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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-24 17:10:49 +03:00
Update compiles.sqf
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@@ -12,6 +12,7 @@ if (!isDedicated) then {
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\util\compile.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\util\compile.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\loot\init.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\loot\init.sqf";
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if (Z_SingleCurrency) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\zsc\zscFunctions.sqf";};
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\handleGearFunctions.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\handleGearFunctions.sqf";
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fn_handleGear = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\handleGear.sqf";
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fn_handleGear = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\handleGear.sqf";
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@@ -191,6 +192,9 @@ if (!isDedicated) then {
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MaintainPlot = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\maintain_area.sqf";
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MaintainPlot = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\maintain_area.sqf";
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FNC_check_access = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_check_access.sqf";
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FNC_check_access = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_check_access.sqf";
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fnc_usec_damageHandler = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageHandler.sqf"; //Event handler run on damage
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fnc_usec_damageHandler = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageHandler.sqf"; //Event handler run on damage
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fnc_radioState = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\radioState.sqf"; // Toggle radio on and off
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fnc_localizeMessage = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_localizeMessage.sqf";
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fnc_remoteMessage = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_remoteMessage.sqf";
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// Weather
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// Weather
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if (DZE_Weather in [3,4]) then {
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if (DZE_Weather in [3,4]) then {
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