diff --git a/SQF/dayz_code/Configs/CfgExtra/snappoints.hpp b/SQF/dayz_code/Configs/CfgExtra/snappoints.hpp
index ca03ff1f4..5a6e00ece 100644
--- a/SQF/dayz_code/Configs/CfgExtra/snappoints.hpp
+++ b/SQF/dayz_code/Configs/CfgExtra/snappoints.hpp
@@ -242,8 +242,8 @@ class SnapBuilding {
class Cinder_DZE: FloorsWallsStairs { //All cinder walls and doors
points[] = {
{0,0,0,"Pivot"},
- {-2.64, 0, 1.685,"Left"},
- {2.64, 0, 1.685,"Right"},
+ {-2.64, 0, 0,"Left"},
+ {2.64, 0, 0,"Right"},
{0, 0, 3.37042,"Top"}
};
radius = 10;
@@ -251,8 +251,8 @@ class SnapBuilding {
class CinderWall_Preview_DZ: Cinder_DZE {
points[] = {
{0,0,0,"Pivot"},
- {-2.64, 0, 0,"Left"},
- {2.64, 0, 0,"Right"},
+ {-2.64, 0, -0.009,"Left"},
+ {2.64, 0, -0.009,"Right"},
{0, 0, 1.685,"Top"},
{0,0,-1.685,"Bottom"}
};
diff --git a/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_fillBuyableList.sqf b/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_fillBuyableList.sqf
index e12e54163..955420613 100644
--- a/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_fillBuyableList.sqf
+++ b/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_fillBuyableList.sqf
@@ -4,13 +4,13 @@ private ["_index","_count","_type","_name","_weapons","_typeOf"];
_weapons = weapons player;
_weapons set [count _weapons,dayz_onBack];
_typeOf = typeOf (unitBackPack player);
-_count = 0;
{
_index = lbAdd [Z_AT_BUYABLELIST, _x select 3];
lbSetPicture [Z_AT_BUYABLELIST, _index, _x select 4 ];
_name = _x select 0;
_type = _x select 1;
+ _count = 0;
if (_type in DZE_tradeVehicle) then {
_count = { local _x } count (nearestObjects [(getPosATL player), [_name], Z_VehicleDistance]);
diff --git a/SQF/dayz_code/actions/snap_build.sqf b/SQF/dayz_code/actions/snap_build.sqf
index e998c3c79..668392a1d 100644
--- a/SQF/dayz_code/actions/snap_build.sqf
+++ b/SQF/dayz_code/actions/snap_build.sqf
@@ -203,7 +203,7 @@ fnc_initSnapTutorial = {
_bldTxtStringQE = format["[Q / E]: Rotate object 180 degrees while holding.
",_bldTxtClrO,_bldTxtClrW,_bldTxtSzT,_bldTxtShdw,_bldTxtAlgnL];
_bldTxtStringQEF = format["[Q / E]: Rotate object 45 degrees while dropped or snapped.
",_bldTxtClrO,_bldTxtClrW,_bldTxtSzT,_bldTxtShdw,_bldTxtAlgnL];
_bldTxtStringFD = format["[F]: Drop / Pick up object.
",_bldTxtClrO,_bldTxtClrW,_bldTxtSzT,_bldTxtShdw,_bldTxtAlgnL];
- _bldTxtStringFS = format["[F]: Snap /Pick up object.
",_bldTxtClrO,_bldTxtClrW,_bldTxtSzT,_bldTxtShdw,_bldTxtAlgnL];
+ _bldTxtStringFS = format["[F]: Snap / Pick up object.
",_bldTxtClrO,_bldTxtClrW,_bldTxtSzT,_bldTxtShdw,_bldTxtAlgnL];
switch (_bldTxtSwitch) do {
case "init": {
_bldTxtFinal = _bldTxtStringTitle + _bldTxtStringSD + _bldTxtStringPG + _bldTxtStringAPG + _bldTxtStringCPG + _bldTxtStringQE + _bldTxtStringQEF + _bldTxtStringFD;