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1.7.5.M1D9 + tag friend system from
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@@ -52,7 +52,7 @@ if (_canLoot) then {
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_nearBy = {alive _x} count nearestObjects [_iPos , ["zZombie_Base"],3] > 0;
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_nearByPlayer = ({isPlayer _x} count (_iPos nearEntities ["CAManBase",30])) > 0;
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diag_log ("BUILDING: " + _type + " / " + str(_nearBy) + " / " + str(_nearByPlayer));
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//diag_log ("BUILDING: " + _type + " / " + str(_nearBy) + " / " + str(_nearByPlayer));
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if (!_nearByPlayer and !_nearBy) then {
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[_iPos,_unitTypes] call zombie_generate;
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