mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Merge pull request #1391 from SilvDev/master
Traders no longer equipped with weapon in hands
This commit is contained in:
@@ -207,6 +207,7 @@ dayz_resetSelfActions = {
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||||
s_player_fillwater2 = -1;
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||||
s_player_fillfuel = -1;
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||||
s_player_grabflare = -1;
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||||
s_player_dropflare = -1;
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||||
s_player_callzombies = -1;
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||||
s_player_showname = -1;
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||||
s_player_debuglootpos = -1;
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||||
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||||
@@ -182,6 +182,9 @@ _unit_5 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_CIV_Takistani03_EP1", [1963.8654, 12560.453, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
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||||
{_this removeMagazine _x;} count magazines _this;
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||||
removeAllWeapons _this;
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||||
_this switchMove "";
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||||
_unit_5 = _this;
|
||||
_this setDir 404.32175;
|
||||
_this setVehicleInit "this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
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||||
@@ -211,6 +214,9 @@ _unit_7 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_CIV_Woman03_EP1", [1957.4203, 12568.211, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_7 = _this;
|
||||
_this setDir 39.660408;
|
||||
_this setVehicleInit "this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
|
||||
@@ -231,6 +237,9 @@ _unit_9 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_CIV_Woman02_EP1", [1953.5016, 12571.835], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
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||||
removeAllWeapons _this;
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||||
_this switchMove "";
|
||||
_unit_9 = _this;
|
||||
_this setDir 40.850948;
|
||||
_this setVehicleInit "this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
|
||||
@@ -637,6 +646,9 @@ _unit_32 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Woodlander2", [433.19955, 5568.5366, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_32 = _this;
|
||||
_this setDir 68.34314;
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||||
_this setVehicleInit "this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
|
||||
@@ -711,6 +723,9 @@ _unit_35 = objNull;
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||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_CIV_Takistani05_EP1", [386.61227, 5569.4438, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
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||||
removeAllWeapons _this;
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||||
_this switchMove "";
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||||
_unit_35 = _this;
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||||
_this setDir 50.112614;
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||||
_this setVehicleInit "this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
|
||||
@@ -722,6 +737,9 @@ _unit_39 = objNull;
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||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Dr_Annie_Baker_EP1", [384.03485, 5573.4668, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
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||||
removeAllWeapons _this;
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||||
_this switchMove "";
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||||
_unit_39 = _this;
|
||||
_this setDir 58.586422;
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||||
_this setVehicleInit "this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
|
||||
@@ -867,6 +885,9 @@ _unit_40 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Profiteer3", [417.94049, 5591.2446], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
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||||
_unit_40 = _this;
|
||||
_this setDir 184.40666;
|
||||
_this setVehicleInit "this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
|
||||
@@ -878,6 +899,9 @@ _unit_42 = objNull;
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||||
if (true) then
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||||
{
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||||
_this = createAgent ["Profiteer1", [423.12558, 5590.04, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_42 = _this;
|
||||
_this setDir 191.358;
|
||||
_this setVehicleInit "this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
|
||||
@@ -1023,6 +1047,9 @@ _unit_47 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Functionary1", [431.4043, 5574.6333, 0.091463022], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_47 = _this;
|
||||
_this setDir 89.942528;
|
||||
_this setVehicleInit "this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
|
||||
@@ -1106,6 +1133,9 @@ _unit_52 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Profiteer2", [10863.553, 6316.834, 7.0390654], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_52 = _this;
|
||||
_this setDir 686.38519;
|
||||
_this setVehicleInit "this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
|
||||
@@ -1117,6 +1147,9 @@ _unit_53 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Damsel4", [10855.335, 6322.541, 7.0167804], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_53 = _this;
|
||||
_this setDir 470.62384;
|
||||
_this setVehicleInit "this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
|
||||
@@ -1218,6 +1251,9 @@ _unit_55 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_CIV_Takistani06_EP1", [1954.4617, 12580.146, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_55 = _this;
|
||||
_this setDir -211.49269;
|
||||
_this setVehicleInit "this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
|
||||
@@ -1229,6 +1265,9 @@ _unit_56 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_CIV_Takistani04_EP1", [1959.4484, 12580.087, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_56 = _this;
|
||||
_this setDir -123.33997;
|
||||
_this setVehicleInit "this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
|
||||
@@ -1321,6 +1360,9 @@ _unit_59 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_CIV_Takistani02_EP1", [10848.938, 6320.2627, 8.0427837], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_59 = _this;
|
||||
_this setDir 77.728821;
|
||||
_this setVehicleInit "this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
|
||||
@@ -1537,6 +1579,9 @@ _unit_65 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Pilot", [5288.4131, 11156.97, 2.2888184e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_65 = _this;
|
||||
_this setDir 135.34708;
|
||||
_this setVehicleInit "this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
|
||||
@@ -1853,6 +1898,9 @@ _unit_74 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Sportswoman5", [392.18158, 5563.1147, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_74 = _this;
|
||||
_this setDir 58.114418;
|
||||
_this setVehicleInit "this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
|
||||
@@ -1873,6 +1921,9 @@ _unit_79 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Woodlander3", [7408.4741, 96.801483, 0.24309185], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_79 = _this;
|
||||
_this setDir 122.68694;
|
||||
_this setVehicleInit "this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
|
||||
@@ -1920,6 +1971,9 @@ _unit_81 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Citizen4", [11127.252, 12662.867, -0.010949398], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_81 = _this;
|
||||
_this setDir 198.31847;
|
||||
_this setVehicleInit "this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
|
||||
@@ -2609,6 +2663,9 @@ _unit_119 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_GUE_Soldier_Sniper_EP1", [748.84283, 10485.521, 0.00012207031], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_119 = _this;
|
||||
_this setDir 138.18484;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2827,6 +2884,9 @@ _unit_121 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Soldier_MG_PKM_PMC", [8030.7441, 2005.8091, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_121 = _this;
|
||||
_this setDir 175.9279;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
|
||||
@@ -64,6 +64,9 @@ _unit_13 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Profiteer4", [11449.484, 11341.03, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_13 = _this;
|
||||
_this setDir 34.525925;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -74,6 +77,9 @@ _unit_17 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Villager3", [7996.1021, 2899.0759, 0.6355527], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_17 = _this;
|
||||
_this setDir 86.85891;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -139,6 +145,9 @@ _unit_56 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Worker3", [4041.6206, 11668.891, 0.23954971], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_56 = _this;
|
||||
_this setDir 24.912832;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -149,6 +158,9 @@ _unit_57 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["CIV_EuroMan01_EP1", [4064.0681, 11680.065, -0.038146973], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_57 = _this;
|
||||
_this setDir 231.00745;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -159,6 +171,9 @@ _unit_58 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_WorkWoman5", [4071.9915, 11676.731, 0.54440308], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_58 = _this;
|
||||
_this setDir 566.81744;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -169,6 +184,9 @@ _unit_59 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_GUE_Soldier_5_EP1", [4054.218, 11664.668, -0.51617432], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_59 = _this;
|
||||
_this setDir 422.9967;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -179,6 +197,9 @@ _unit_60 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["CIV_EuroMan02_EP1", [4058.0457, 11678.723, 0.33944702], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_60 = _this;
|
||||
_this setDir 89.890854;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -189,6 +210,9 @@ _unit_62 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Dr_Hladik_EP1", [6314.0962, 7791.5308, 0.51730686], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_62 = _this;
|
||||
_this setDir 577.32629;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -665,6 +689,9 @@ _unit_73 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Functionary1", [12946.349, 12766.593, 2.0980835e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_73 = _this;
|
||||
_this setDir 194.24156;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -675,6 +702,9 @@ _unit_74 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Woodlander1", [11471.179, 11361.226, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_74 = _this;
|
||||
_this setDir 250.1544;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -685,6 +715,9 @@ _unit_75 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_WorkWoman1", [11463.931, 11351.671, 0.94462103], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_75 = _this;
|
||||
_this setDir 261.27719;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -695,6 +728,9 @@ _unit_78 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Rocker4", [11465.548, 11354.459], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_78 = _this;
|
||||
_this setDir 310.03851;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -705,6 +741,9 @@ _unit_79 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Citizen3", [11462.307, 11365.972, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_79 = _this;
|
||||
