Update Hunting.hpp

File reorganized.
This commit is contained in:
worldwidesorrow
2020-01-09 18:05:40 -06:00
committed by GitHub
parent 3b045fed06
commit 7fb4a19fae

View File

@@ -1,26 +1,19 @@
Hunting[] = Hunting[] =
{ {
//Weapons //Weapons
{Loot_GROUP, 5, farmweapons}, {Loot_GROUP, 10, shotgunsingleshot},
{Loot_GROUP, 3, Military}, {Loot_GROUP, 1, Chainsaws},
{Loot_WEAPON, 2, Mosin_DZ}, {Loot_WEAPON, 1, DMR_Gh_DZ},
{Loot_WEAPON, 1, RedRyder},
//Tools //Tools
{Loot_WEAPON, 4, ItemMachete}, {Loot_GROUP, 5, ToolsSurvival},
{Loot_WEAPON, 6, ItemMap},
{Loot_WEAPON, 6, ItemFlashlight},
{Loot_WEAPON, 7, ItemKnife},
{Loot_WEAPON, 2, ItemCompass},
{Loot_WEAPON, 4, ItemHatchet},
{Loot_MAGAZINE, 1, 5Rnd_17HMR},
{Loot_MAGAZINE, 1, 10Rnd_303British},
{Loot_MAGAZINE, 2, ItemWaterbottleUnfilled}, {Loot_MAGAZINE, 2, ItemWaterbottleUnfilled},
{Loot_MAGAZINE, 2, ItemHeatPack}, {Loot_MAGAZINE, 2, ItemHeatPack},
{Loot_MAGAZINE, 2, FoodMRE}, {Loot_MAGAZINE, 2, FoodMRE},
{Loot_MAGAZINE, 2, FoodNutmix}, {Loot_MAGAZINE, 2, FoodNutmix},
{Loot_MAGAZINE, 1, ItemDocument}, {Loot_MAGAZINE, 1, ItemDocument},
{Loot_MAGAZINE, 1, ItemMixOil}, {Loot_MAGAZINE, 1, ItemMixOil},
{Loot_WEAPON, 1, RedRyder},
{Loot_MAGAZINE, 1, 350Rnd_BB_Magazine}, {Loot_MAGAZINE, 1, 350Rnd_BB_Magazine},
//Backpacks //Backpacks
@@ -28,17 +21,16 @@ Hunting[] =
{Loot_GROUP, 1, militarybackpacks}, {Loot_GROUP, 1, militarybackpacks},
//Other //Other
{Loot_MAGAZINE, 2, ItemTent}, {Loot_GROUP, 3, tents},
{Loot_MAGAZINE, 1, equip_tent_poles}, {Loot_MAGAZINE, 1, equip_tent_poles},
{Loot_MAGAZINE, 2, ItemBandage}, {Loot_MAGAZINE, 2, ItemBandage},
{Loot_MAGAZINE, 1, ItemDomeTent},
{Loot_MAGAZINE, 3, TrapBear}, {Loot_MAGAZINE, 3, TrapBear},
{Loot_MAGAZINE, 3, 12Rnd_Quiver_Wood}, {Loot_MAGAZINE, 3, 12Rnd_Quiver_Wood},
{Loot_MAGAZINE, 2, 1Rnd_Bolt_Tranquilizer}, {Loot_MAGAZINE, 2, 1Rnd_Bolt_Tranquilizer},
{Loot_MAGAZINE, 1, 1Rnd_Bolt_Explosive}, {Loot_MAGAZINE, 1, 1Rnd_Bolt_Explosive},
{Loot_MAGAZINE, 1, 20Rnd_762x51_DMR},
{Loot_PILE, 10, AmmoCivilian, 1, 3}, {Loot_PILE, 10, AmmoCivilian, 1, 3},
{Loot_PILE, 10, Consumable, 1, 3}, {Loot_PILE, 10, Consumable, 1, 3},
{Loot_WEAPON, 3, ItemMatchbox},
{Loot_GROUP, 10, Generic} {Loot_GROUP, 10, Generic}
}; };