localization #1

This commit is contained in:
Zac Surplice
2013-11-06 16:37:51 +11:00
parent c87df96724
commit 7e2b6febd0
39 changed files with 665 additions and 73 deletions

View File

@@ -3,7 +3,7 @@
*/
private ["_activatingPlayer","_obj","_ownerID","_objectID","_objectUID","_alreadyPacking","_location1","_location2","_dir","_pos","_bag","_holder","_weapons","_magazines","_backpacks","_objWpnTypes","_objWpnQty","_countr","_packedClass","_text","_playerNear"];
if(TradeInprogress) exitWith { cutText ["That is already being packed." , "PLAIN DOWN"]; };
if(TradeInprogress) exitWith { cutText [(localize "str_epoch_player_15") , "PLAIN DOWN"]; };
TradeInprogress = true;
_activatingPlayer = player;
@@ -18,7 +18,7 @@ if(isNull _obj or !(alive _obj)) exitWith { TradeInprogress = false; };
// Test cannot lock while another player is nearby
_playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 12]) > 1;
if(_playerNear) exitWith { TradeInprogress = false; cutText ["Cannot pack while another player is nearby." , "PLAIN DOWN"]; };
if(_playerNear) exitWith { TradeInprogress = false; cutText [(localize "str_epoch_player_16") , "PLAIN DOWN"]; };
_ownerID = _obj getVariable["CharacterID","0"];
_objectID = _obj getVariable["ObjectID","0"];