Rudimentary auth for DeleteObj

limits distance to object, as well as validating random auth key.  added server_deleteObjDirect which is only for direct execution on the server, whereas server_deleteObj should be used for PVEH execution only
This commit is contained in:
icomrade
2017-07-29 21:09:20 -04:00
parent 9b3ccaaa02
commit 8035df0ba0
27 changed files with 90 additions and 39 deletions

View File

@@ -79,7 +79,7 @@ if (_isOk) then {
["PartWoodPile",1,1] call fn_dropItem;
["equip_duct_tape",1,1] call fn_dropItem;
};
PVDZ_obj_Destroy = [(_holder getVariable["ObjectID","0"]),(_holder getVariable["ObjectUID","0"]),player];
PVDZ_obj_Destroy = [(_holder getVariable["ObjectID","0"]),(_holder getVariable["ObjectUID","0"]),player,_holder,DZE_AuthKey];
publicVariableServer "PVDZ_obj_Destroy";
};
deleteVehicle _holder;