diff --git a/SQF/dayz_code/Configs/CfgExtra/snappoints.hpp b/SQF/dayz_code/Configs/CfgExtra/snappoints.hpp index ca03ff1f4..5a6e00ece 100644 --- a/SQF/dayz_code/Configs/CfgExtra/snappoints.hpp +++ b/SQF/dayz_code/Configs/CfgExtra/snappoints.hpp @@ -242,8 +242,8 @@ class SnapBuilding { class Cinder_DZE: FloorsWallsStairs { //All cinder walls and doors points[] = { {0,0,0,"Pivot"}, - {-2.64, 0, 1.685,"Left"}, - {2.64, 0, 1.685,"Right"}, + {-2.64, 0, 0,"Left"}, + {2.64, 0, 0,"Right"}, {0, 0, 3.37042,"Top"} }; radius = 10; @@ -251,8 +251,8 @@ class SnapBuilding { class CinderWall_Preview_DZ: Cinder_DZE { points[] = { {0,0,0,"Pivot"}, - {-2.64, 0, 0,"Left"}, - {2.64, 0, 0,"Right"}, + {-2.64, 0, -0.009,"Left"}, + {2.64, 0, -0.009,"Right"}, {0, 0, 1.685,"Top"}, {0,0,-1.685,"Bottom"} }; diff --git a/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_fillBuyableList.sqf b/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_fillBuyableList.sqf index e12e54163..955420613 100644 --- a/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_fillBuyableList.sqf +++ b/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_fillBuyableList.sqf @@ -4,13 +4,13 @@ private ["_index","_count","_type","_name","_weapons","_typeOf"]; _weapons = weapons player; _weapons set [count _weapons,dayz_onBack]; _typeOf = typeOf (unitBackPack player); -_count = 0; { _index = lbAdd [Z_AT_BUYABLELIST, _x select 3]; lbSetPicture [Z_AT_BUYABLELIST, _index, _x select 4 ]; _name = _x select 0; _type = _x select 1; + _count = 0; if (_type in DZE_tradeVehicle) then { _count = { local _x } count (nearestObjects [(getPosATL player), [_name], Z_VehicleDistance]); diff --git a/SQF/dayz_code/actions/snap_build.sqf b/SQF/dayz_code/actions/snap_build.sqf index e998c3c79..668392a1d 100644 --- a/SQF/dayz_code/actions/snap_build.sqf +++ b/SQF/dayz_code/actions/snap_build.sqf @@ -203,7 +203,7 @@ fnc_initSnapTutorial = { _bldTxtStringQE = format["[Q / E]: Rotate object 180 degrees while holding.
",_bldTxtClrO,_bldTxtClrW,_bldTxtSzT,_bldTxtShdw,_bldTxtAlgnL]; _bldTxtStringQEF = format["[Q / E]: Rotate object 45 degrees while dropped or snapped.

",_bldTxtClrO,_bldTxtClrW,_bldTxtSzT,_bldTxtShdw,_bldTxtAlgnL]; _bldTxtStringFD = format["[F]: Drop / Pick up object.
",_bldTxtClrO,_bldTxtClrW,_bldTxtSzT,_bldTxtShdw,_bldTxtAlgnL]; - _bldTxtStringFS = format["[F]: Snap /Pick up object.
",_bldTxtClrO,_bldTxtClrW,_bldTxtSzT,_bldTxtShdw,_bldTxtAlgnL]; + _bldTxtStringFS = format["[F]: Snap / Pick up object.
",_bldTxtClrO,_bldTxtClrW,_bldTxtSzT,_bldTxtShdw,_bldTxtAlgnL]; switch (_bldTxtSwitch) do { case "init": { _bldTxtFinal = _bldTxtStringTitle + _bldTxtStringSD + _bldTxtStringPG + _bldTxtStringAPG + _bldTxtStringCPG + _bldTxtStringQE + _bldTxtStringQEF + _bldTxtStringFD;