Add 4 stables and a bee hive

This commit is contained in:
A Man
2022-03-27 12:07:13 +02:00
parent 2abefb7d4f
commit 7e191422e7
4 changed files with 241 additions and 1 deletions

View File

@@ -1138,3 +1138,113 @@ class postbox_kit: CA_Magazine
};
};
};
class wild_bee_hive_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EQUIP_NAME_WILD_BEE_HIVE;
descriptionShort = $STR_EQUIP_DESC_WILD_BEE_HIVE;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "Wild_Bee_Hive_DZE";
};
};
};
class cow_stable_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EQUIP_NAME_COW_STABLE;
descriptionShort = $STR_EQUIP_DESC_COW_STABLE;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "Cow_Stable_DZE";
};
};
};
class goat_stable_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EQUIP_NAME_GOAT_STABLE;
descriptionShort = $STR_EQUIP_DESC_GOAT_STABLE;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "Goat_Stable_DZE";
};
};
};
class sheep_stable_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EQUIP_NAME_SHEEP_STABLE;
descriptionShort = $STR_EQUIP_DESC_SHEEP_STABLE;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "Sheep_Stable_DZE";
};
};
};
class boar_stable_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EQUIP_NAME_BOAR_STABLE;
descriptionShort = $STR_EQUIP_DESC_BOAR_STABLE;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "Boar_Stable_DZE";
};
};
};

View File

@@ -902,3 +902,93 @@ class Postbox_DZE : BuiltItems
transportMaxMagazines = 5;
transportMaxBackpacks = 1;
};
class Wild_Bee_Hive_DZE : BuiltItems
{
scope = 2;
displayName = $STR_EQUIP_NAME_WILD_BEE_HIVE;
vehicleClass = "DayZ Epoch Buildables";
model = "\ca\buildings\misc\drevo_hromada";
icon = "\Ca\Structures\Data\Icons\i_timbers_ca.paa";
offset[] = {0,3,0};
mapSize = 2;
armor = 800;
maintainBuilding[] = {{"ItemLog",1}};
constructioncount = 1;
removeoutput[] = {{"wild_bee_hive_kit",1}};
transportMaxWeapons = 1;
transportMaxMagazines = 15;
transportMaxBackpacks = 1;
};
class Cow_Stable_DZE : BuiltItems
{
scope = 2;
displayName = $STR_EQUIP_NAME_COW_STABLE;
vehicleClass = "DayZ Epoch Buildables";
model = "\ca\Buildings2\Shed_small\Shed_M03";
icon = "\ca\data\data\Unknown_object.paa";
offset[] = {0,4,0};
mapSize = 2;
armor = 1000;
maintainBuilding[] = {{"PartWoodLumber",1}};
constructioncount = 1;
removeoutput[] = {{"cow_stable_kit",1}};
transportMaxWeapons = 5;
transportMaxMagazines = 25;
transportMaxBackpacks = 4;
};
class Goat_Stable_DZE : BuiltItems
{
scope = 2;
displayName = $STR_EQUIP_NAME_GOAT_STABLE;
vehicleClass = "DayZ Epoch Buildables";
model = "\ca\Buildings2\Shed_small\Shed_M03";
icon = "\ca\data\data\Unknown_object.paa";
offset[] = {0,4,0};
mapSize = 2;
armor = 1000;
maintainBuilding[] = {{"PartWoodLumber",1}};
constructioncount = 1;
removeoutput[] = {{"goat_stable_kit",1}};
transportMaxWeapons = 5;
transportMaxMagazines = 25;
transportMaxBackpacks = 4;
};
class Sheep_Stable_DZE : BuiltItems
{
scope = 2;
displayName = $STR_EQUIP_NAME_SHEEP_STABLE;
vehicleClass = "DayZ Epoch Buildables";
model = "\ca\Buildings2\Shed_small\Shed_M03";
icon = "\ca\data\data\Unknown_object.paa";
offset[] = {0,4,0};
mapSize = 2;
armor = 1000;
maintainBuilding[] = {{"PartWoodLumber",1}};
constructioncount = 1;
removeoutput[] = {{"sheep_stable_kit",1}};
transportMaxWeapons = 5;
transportMaxMagazines = 25;
transportMaxBackpacks = 4;
};
class Boar_Stable_DZE : BuiltItems
{
scope = 2;
displayName = $STR_EQUIP_NAME_BOAR_STABLE;
vehicleClass = "DayZ Epoch Buildables";
model = "\ca\Buildings2\Shed_small\Shed_M03";
icon = "\ca\data\data\Unknown_object.paa";
offset[] = {0,4,0};
mapSize = 2;
armor = 1000;
maintainBuilding[] = {{"PartWoodLumber",1}};
constructioncount = 1;
removeoutput[] = {{"boar_stable_kit",1}};
transportMaxWeapons = 5;
transportMaxMagazines = 25;
transportMaxBackpacks = 4;
};

