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Update confirmed kills system
Vanilla commits applied:347105c036e6b6814f511009828d8e
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@@ -109,7 +109,7 @@ if (_unit == player) then {
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if (!_punishment && {(dayz_lastHumanityChange + 3) < diag_tickTime}) then {
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dayz_lastHumanityChange = diag_tickTime;
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_myKills = 200 - (((player getVariable ["humanKills",0]) / 3) * 150);
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_myKills = 200 - ((player getVariable ["humanKills",0]) * 3.3);
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// how many non bandit players have I (the shot/damaged player) killed?
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// punish my killer 200 for shooting a surivor
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// but subtract 50 for each survivor I've murdered
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