Add ACR Tatra T810 trucks

This commit is contained in:
A Man
2020-01-19 01:33:37 +01:00
parent 52ad1b18db
commit 7ac70f2790
3 changed files with 624 additions and 23 deletions

View File

@@ -138,12 +138,6 @@ class CfgVehicles
class ViewOptics;
};
};
//Won't support loading external vehicle addons (with custom UserActions) which we can not include in Epoch. Child UserActions overwrite inherited UserActions.
/*class UserActions
{
class Repair {ACTION_REPAIR; radius = 8;};
class Salvage {ACTION_SALVAGE; radius = 8;};
};*/
};
class Plane: Air
{
@@ -157,8 +151,6 @@ class CfgVehicles
class AnimationSources;
class UserActions
{
//class Repair {ACTION_REPAIR; radius = 8;};
//class Salvage {ACTION_SALVAGE; radius = 8;};
class PushPlane {ACTION_PUSH;};
};
};
@@ -198,11 +190,6 @@ class CfgVehicles
brightness = 0.5;
};
};
/*class UserActions
{
class Repair {ACTION_REPAIR; radius = 4;};
class Salvage {ACTION_SALVAGE; radius = 4;};
};*/
};
class Car : LandVehicle {
class HitPoints
@@ -282,7 +269,6 @@ class CfgVehicles
//External Class
//class SkodaBase; //in Car\Skoda.hpp
class ATV_Base_EP1 : Car
{
class HitPoints : HitPoints
@@ -308,12 +294,28 @@ class CfgVehicles
};
};
class RubberBoat;
//class UAZ_Unarmed_Base;
//class HMMWV_Base;
class AH6_Base_EP1;
class An2_Base_EP1;
class TT650_Base;
class Truck;
class Truck: Car
{
class HitPoints: HitPoints
{
class HitLFWheel;
class HitLBWheel;
class HitLMWheel;
class HitRFWheel;
class HitRBWheel;
class HitRMWheel;
class HitGlass1;
class HitGlass2;
class HitGlass3;
class HitGlass4;
};
class DestructionEffects;
class Turrets;
};
class V3S_Base : Truck
{
class Reflectors
@@ -347,9 +349,6 @@ class CfgVehicles
};
};
//class Ship;
//class Bag_Base_EP1;
//class Bag_Base_BAF;
class HouseBase;
class Ruins: HouseBase {};
class House : HouseBase
@@ -362,7 +361,6 @@ class CfgVehicles
class Strategic;
class NonStrategic;
class Thing;
// class Land_Fire;
class BuiltItems;
class Building;
class ReammoBox;
@@ -388,8 +386,6 @@ class CfgVehicles
};
class Old_moto_base;
class Ikarus_base;
//class Volha_TK_CIV_Base_EP1;
//class LandRover_CZ_EP1;
class Ural_Base;
#include "RepairParts.hpp" //names for all reapir parts. Needs moving to hitpoints
@@ -441,6 +437,7 @@ class CfgVehicles
#include "Car\Jackal.hpp"
#include "Car\Dingo.hpp"
#include "Car\Octavia.hpp"
#include "Car\Tatra_T810.hpp"
//Helicopters
#include "Helicopter\MI17.hpp"
#include "Helicopter\UH1H.hpp"