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https://github.com/EpochModTeam/DayZ-Epoch.git
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More Fixes #991
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@@ -1,8 +1,9 @@
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private["_body","_name","_method","_methodStr"];
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private["_body","_name","_method","_methodStr","_bodyName"];
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_body = _this select 3;
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_body = _this select 3;
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_name = _body getVariable["bodyName","unknown"];
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_bodyName = toArray "unknown";
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_name = _body getVariable["bodyName",_bodyName];
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_method = _body getVariable["deathType","unknown"];
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_method = _body getVariable["deathType","unknown"];
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_methodStr = localize format ["str_death_%1",_method];
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_methodStr = localize format ["str_death_%1",_method];
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cutText [format[(localize "str_player_studybody"),_name,_methodStr], "PLAIN DOWN"];
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cutText [format[(localize "str_player_studybody"),toString(_name),_methodStr], "PLAIN DOWN"];
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@@ -150,7 +150,7 @@ if(_currentWpn != "") then {_newUnit selectWeapon _currentWpn;};
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//dayz_originalPlayer attachTo [_newUnit];
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//dayz_originalPlayer attachTo [_newUnit];
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player disableConversation true;
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player disableConversation true;
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player setVariable ["bodyName",dayz_playerName,true];
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player setVariable ["bodyName",(toArray dayz_playerName),true];
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if (_tagSetting) then {
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if (_tagSetting) then {
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DZE_ForceNameTags = true;
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DZE_ForceNameTags = true;
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@@ -1,4 +1,4 @@
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private ["_characterID","_minutes","_newObject","_playerID","_playerName","_infected","_victim","_victimName","_killer","_killerName","_weapon","_distance","_message","_loc_message","_key","_death_record"];
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private ["_characterID","_minutes","_newObject","_playerID","_playerName","_infected","_victim","_victimName","_killer","_killerName","_weapon","_distance","_message","_loc_message","_key","_death_record","_victimArray","_victimNameArray"];
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//[unit, weapon, muzzle, mode, ammo, magazine, projectile]
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//[unit, weapon, muzzle, mode, ammo, magazine, projectile]
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_characterID = _this select 0;
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_characterID = _this select 0;
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_minutes = _this select 1;
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_minutes = _this select 1;
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@@ -8,8 +8,9 @@ _playerName = toString(_this select 4);
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_infected = _this select 5;
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_infected = _this select 5;
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_victim = _newObject;
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_victim = _newObject;
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_victimName = _victim getVariable["bodyName", "nil"];
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_victimArray = toArray "nil";
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_victimNameArray = _victim getVariable["bodyName", _victimArray];
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_victimName = toString (_victimNameArray);
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_killer = _victim getVariable["AttackedBy", "nil"];
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_killer = _victim getVariable["AttackedBy", "nil"];
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_killerName = _victim getVariable["AttackedByName", "nil"];
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_killerName = _victim getVariable["AttackedByName", "nil"];
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