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@@ -9,7 +9,7 @@ DZE_modularDoors = DZE_modularDoors + DZE_LockedGates;
DZE_LockedStorage = ["VaultStorageLocked","VaultStorage2Locked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked","TallSafeLocked"];
DZE_UnLockedStorage = ["VaultStorage","VaultStorage2","LockboxStorage","LockboxStorage2","LockboxStorageWinter","LockboxStorageWinter2","TallSafe"];
DZE_StaticWeapons = ["ZU23_AntiAir_Static_DZ","Igla_AntiAir_Launcher_Static_DZ","Rbs70_Launcher_Static_DZ","TOW_Tripod_Launcher_Static_DZ","Stinger_Tripod_Launcher_Static_DZ","SPG9_Launcher_Static_DZ","Metis_Launcher_Static_DZ","2b14_82mm_Mortar_Static_DZ","M252_Mortar_Static_DZ","SearchLight_Static_DZ","D30_Artillery_Static_DZ","M119_Artillery_Static_DZ","GPMG_TriPod_GrenadeLauncher_Static_DZ","MK19_TriPod_GrenadeLauncher_Static_DZ","AGS30_GrenadeLauncher_Static_DZ","GMG_Tripod_MG_Static_DZ","L2A1_Tripod_MG_Static_DZ","L2A1_MG_Static_DZ","KORD_MG_Static_DZ","KORD_Tripod_MG_Static_DZ","DSHKM_TriPod_MG_Static_DZ","DSHKM_MG_Static_DZ","M2_TriPod_MG_Static_DZ","M2_MG_Static_DZ","M240Nest_DZ"];
DZE_isNewStorage = ["Generator_DZ","GunRack_DZ","GunRack2_DZ","WoodCrate_DZ","WoodCrate2_DZ","OutHouse_DZ","StorageShed_DZ","StorageShed2_DZ","WoodShack_DZ","WoodShack2_DZ","Wooden_shed_DZ","Wooden_shed2_DZ","WorkBench_DZE","Advanced_WorkBench_DZ","CookTripod_DZ","Stoneoven_DZ","Commode_DZ","Wardrobe_DZ","Fridge_DZ","Washing_Machine_DZ","Server_Rack_DZ","ATM_DZ","Armchair_DZ","Sofa_DZ","Arcade_DZ","Vendmachine1_DZ","Vendmachine2_DZ","StorageCrate_DZ","CamoStorageCrate_DZ","StorageBarrelRed1_DZ","StorageBarrelRed2_DZ","StorageBarrelEpoch1_DZ","StorageBarrelEpoch2_DZ","StorageBarrelYellow1_DZ","StorageBarrelYellow2_DZ","StorageBarrelBlack1_DZ","StorageBarrelBlack2_DZ","StorageBarrelGreenDark1_DZ","StorageBarrelGreenDark2_DZ","StorageBarrelMilk1_DZ","StorageBarrelMilk2_DZ","StorageBarrelGreen1_DZ","StorageBarrelGreen2_DZ","StorageBarrelGreenRusty1_DZ","StorageBarrelGreenRusty2_DZ","Rabbit_Hutch_DZE","Chicken_Coop_DZE","Doghouse_DZE","Postbox_DZE","VaultStorageBroken","VaultStorageBroken2","TallSafeBroken","LockboxStorageBroken","LockboxStorage2Broken","LockboxStorageWinterBroken","LockboxStorageWinter2Broken"];
DZE_isNewStorage = ["Generator_DZ","GunRack_DZ","GunRack2_DZ","WoodCrate_DZ","WoodCrate2_DZ","OutHouse_DZ","StorageShed_DZ","StorageShed2_DZ","WoodShack_DZ","WoodShack2_DZ","Wooden_shed_DZ","Wooden_shed2_DZ","WorkBench_DZE","Advanced_WorkBench_DZ","CookTripod_DZ","Stoneoven_DZ","Commode_DZ","Wardrobe_DZ","Fridge_DZ","Washing_Machine_DZ","Server_Rack_DZ","ATM_DZ","Armchair_DZ","Sofa_DZ","Arcade_DZ","Vendmachine1_DZ","Vendmachine2_DZ","StorageCrate_DZ","CamoStorageCrate_DZ","StorageBarrelRed1_DZ","StorageBarrelRed2_DZ","StorageBarrelEpoch1_DZ","StorageBarrelEpoch2_DZ","StorageBarrelYellow1_DZ","StorageBarrelYellow2_DZ","StorageBarrelBlack1_DZ","StorageBarrelBlack2_DZ","StorageBarrelGreenDark1_DZ","StorageBarrelGreenDark2_DZ","StorageBarrelMilk1_DZ","StorageBarrelMilk2_DZ","StorageBarrelGreen1_DZ","StorageBarrelGreen2_DZ","StorageBarrelGreenRusty1_DZ","StorageBarrelGreenRusty2_DZ","Rabbit_Hutch_DZE","Chicken_Coop_DZE","Doghouse_DZE","Postbox_DZE","Wild_Bee_Hive_DZE","Cow_Stable_DZE","Goat_Stable_DZE","Sheep_Stable_DZE","Boar_Stable_DZE","VaultStorageBroken","VaultStorageBroken2","TallSafeBroken","LockboxStorageBroken","LockboxStorage2Broken","LockboxStorageWinterBroken","LockboxStorageWinter2Broken"];
DZE_Tents = ["TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","TentStorage4","DomeTentStorage","DomeTentStorage0","DomeTentStorage1","DomeTentStorage2","DomeTentStorage3","DomeTentStorage4","DesertTentStorage","DesertTentStorage0","DesertTentStorage1","DesertTentStorage2","DesertTentStorage3","DesertTentStorage4","TentStorageWinter","TentStorageWinter0","TentStorageWinter1","TentStorageWinter2","TentStorageWinter3","TentStorageWinter4","WinterDomeTentStorage","WinterDomeTentStorage0","WinterDomeTentStorage1","WinterDomeTentStorage2","WinterDomeTentStorage3","WinterDomeTentStorage4"];
DZE_Stashes = ["StashSmall","StashSmall1","StashSmall2","StashSmall3","StashSmall4","StashMedium","StashMedium1","StashMedium2","StashMedium3","StashMedium4"];
DZE_CamoNets = ["DesertCamoNet_DZ","WinterCamoNet_DZ","ForestCamoNet_DZ","WinterLargeCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ"];

