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More Fixes #991
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@@ -1,4 +1,4 @@
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private ["_characterID","_minutes","_newObject","_playerID","_playerName","_infected","_victim","_victimName","_killer","_killerName","_weapon","_distance","_message","_loc_message","_key","_death_record"];
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private ["_characterID","_minutes","_newObject","_playerID","_playerName","_infected","_victim","_victimName","_killer","_killerName","_weapon","_distance","_message","_loc_message","_key","_death_record","_victimArray","_victimNameArray"];
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//[unit, weapon, muzzle, mode, ammo, magazine, projectile]
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_characterID = _this select 0;
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_minutes = _this select 1;
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@@ -8,8 +8,9 @@ _playerName = toString(_this select 4);
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_infected = _this select 5;
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_victim = _newObject;
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_victimName = _victim getVariable["bodyName", "nil"];
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_victimArray = toArray "nil";
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_victimNameArray = _victim getVariable["bodyName", _victimArray];
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_victimName = toString (_victimNameArray);
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_killer = _victim getVariable["AttackedBy", "nil"];
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_killerName = _victim getVariable["AttackedByName", "nil"];
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