From 7c3e2bb10426bfd6b464b9b0aa44d4a254611e45 Mon Sep 17 00:00:00 2001 From: Torndeco Date: Wed, 13 Nov 2013 20:07:56 +0000 Subject: [PATCH] Added Player Names that killed Objects to diag_log Just passing the variable with the player that killed the object http://community.bistudio.com/wiki/ArmA_2:_Event_Handlers#MPKilled --- SQF/dayz_server/init/server_functions.sqf | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/SQF/dayz_server/init/server_functions.sqf b/SQF/dayz_server/init/server_functions.sqf index 230a73389..70ade71bb 100644 --- a/SQF/dayz_server/init/server_functions.sqf +++ b/SQF/dayz_server/init/server_functions.sqf @@ -82,13 +82,14 @@ vehicle_handleServerKilled = { }; object_handleServerKilled = { - private["_unit","_objectID","_objectUID"]; + private["_unit","_objectID","_objectUID","_killer"]; _unit = _this select 0; + _killer = _this select 1; _objectID = _unit getVariable ["ObjectID","0"]; _objectUID = _unit getVariable ["ObjectUID","0"]; - [_objectID,_objectUID] call server_deleteObj; + [_objectID,_objectUID,_killer] call server_deleteObj; _unit removeAllMPEventHandlers "MPKilled"; _unit removeAllEventHandlers "Killed";