Rudimentary auth for DeleteObj

limits distance to object, as well as validating random auth key.  added server_deleteObjDirect which is only for direct execution on the server, whereas server_deleteObj should be used for PVEH execution only
This commit is contained in:
icomrade
2017-07-29 21:09:20 -04:00
parent 9b3ccaaa02
commit 8035df0ba0
27 changed files with 90 additions and 39 deletions

View File

@@ -538,6 +538,8 @@ DZE_maintainRange = ((DZE_PlotPole select 0)+20);
if (isNil "DZE_slowZombies") then {DZE_slowZombies = false;};
if (isServer) then {
DZE_ServerPUIDArray = [];
DZE_ServerClientKeys = [];
dayz_traps = [];
dead_bodyCleanup = [];
needUpdate_objects = [];
@@ -567,6 +569,7 @@ if (isServer) then {
};
if (!isDedicated) then {
DZE_AuthKey = "";
DZE_LastPingResp = diag_tickTime;
dayz_buildingBubbleMonitor = [];
DayZ_fuelCans = ["ItemJerrycan","ItemFuelcan","ItemFuelBarrel"];