Advanced trading fixes/modifications (#1698)

* Advanced trading fixes/modifcations

This adds combine currency option to the Advanced trading screen since
@Airwaves man noticed it didn't have a way of doing it.

Updated stringtables with correct "paid" spelling and differing text for
buying/selling.

This also addds proper currency checking/reporting for the log system
that has been introduced, it's untidy but it works, instead of getting
"user bought x for 1000 currency" in a non coins server, it will convert
it to the proper 1 brief 5 10oz gold etc system (uses a new function
z_calcDefaultCurrencyNoImg)

This also adds a check to see if the buy list is empty (as per the
selling list) and returns text to the user informing them.

Re-arranged buy and sell so buy is on top of sell, it's a bit easier to
read then.

* Advanced trading logging change

This was missing from my previous commit, this changes the
server_tradeobject to check if it's being passed a number (single
currency) or text (my logging currency changes)

* Advanced trading rework

Fixes all problems @ebaydayz
This commit is contained in:
oiad
2016-06-22 12:18:41 +12:00
committed by ebaydayz
parent 63d6cfa87b
commit 801145d664
11 changed files with 487 additions and 333 deletions

View File

@@ -1,5 +1,5 @@
private ["_magazinesToBuy", "_weaponsToBuy", "_backpacksToBuy", "_toolsToBuy", "_sidearmToBuy", "_primaryToBuy", "_priceToBuy"
,"_enoughMoney", "_myMoney", "_canBuy", "_moneyInfo","_count","_success","_backpack","_toolClasses","_itemsToLog"
,"_enoughMoney", "_myMoney", "_canBuy", "_moneyInfo","_count","_success","_backpack","_toolClasses","_itemsToLog","_tcost"
];
_magazinesToBuy = 0;
@@ -14,6 +14,8 @@ _priceToBuy = 0;
_toolClasses = [];
_itemsToLog = [[],[],[],"buy"];
if (count Z_BuyingArray < 1) exitWith { systemChat localize "STR_EPOCH_TRADE_BUY_NO_ITEMS"; };
if (Z_SingleCurrency) then {
{
if( _x select 1 == "trade_weapons")then{
@@ -103,49 +105,49 @@ if (Z_SingleCurrency) then {
if(_enoughMoney) then {
if(_canBuy) then {
_buyVehicle = {
private "_location";
_part_out = _this select 0;
_buyingType = _this select 1;
_keySelected = "0";
_isKeyOK= false;
if (_buyingType in ["trade_any_vehicle_free", "trade_any_bicycle", "trade_any_bicycle_old"]) then {
_isKeyOK = true;
} else {
_keyColor = ["Green","Red","Blue","Yellow","Black"] call BIS_fnc_selectRandom;
_keyNumber = (floor(random 2500)) + 1;
_keySelected = format["ItemKey%1%2",_keyColor,_keyNumber];
_isKeyOK = isClass(configFile >> "CfgWeapons" >> _keySelected);
};
if (!_isKeyOK) exitWith {localize "str_epoch_player_107" call dayz_rollingMessages; "";};
_activatingPlayer = player;
_dir = round(random 360);
_helipad = nearestObjects [player, ["HeliHCivil","HeliHempty"], 100];
if(count _helipad > 0) then {
_location = (getPosATL (_helipad select 0));
} else {
_location = [([player] call FNC_GetPos),0,20,1,0,2000,0] call BIS_fnc_findSafePos;
};
_buyVehicle = {
private "_location";
_part_out = _this select 0;
_buyingType = _this select 1;
_keySelected = "0";
_isKeyOK= false;
if (_buyingType in ["trade_any_vehicle_free", "trade_any_bicycle", "trade_any_bicycle_old"]) then {
_isKeyOK = true;
} else {
_keyColor = ["Green","Red","Blue","Yellow","Black"] call BIS_fnc_selectRandom;
_keyNumber = (floor(random 2500)) + 1;
_keySelected = format["ItemKey%1%2",_keyColor,_keyNumber];
_isKeyOK = isClass(configFile >> "CfgWeapons" >> _keySelected);
};
if (!_isKeyOK) exitWith {localize "str_epoch_player_107" call dayz_rollingMessages; "";};
