Add 4 stables and a bee hive

This commit is contained in:
A Man
2022-03-27 12:07:13 +02:00
parent 2abefb7d4f
commit 7e191422e7
4 changed files with 241 additions and 1 deletions

View File

@@ -901,4 +901,94 @@ class Postbox_DZE : BuiltItems
transportMaxWeapons = 1;
transportMaxMagazines = 5;
transportMaxBackpacks = 1;
};
class Wild_Bee_Hive_DZE : BuiltItems
{
scope = 2;
displayName = $STR_EQUIP_NAME_WILD_BEE_HIVE;
vehicleClass = "DayZ Epoch Buildables";
model = "\ca\buildings\misc\drevo_hromada";
icon = "\Ca\Structures\Data\Icons\i_timbers_ca.paa";
offset[] = {0,3,0};
mapSize = 2;
armor = 800;
maintainBuilding[] = {{"ItemLog",1}};
constructioncount = 1;
removeoutput[] = {{"wild_bee_hive_kit",1}};
transportMaxWeapons = 1;
transportMaxMagazines = 15;
transportMaxBackpacks = 1;
};
class Cow_Stable_DZE : BuiltItems
{
scope = 2;
displayName = $STR_EQUIP_NAME_COW_STABLE;
vehicleClass = "DayZ Epoch Buildables";
model = "\ca\Buildings2\Shed_small\Shed_M03";
icon = "\ca\data\data\Unknown_object.paa";
offset[] = {0,4,0};
mapSize = 2;
armor = 1000;
maintainBuilding[] = {{"PartWoodLumber",1}};
constructioncount = 1;
removeoutput[] = {{"cow_stable_kit",1}};
transportMaxWeapons = 5;
transportMaxMagazines = 25;
transportMaxBackpacks = 4;
};
class Goat_Stable_DZE : BuiltItems
{
scope = 2;
displayName = $STR_EQUIP_NAME_GOAT_STABLE;
vehicleClass = "DayZ Epoch Buildables";
model = "\ca\Buildings2\Shed_small\Shed_M03";
icon = "\ca\data\data\Unknown_object.paa";
offset[] = {0,4,0};
mapSize = 2;
armor = 1000;
maintainBuilding[] = {{"PartWoodLumber",1}};
constructioncount = 1;
removeoutput[] = {{"goat_stable_kit",1}};
transportMaxWeapons = 5;
transportMaxMagazines = 25;
transportMaxBackpacks = 4;
};
class Sheep_Stable_DZE : BuiltItems
{
scope = 2;
displayName = $STR_EQUIP_NAME_SHEEP_STABLE;
vehicleClass = "DayZ Epoch Buildables";
model = "\ca\Buildings2\Shed_small\Shed_M03";
icon = "\ca\data\data\Unknown_object.paa";
offset[] = {0,4,0};
mapSize = 2;
armor = 1000;
maintainBuilding[] = {{"PartWoodLumber",1}};
constructioncount = 1;
removeoutput[] = {{"sheep_stable_kit",1}};
transportMaxWeapons = 5;
transportMaxMagazines = 25;
transportMaxBackpacks = 4;
};
class Boar_Stable_DZE : BuiltItems
{
scope = 2;
displayName = $STR_EQUIP_NAME_BOAR_STABLE;
vehicleClass = "DayZ Epoch Buildables";
model = "\ca\Buildings2\Shed_small\Shed_M03";
icon = "\ca\data\data\Unknown_object.paa";
offset[] = {0,4,0};
mapSize = 2;
armor = 1000;
maintainBuilding[] = {{"PartWoodLumber",1}};
constructioncount = 1;
removeoutput[] = {{"boar_stable_kit",1}};
transportMaxWeapons = 5;
transportMaxMagazines = 25;
transportMaxBackpacks = 4;
};