pz fixes and added random pZed selection

This commit is contained in:
A Clark
2012-12-21 14:57:32 -06:00
parent e222efa642
commit 7f967f7f3a
2 changed files with 14 additions and 17 deletions

View File

@@ -45,7 +45,7 @@ item40[] = {"Too_Long",4,218,300.000000,550.000000,400.000000,600.000000,0.00000
item41[] = {"Too_Long",4,218,300.000000,650.000000,400.000000,700.000000,0.000000,"Too" \n "Long"};
item42[] = {"Enable_Sim",2,250,-75.000000,-100.000000,25.000000,-50.000000,0.000000,"Enable Sim"};
item43[] = {"Initialized",4,218,-175.000000,-150.000000,-75.000000,-100.000000,0.000000,"Initialized"};
item44[] = {"New_Character",4,4314,-425.000000,275.000000,-325.000000,325.000000,5.000000,"New" \n "Character"};
item44[] = {"New_Character",4,218,-425.000000,275.000000,-325.000000,325.000000,5.000000,"New" \n "Character"};
item45[] = {"Gender_Selection",2,250,-500.000000,350.000000,-400.000000,400.000000,0.000000,"Gender Selection" \n "Dialog"};
item46[] = {"Selected",4,218,-450.000000,450.000000,-350.000000,500.000000,0.000000,"Selected"};
item47[] = {"Process",2,250,-300.000000,475.000000,-200.000000,525.000000,0.000000,"Process"};
@@ -54,8 +54,8 @@ item49[] = {"ERROR__No_Player_1",2,250,175.000000,-100.000000,275.000000,-50.000
item50[] = {"Too_Long",4,218,300.000000,-100.000000,400.000000,-50.000000,0.000000,"Too" \n "Long"};
item51[] = {"Stream",2,250,-75.000000,750.000000,25.000000,800.000000,0.000000,"Stream"};
item52[] = {"Preloaded",4,218,-175.000000,800.000000,-75.000000,850.000000,0.000000,"Preloaded"};
item53[] = {"Pzombie_Characte",4,218,-250.000000,350.000000,-150.000000,400.000000,5.000000,"Pzombie" \n "Character"};
item54[] = {"PZombie_Selectio",2,250,-375.000000,375.000000,-275.000000,425.000000,0.000000,"PZombie Selection"};
item53[] = {"New_Infected_Cha",4,218,-250.000000,350.000000,-150.000000,400.000000,5.000000,"New" \n "Infected" \n "Character"};
item54[] = {"Player_Zombie__S",2,250,-375.000000,375.000000,-275.000000,425.000000,0.000000,"Player Zombie" \n " Selection"};
link0[] = {0,1};
link1[] = {0,5};
link2[] = {1,2};
@@ -119,8 +119,8 @@ link59[] = {51,52};
link60[] = {52,29};
link61[] = {53,54};
link62[] = {54,20};
globals[] = {25.000000,1,0,0,0,640,480,1,85,6316128,1,-783.086182,670.969788,890.729858,-115.220749,1272,880,1};
window[] = {2,-1,-1,-1,-1,806,1706,2677,26,3,1290};
globals[] = {25.000000,1,0,0,0,640,480,1,85,6316128,1,-783.086182,670.969788,804.274658,-149.949509,960,630,1};
window[] = {2,-1,-1,-1,-1,760,21,992,0,3,978};
*//*%FSM</HEAD>*/
class FSM
{
@@ -519,11 +519,11 @@ class FSM
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "Pzombie_Characte">*/
class Pzombie_Characte
/*%FSM<LINK "New_Infected_Cha">*/
class New_Infected_Cha
{
priority = 5.000000;
to="PZombie_Selectio";
to="Player_Zombie__S";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"_isNew && _isInfected == 1"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
@@ -1293,11 +1293,12 @@ class FSM
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "PZombie_Selectio">*/
class PZombie_Selectio
/*%FSM<STATE "Player_Zombie__S">*/
class Player_Zombie__S
{
name = "PZombie_Selectio";
init = /*%FSM<STATEINIT""">*/"_model = ""pz_villager1"";"/*%FSM</STATEINIT""">*/;
name = "Player_Zombie__S";
init = /*%FSM<STATEINIT""">*/"_zssupported = [""pz_policeman"",""pz_suit1"",""pz_suit2"",""pz_worker1"",""pz_worker2"",""pz_worker3"",""pz_doctor"",""pz_teacher"",""pz_hunter"",""pz_villager1"",""pz_villager2"",""pz_villager3"",""pz_priest""];" \n
"_model = (_zssupported select floor(random(count _zssupported)));"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{

View File

@@ -1681,13 +1681,9 @@ class CfgVehicles
hiddenSelectionsTextures[] = {"\ca\characters2\civil\villager\data\villager_v2_co.paa"};
};
class pz_villager3: pz_villager1
{
model = "\ibr_lcivilians\civil_7_tshirt_shorts.p3d";
class Wounds
{
hiddenSelectionsTextures[] = {"\ca\characters2\civil\villager\data\villager_v3_co.paa"};
};
};
class pz_priest: PZombie_VB
{
model = "\ca\characters2\civil\Priest\Priest";