Rudimentary auth for DeleteObj

limits distance to object, as well as validating random auth key.  added server_deleteObjDirect which is only for direct execution on the server, whereas server_deleteObj should be used for PVEH execution only
This commit is contained in:
icomrade
2017-07-29 21:09:20 -04:00
parent 9b3ccaaa02
commit 8035df0ba0
27 changed files with 90 additions and 39 deletions

View File

@@ -154,7 +154,7 @@ if (_proceed && _success) then {
deleteVehicle _obj;
if(!_isWreck && !_isWreckBuilding) then {
PVDZ_obj_Destroy = [_objectID,_objectUID,player];
PVDZ_obj_Destroy = [_objectID,_objectUID,player,_obj,DZE_AuthKey];
publicVariableServer "PVDZ_obj_Destroy";
};