Readd hive shutdown code from 1051 #1822

Fixes hive connection error when child 302 call fails.
This commit is contained in:
ebaydayz
2016-12-24 18:09:01 -05:00
parent d694130fdc
commit 7e341739ee
26 changed files with 52 additions and 26 deletions

View File

@@ -111,8 +111,8 @@ execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\takistan.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\takistan.sqf"; //Add trader agents
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };

View File

@@ -111,8 +111,8 @@ execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\mountains_acr.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\mountains_acr.sqf"; //Add trader agents
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };

View File

@@ -111,8 +111,8 @@ execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\chernarus11.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\chernarus11.sqf"; //Add trader agents
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };

View File

@@ -111,8 +111,8 @@ execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\isladuala.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\isladuala.sqf"; //Add trader agents
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };

View File

@@ -111,8 +111,8 @@ execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\tavi.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\tavi.sqf"; //Add trader agents
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };

View File

@@ -111,8 +111,8 @@ execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\namalsk.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\namalsk.sqf"; //Add trader agents
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };

View File

@@ -111,8 +111,8 @@ execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\panthera2.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\panthera2.sqf"; //Add trader agents
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };

View File

@@ -111,8 +111,8 @@ execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\chernarus17.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\chernarus17.sqf"; //Add trader agents
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };

View File

@@ -111,8 +111,8 @@ execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\fdf_isle1_a.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\fdf_isle1_a.sqf"; //Add trader agents
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };

View File

@@ -111,8 +111,8 @@ execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\utes.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\utes.sqf"; //Add trader agents
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };

View File

@@ -111,8 +111,8 @@ execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\fapovo.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\fapovo.sqf"; //Add trader agents
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };

View File

@@ -111,8 +111,8 @@ execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\caribou.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\caribou.sqf"; //Add trader agents
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };

View File

@@ -111,8 +111,8 @@ execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\smd_sahrani_a2.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\smd_sahrani_a2.sqf"; //Add trader agents
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };

View File

@@ -111,8 +111,8 @@ execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\cmr_ovaron.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\cmr_ovaron.sqf"; //Add trader agents
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };

View File

@@ -111,8 +111,8 @@ execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\napf.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\napf.sqf"; //Add trader agents
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };

View File

@@ -111,8 +111,8 @@ execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\sauerland.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\sauerland.sqf"; //Add trader agents
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };

View File

@@ -112,8 +112,8 @@ execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\sauerland.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\sauerland.sqf"; //Add trader agents
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };

View File

@@ -111,8 +111,8 @@ execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\shapur_baf.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\shapur_baf.sqf"; //Add trader agents
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };

View File

@@ -111,8 +111,8 @@ execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\zargabad.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\zargabad.sqf"; //Add trader agents
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };

View File

@@ -111,8 +111,8 @@ execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\bootcamp_acr.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\bootcamp_acr.sqf"; //Add trader agents
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };

View File

@@ -111,8 +111,8 @@ execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\lingor.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\lingor.sqf"; //Add trader agents
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };

View File

@@ -111,8 +111,8 @@ execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\provinggrounds_pmc.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\provinggrounds_pmc.sqf"; //Add trader agents
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };

View File

@@ -111,8 +111,8 @@ execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\traders\woodland_acr.sqf"; //Add trader agents
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\woodland_acr.sqf"; //Add trader agents
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };