mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-04-18 10:16:39 +03:00
Rudimentary auth for DeleteObj
limits distance to object, as well as validating random auth key. added server_deleteObjDirect which is only for direct execution on the server, whereas server_deleteObj should be used for PVEH execution only
This commit is contained in:
@@ -159,7 +159,7 @@ if (_finished) then {
|
||||
|
||||
if(local _obj && !isNull _obj && alive _obj && !_notSetup) then {
|
||||
|
||||
PVDZ_obj_Destroy = [_objectID,_objectUID,_activatingPlayer];
|
||||
PVDZ_obj_Destroy = [_objectID,_objectUID,_activatingPlayer,_obj,DZE_AuthKey];
|
||||
publicVariableServer "PVDZ_obj_Destroy";
|
||||
|
||||
deleteVehicle _obj;
|
||||
|
||||
Reference in New Issue
Block a user