_this setDir 125.74001;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -715,6 +754,9 @@ _unit_82 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Dr_Annie_Baker_EP1", [11472.008, 11370.638], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_82 = _this;
|
||||
_this setDir 208.20467;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -725,6 +767,9 @@ _unit_84 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_CIV_Takistani04_EP1", [6321.0005, 7794.4478, 0.98069924], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_84 = _this;
|
||||
_this setDir 359.64191;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -833,6 +878,9 @@ _unit_90 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Citizen4", [13530.905, 6356.7388, 1.7166138e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_90 = _this;
|
||||
_this setDir 102.75758;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -843,6 +891,9 @@ _unit_91 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Citizen1", [4360.6211, 2260.9841, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_91 = _this;
|
||||
_this setDir 196.69872;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -870,6 +921,9 @@ _unit_94 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Pilot_EP1", [6317.0498, 7797.918, -0.28563881], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_94 = _this;
|
||||
_this setDir 464.17493;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -880,6 +934,9 @@ _unit_95 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Rita_Ensler_EP1", [6310.7803, 7794.5054, 0.88001078], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_95 = _this;
|
||||
_this setDir -114.43345;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1042,6 +1099,9 @@ _unit_97 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Worker2", [12061.648, 12636.292, 0.020880492], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_97 = _this;
|
||||
_this setDir 19.92712;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1108,6 +1168,9 @@ _unit_108 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Soldier_MG", [1623.1722, 7797.7886, 0.25734121], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_108 = _this;
|
||||
_this setDir 274.59872;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1242,6 +1305,9 @@ _unit_118 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Profiteer4", [6300.312, 7800.5874, -0.034530878], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_118 = _this;
|
||||
_this setDir -49.359165;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1269,6 +1335,9 @@ _unit_122 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Woodlander3", [6317.9883, 7789.3345, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_122 = _this;
|
||||
_this setDir -130.79149;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1299,6 +1368,9 @@ _unit_124 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["HouseWife1", [13468.382, 5439.5752, 2.8821261], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_124 = _this;
|
||||
_this setDir -91.741302;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1335,6 +1407,9 @@ _unit_128 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Doctor", [4059.437, 11660.436], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_128 = _this;
|
||||
_this setDir 24.266853;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1479,6 +1554,9 @@ _unit_132 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Woodlander2", [6321.0439, 7781.0288], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_132 = _this;
|
||||
_this setDir 9.6638927;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
|
||||
@@ -2635,6 +2635,9 @@ _unit_45 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Worker2", [5976.3008, 6163.7275, 1.9073486e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_45 = _this;
|
||||
_this setDir -140.00029;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2646,6 +2649,9 @@ _unit_47 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Soldier_MG", [8414.8604, 3368.6594, -2.8610229e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_47 = _this;
|
||||
_this setDir -27.777979;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2657,6 +2663,9 @@ _unit_49 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Soldier_GL_M16A2_PMC", [7222.3716, 2132.9478, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_49 = _this;
|
||||
_this setDir -293.24121;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2668,6 +2677,9 @@ _unit_51 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Villager3", [2648.3003, 7122.5845, -1.9073486e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_51 = _this;
|
||||
_this setDir -22.2006;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2679,6 +2691,9 @@ _unit_53 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["HouseWife1", [8781.6064, 5191.5684, 4.7326088e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_53 = _this;
|
||||
_this setDir -187.81914;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2690,6 +2705,9 @@ _unit_55 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["US_Delta_Force_Assault_EP1", [6272.8584, 1274.2034, -1.9073486e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_55 = _this;
|
||||
_this setDir -93.52697;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2701,6 +2719,9 @@ _unit_57 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Citizen4", [6286.2813, 1298.1885, 1.9073486e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_57 = _this;
|
||||
_this setDir -108.68906;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2712,6 +2733,9 @@ _unit_59 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Citizen1", [8407.6299, 3378.7595, 1.6212463e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_59 = _this;
|
||||
_this setDir -253.03992;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2739,6 +2763,9 @@ _unit_62 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Citizen3", [4971.9692, 5114.3472], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_62 = _this;
|
||||
_this setDir -83.308296;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2750,6 +2777,9 @@ _unit_64 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Woodlander1", [4979.2168, 5139.1733, 6.6757202e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_64 = _this;
