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Update confirmed kills system
Vanilla commits applied:347105c036e6b6814f511009828d8e
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@@ -90,7 +90,7 @@ if (count _array > 0) then {
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if (!_punishment) then {
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//I'm "not guilty" - kill me and be punished
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_myKills = ((player getVariable ["humanKills",0]) / 3) * 1500;
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_myKills = (player getVariable ["humanKills",0]) * 33.3;
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// how many non bandit players have I (the dead player) killed?
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// punish my killer 2000 for shooting a surivor
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// but subtract 500 for each survivor I've murdered
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@@ -104,8 +104,9 @@ if (count _array > 0) then {
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_killsV = _source getVariable ["banditKills",0];
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_source setVariable ["banditKills",(_killsV + 1),true];
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};
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//Setup for study bodys.
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_body setVariable ["KillingBlow",_source,true];
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_body setVariable ["KillingBlow",[_source,_punishment],true];
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};
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_body setVariable ["deathType",_method,true];
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};
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