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localization #1
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@@ -5,7 +5,7 @@
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*/
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private ["_objectID","_objectUID","_obj","_ownerID","_dir","_pos","_holder","_weapons","_magazines","_backpacks","_alreadyPacking","_lockedClass","_text","_playerNear"];
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if(TradeInprogress) exitWith { cutText ["Lock already in progress." , "PLAIN DOWN"]; };
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if(TradeInprogress) exitWith { cutText [(localize "str_epoch_player_10") , "PLAIN DOWN"]; };
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TradeInprogress = true;
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_obj = _this;
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@@ -18,7 +18,7 @@ if(isNull _obj) exitWith { TradeInprogress = false; };
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// Test cannot lock while another player is nearby
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_playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]) > 1;
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if(_playerNear) exitWith { TradeInprogress = false; cutText ["Cannot lock while another player is nearby." , "PLAIN DOWN"]; };
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if(_playerNear) exitWith { TradeInprogress = false; cutText [(localize "str_epoch_player_11") , "PLAIN DOWN"]; };
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_ownerID = _obj getVariable["CharacterID","0"];
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_objectID = _obj getVariable["ObjectID","0"];
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