mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Create local_lights_init.sqf
This commit is contained in:
73
SQF/dayz_code/compile/local_lights_init.sqf
Normal file
73
SQF/dayz_code/compile/local_lights_init.sqf
Normal file
@@ -0,0 +1,73 @@
|
||||
/*
|
||||
DayZ Epoch Lighting System
|
||||
Made for DayZ Epoch please ask permission to use/edit/distrubute email axeman@thefreezer.co.uk.
|
||||
*/
|
||||
private ["_nrGen","_i","_doHouse","_doStreet","_doTower","_doAll","_fnHr","_stHr","_plyr","_hndlSLights","_hndlHLights","_hndlTLights","_tmpPlyrPos","_ndGen","_rngGen","_rngPlyr","_arrStreetLights","_rtnLights","_wait","_waitcmd","_trigDist"];
|
||||
|
||||
_stHr = 17;//Hour (in 24 hours) to start lights
|
||||
_fnHr = 6;//Hour (in 24 hours) to stop lights
|
||||
waitUntil {(daytime<_fnHr||daytime>_stHr)};
|
||||
|
||||
_doHouse=true;//House Lights ?
|
||||
_doStreet=true;//Street Lights ?
|
||||
_doTower=true;// Tower Lights ?
|
||||
|
||||
_ndGen = true;//Require a Generator ?
|
||||
_rngGen = 120;//Generator power range.
|
||||
_rngPlyr = 600;//Distance from player to search for generators.
|
||||
_trigDist = 10;//Distance that player needs to move to trigger the routine.
|
||||
//END OF EDIT VARS
|
||||
|
||||
_wait = [];
|
||||
_doAll = true;
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_lightFunctions.sqf";
|
||||
axeTowerLights = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_lights_tower.sqf";
|
||||
axeHouseLights = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_lights_house.sqf";
|
||||
axeStreetLights = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_lights_street.sqf";
|
||||
waitUntil {getPos Player select 0 > 0};
|
||||
|
||||
while {alive player}
|
||||
do
|
||||
{
|
||||
if(daytime<_fnHr||daytime>_stHr)then{
|
||||
_plyr = vehicle player;
|
||||
_tmpPlyrPos = getPos _plyr;
|
||||
|
||||
_nrGen = nearestObjects [player, ["Generator_DZ"], _rngPlyr];
|
||||
|
||||
if(count _nrGen >0)then{
|
||||
};
|
||||
{
|
||||
if(_ndGen && (count _nrGen)<1)then{_doAll = false;}else{_doAll=true;};
|
||||
|
||||
if(_doAll)then{
|
||||
|
||||
_rtnLights = [_rngGen,_x] call axe_returnStreetLights;
|
||||
_arrStreetLights = _rtnLights select 0;
|
||||
_waitcmd="";
|
||||
_wait=[];
|
||||
|
||||
if(_doTower)then{
|
||||
_hndlTLights = [_rngGen,_x] spawn axeTowerLights;
|
||||
[_wait , "scriptDone _hndlTLights"] call BIS_fnc_arrayPush;
|
||||
};
|
||||
if(_doHouse)then{
|
||||
_hndlHLights = [_rngGen,_x] spawn axeHouseLights;
|
||||
[_wait , "scriptDone _hndlHLights"] call BIS_fnc_arrayPush;
|
||||
};
|
||||
if(_doStreet)then{
|
||||
_hndlSLights = [_arrStreetLights,_x] spawn axeStreetLights;
|
||||
[_wait , "scriptDone _hndlSLights"] call BIS_fnc_arrayPush;
|
||||
};
|
||||
|
||||
for [{_i=0}, {_i<3}, {_i=_i+1}]do{_waitcmd=_waitcmd+format["%1",_wait select _i];if(_i<2)then{_waitcmd=_waitcmd+"&&";};};
|
||||
call compile format ["waitUntil {%1}",_waitcmd];
|
||||
|
||||
};
|
||||
|
||||
}forEach _nrGen;
|
||||
|
||||
if( abs ([_tmpPlyrPos, getPos _plyr] call BIS_fnc_distance2D)<_trigDist)then{_doAll=false;};
|
||||
|
||||
};
|
||||
};
|
||||
Reference in New Issue
Block a user