_activatingPlayer = player;
_dir = round(random 360);
_helipad = nearestObjects [player, ["HeliHCivil","HeliHempty"], 100];
if(count _helipad > 0) then {
_location = (getPosATL (_helipad select 0));
} else {
_location = [([player] call FNC_GetPos),0,20,1,0,2000,0] call BIS_fnc_findSafePos;
};
_veh = createVehicle ["Sign_arrow_down_large_EP1", _location, [], 0, "CAN_COLLIDE"];
_location = ([_veh] call FNC_GetPos);
if (_buyingType in ["trade_any_vehicle_free", "trade_any_bicycle", "trade_any_bicycle_old"]) then {
PVDZE_veh_Publish2 = [_veh,[_dir,_location],_part_out,true,"0",_activatingPlayer];
} else {
PVDZE_veh_Publish2 = [_veh,[_dir,_location],_part_out,false,_keySelected,_activatingPlayer];
_veh = createVehicle ["Sign_arrow_down_large_EP1", _location, [], 0, "CAN_COLLIDE"];
_location = ([_veh] call FNC_GetPos);
if (_buyingType in ["trade_any_vehicle_free", "trade_any_bicycle", "trade_any_bicycle_old"]) then {
PVDZE_veh_Publish2 = [_veh,[_dir,_location],_part_out,true,"0",_activatingPlayer];
} else {
PVDZE_veh_Publish2 = [_veh,[_dir,_location],_part_out,false,_keySelected,_activatingPlayer];
};
publicVariableServer "PVDZE_veh_Publish2";
_keySelected;
};
publicVariableServer "PVDZE_veh_Publish2";
_keySelected;
};
systemChat localize "STR_EPOCH_PLAYER_105";
systemChat localize "STR_EPOCH_PLAYER_105";
closeDialog 2;
closeDialog 2;
if(Z_SellingFrom == 0) then { //backpack
_backpack = unitBackpack player;
systemChat format[localize "STR_EPOCH_TRADE_IN_BACKPACK",count (Z_BuyingArray)];
_backpack = unitBackpack player;
systemChat format[localize "STR_EPOCH_TRADE_IN_BACKPACK",count (Z_BuyingArray)];
{
if( _x select 1 == "trade_weapons")then{
_backpack addWeaponCargoGlobal [_x select 0, _x select 9];
@@ -195,13 +197,13 @@ if(_enoughMoney) then {
};
if( _x select 1 == "trade_items" ) then {
_count = 0;
while{ _count < (_x select 9)} do {
while{ _count < (_x select 9)} do {
player addMagazine (_x select 0);
_count = _count + 1;
};
};
if( _x select 1 == "trade_backpacks")then{
player addBackpack (_x select 0);
player addBackpack (_x select 0);
};
if((_x select 1) in ["trade_any_vehicle", "trade_any_vehicle_free", "trade_any_vehicle_old", "trade_any_bicycle", "trade_any_bicycle_old", "trade_any_boat", "trade_any_boat_old"])then{
_item2Add = [(_x select 0), (_x select 1)] call _buyVehicle;
@@ -212,19 +214,21 @@ if(_enoughMoney) then {
} count Z_BuyingArray;
};
if (!Z_SingleCurrency) then {
_success = [player,_priceToBuy, _moneyInfo] call Z_payDefault;
if (_success) then {
systemChat format[localize "STR_EPOCH_TRADE_SUCCESS", _priceToBuy];
} else {
systemChat localize "STR_EPOCH_TRADE_DEBUG";
};
_success = [player,_priceToBuy, _moneyInfo] call Z_payDefault;
if (_success) then {
_tcost = "";
_tcost = _priceToBuy call z_calcDefaultCurrencyNoImg;
systemChat format[localize "STR_EPOCH_TRADE_BUY_SUCCESS", _tcost];
} else {
systemChat localize "STR_EPOCH_TRADE_DEBUG";
};
} else {
_success = [player,_priceToBuy] call SC_fnc_removeCoins;
if (_success) then {
systemChat format[localize "STR_EPOCH_TRADE_SUCCESS_COINS", _priceToBuy, CurrencyName];
} else {
systemChat localize "STR_EPOCH_TRADE_DEBUG";
};
_success = [player,_priceToBuy] call SC_fnc_removeCoins;
if (_success) then {
systemChat format[localize "STR_EPOCH_TRADE_SUCCESS_COINS", _priceToBuy, CurrencyName];
} else {
systemChat localize "STR_EPOCH_TRADE_DEBUG";
};
};
_itemsToLog call Z_logTrade;
} else {
@@ -236,4 +240,4 @@ if(_enoughMoney) then {
} else {
systemChat localize "STR_EPOCH_TRADE_NEED_MONEY";
};
};
};