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@@ -36286,6 +36286,46 @@
<English>A big water tower which can hold a lot of water.</English>
<German>Ein großer Wasserturm, in welchem viel Wasser gelagert werden kann.</German>
</Key>
<Key ID="STR_EQUIP_NAME_WILD_BEE_HIVE">
<English>Wild Bee Hive</English>
<German>Wildbienenstock</German>
</Key>
<Key ID="STR_EQUIP_DESC_WILD_BEE_HIVE">
<English>Many stacked wooden logs which can be a home for wild bees.</English>
<German>Viele aufgestapelte Holzscheite, welche ein Zuhause für Wildbienen sein sollen.</German>
</Key>
<Key ID="STR_EQUIP_NAME_COW_STABLE">
<English>Cow Stable</English>
<German>Kuhstall</German>
</Key>
<Key ID="STR_EQUIP_DESC_COW_STABLE">
<English>A small stable which can hold a cow.</English>
<German>Ein kleiner Stall, in welchem eine Kuh gehalten werden kann.</German>
</Key>
<Key ID="STR_EQUIP_NAME_GOAT_STABLE">
<English>Goat Stable</English>
<German>Ziegenstall</German>
</Key>
<Key ID="STR_EQUIP_DESC_GOAT_STABLE">
<English>A small stable which can hold a goat.</English>
<German>Ein kleiner Stall, in welchem eine Ziege gehalten werden kann.</German>
</Key>
<Key ID="STR_EQUIP_NAME_SHEEP_STABLE">
<English>Sheep Stable</English>
<German>Schafstall</German>
</Key>
<Key ID="STR_EQUIP_DESC_SHEEP_STABLE">
<English>A small stable which can hold a sheep.</English>
<German>Ein kleiner Stall, in welchem ein Schaf gehalten werden kann.</German>
</Key>
<Key ID="STR_EQUIP_NAME_BOAR_STABLE">
<English>Boar Stable</English>
<German>Wildschweinstall</German>
</Key>
<Key ID="STR_EQUIP_DESC_BOAR_STABLE">
<English>A small stable which can hold a boar.</English>
<German>Ein kleiner Stall, in welchem ein Wildschwein gehalten werden kann.</German>
</Key>
<!--Fix for missing strings from the buildings3.pbo, this is just a placeholder-->
<Key ID="STR_FAL_Street_Sign">