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https://github.com/EpochModTeam/DayZ-Epoch.git
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Advanced trading tidying, spelling fixes, private fixes and string fixes (#1716)
* Advanced trading tidying, spelling fixes, private fixes and string fixes. Fixes snap building issue with metal floors Fixed spelling mistakes in various scripts Fixed formatting uglyness in various scripts Fixed invalid private lines in various scripts Changed Advanced trading so buying worked more like selling, You can't select backpack if you don't have a pack nor can you select a vehicle if you don't have a vehicle. Removed some redundant strings from Advanced trading and changed a few of the strings to be more englishy Removed the ability to buy a backpack into your backpack (You cant do this anyway) Fixed a bug where if you had nothing in your backpack it would break the checkArrayInConfig script so the titlebar would not refresh correctly Removed slot counts on no backpack and no vehicle (No need for it, just clutter) Moved backpack/vehicle checking to z_at_getContainer.sqf * Last part of tidyness fixes Last part of tidyness fixes * Actual backpack fix Lets actually fix the buying backpack into backpack or backpack when you already have one. * Missing from commit Missing from commit
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@@ -1,11 +1,11 @@
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/**
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* call Z_getContainer
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*
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* Switches between selling and buying and the item container (gear/vehicle/bakcpack) and initiates item loading.
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* Switches between selling and buying and the item container (gear/vehicle/backpack) and initiates item loading.
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**/
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private ["_lbIndex","_canBuyInVehicle"];
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private ["_lbIndex","_canBuyInVehicle","_backpack"];
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#include "defines.hpp"
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(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_SLOTSDISPLAY) ctrlSetText format["0 / 0 / 0"];
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if (Z_Selling) then {
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call Z_clearBuyingList;
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Z_BuyingArray = [];
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@@ -15,22 +15,34 @@ Z_SellableArray = [];
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Z_SellArray = [];
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_lbIndex = _this select 0;
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_backpack = unitBackpack player;
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(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_ITEMINFO) ctrlSetStructuredText parseText "";
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call Z_calcPrice;
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if(Z_Selling)then{
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if (Z_Selling) then {
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switch (_lbIndex) do {
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case 0: {
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[localize "STR_EPOCH_TRADE_SELLING_BACKPACK"] call Z_filleTradeTitle;
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Z_SellingFrom = 0;
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call Z_getBackpackItems;
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if (!isNull _backpack) then {
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[localize "STR_EPOCH_TRADE_SELLING_BACKPACK"] call Z_filleTradeTitle;
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Z_SellingFrom = 0;
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call Z_getBackpackItems;
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} else {
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ctrlSetText [Z_AT_TRADERLINE1, localize "STR_EPOCH_TRADE_NO_BACKPACK"];
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ctrlSetText [Z_AT_SLOTSDISPLAY, " "];
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};
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};
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case 1: {
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[localize "STR_EPOCH_TRADE_SELLING_VEHICLE"] call Z_filleTradeTitle;
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Z_SellingFrom = 1;
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call Z_getVehicleItems;
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_canBuyInVehicle = true call Z_checkCloseVehicle;
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if (_canBuyInVehicle) then {
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[localize "STR_EPOCH_TRADE_SELLING_VEHICLE"] call Z_filleTradeTitle;
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Z_SellingFrom = 1;
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call Z_getVehicleItems;
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} else {
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ctrlSetText [Z_AT_TRADERLINE1, localize "STR_EPOCH_PLAYER_245"];
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ctrlSetText [Z_AT_SLOTSDISPLAY, " "];
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};
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};
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case 2: {
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[localize "STR_EPOCH_TRADE_SELLING_GEAR"] call Z_filleTradeTitle;
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@@ -38,24 +50,29 @@ if(Z_Selling)then{
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call Z_getGearItems;
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};
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};
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}else{
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} else {
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ctrlSetText [Z_AT_TRADERLINE2, " "];
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ctrlSetText [Z_AT_TRADERLINE1, localize "STR_EPOCH_TRADE_SELLING_ALL"];
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switch (_lbIndex) do {
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case 0: {
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Z_SellingFrom = 0;
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[localize "STR_EPOCH_TRADE_BUYING_BACKPACK"] call Z_filleTradeTitle;
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[0] call Z_calculateFreeSpace;
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if (!isNull _backpack) then {
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Z_SellingFrom = 0;
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[localize "STR_EPOCH_TRADE_BUYING_BACKPACK"] call Z_filleTradeTitle;
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[0] call Z_calculateFreeSpace;
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} else {
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ctrlSetText [Z_AT_TRADERLINE1, localize "STR_EPOCH_TRADE_NO_BACKPACK"];
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ctrlSetText [Z_AT_SLOTSDISPLAY, " "];
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};
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};
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case 1: {
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Z_SellingFrom = 1;
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[localize "STR_EPOCH_TRADE_BUYING_VEHICLE"] call Z_filleTradeTitle;
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_canBuyInVehicle = true call Z_checkCloseVehicle;
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if(_canBuyInVehicle)then{
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if (_canBuyInVehicle) then {
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Z_SellingFrom = 1;
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[localize "STR_EPOCH_TRADE_BUYING_VEHICLE"] call Z_filleTradeTitle;
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[1] call Z_calculateFreeSpace;
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}else{
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systemChat localize "STR_EPOCH_PLAYER_245";
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(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_SLOTSDISPLAY) ctrlSetText format["%1 / %2 / %3",0,0,0];
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} else {
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ctrlSetText [Z_AT_TRADERLINE1, localize "STR_EPOCH_PLAYER_245"];
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ctrlSetText [Z_AT_SLOTSDISPLAY, " "];
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};
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};
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case 2: {
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