Rudimentary auth for DeleteObj

limits distance to object, as well as validating random auth key.  added server_deleteObjDirect which is only for direct execution on the server, whereas server_deleteObj should be used for PVEH execution only
This commit is contained in:
icomrade
2017-07-29 21:09:20 -04:00
parent 9b3ccaaa02
commit 8035df0ba0
27 changed files with 90 additions and 39 deletions

View File

@@ -128,7 +128,7 @@ if ((_startUpgrade) AND (isClass(_upgradeConfig))) then {
_backpacks = getBackpackCargo _cursorTarget;
//remove old tent
PVDZ_obj_Destroy = [_objectID,_objectUID,player];
PVDZ_obj_Destroy = [_objectID,_objectUID,player,_cursorTarget,DZE_AuthKey];
publicVariableServer "PVDZ_obj_Destroy";
deleteVehicle _cursorTarget;