|
||||
_this setDir -181.55573;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2761,6 +2791,9 @@ _unit_66 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_WorkWoman1", [4965.9014, 5108.644, 1.9073486e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_66 = _this;
|
||||
_this setDir 2.7557797;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2772,6 +2805,9 @@ _unit_68 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Dr_Annie_Baker_EP1", [4965.6421, 5115.1631, 1.1444092e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_68 = _this;
|
||||
_this setDir 73.497513;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2783,6 +2819,9 @@ _unit_70 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Profiteer4", [4957.1533, 5126.5654, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_70 = _this;
|
||||
_this setDir 110.76637;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2794,6 +2833,9 @@ _unit_72 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Rocker4", [4971.4492, 5109.6177, 9.5367432e-007], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_72 = _this;
|
||||
_this setDir -40.860092;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2805,6 +2847,9 @@ _unit_74 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["CIV_EuroMan02_EP1", [1277.3499, 9078.915], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_74 = _this;
|
||||
_this setDir 171.43173;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2816,6 +2861,9 @@ _unit_76 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Woodlander3", [1288.8369, 9070.9072], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_76 = _this;
|
||||
_this setDir -157.63625;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2827,6 +2875,9 @@ _unit_78 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Rita_Ensler_EP1", [1272.0219, 9076.0498, 8.7738037e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_78 = _this;
|
||||
_this setDir 116.10448;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2838,6 +2889,9 @@ _unit_80 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Dr_Hladik_EP1", [1271.2402, 9071.4688, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_80 = _this;
|
||||
_this setDir 66.620392;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2849,6 +2903,9 @@ _unit_82 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Worker3", [1289.3068, 9065.6982, 1.9073486e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_82 = _this;
|
||||
_this setDir -110.7572;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2860,6 +2917,9 @@ _unit_84 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["CIV_EuroMan01_EP1", [1280.7538, 9076.2578, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_84 = _this;
|
||||
_this setDir -110.97326;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2871,6 +2931,9 @@ _unit_86 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Pilot_EP1", [1996.1123, 1202.0564, 2.3841858e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_86 = _this;
|
||||
_this setDir 86.784157;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2882,6 +2945,9 @@ _unit_88 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_GUE_Soldier_5_EP1", [1995.3817, 1153.9949, 1.7642975e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_88 = _this;
|
||||
_this setDir 56.780041;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2893,6 +2959,9 @@ _unit_90 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_WorkWoman5", [2002.8221, 1203.0331, -4.529953e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_90 = _this;
|
||||
_this setDir -105.09073;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2904,6 +2973,9 @@ _unit_92 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Doctor", [1998.7803, 1197.3105, 3.3378601e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_92 = _this;
|
||||
_this setDir 9.4260817;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2915,6 +2987,9 @@ _unit_94 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["UN_CDF_Soldier_Pilot_EP1", [1988.5029, 1124.8167, 4.7683716e-007], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_94 = _this;
|
||||
_this setDir 78.213387;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2926,6 +3001,9 @@ _unit_96 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_CIV_Takistani04_EP1", [1999.0026, 1207.135, 6.1988831e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_96 = _this;
|
||||
_this setDir -170.20198;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
|
||||
@@ -37,6 +37,9 @@ _unit_112 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Soldier_3", [7344.2422, 4301.9624], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_112 = _this;
|
||||
_this setDir 70.416916;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -56,6 +59,9 @@ _unit_128 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Soldier_Sniper_PMC", [15598.164, 16402.732, -7.6293945e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_128 = _this;
|
||||
_this setDir -94.840897;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -67,6 +73,9 @@ _unit_131 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Woodlander3", [15579.386, 16376.245], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_131 = _this;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
_this setUnitAbility 0.60000002;
|
||||
@@ -85,6 +94,9 @@ _unit_133 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Soldier_Pilot", [16555.693, 10161.202, -2.6702881e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_133 = _this;
|
||||
_this setDir -4.1776338;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -96,6 +108,9 @@ _unit_140 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Worker2", [17503.697, 7155.4609, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_140 = _this;
|
||||
_this setDir -88.219208;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -107,6 +122,9 @@ _unit_143 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Worker2", [4075.8738, 7263.9927, -0.15314865], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_143 = _this;
|
||||
_this setDir -94.388802;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -118,6 +136,9 @@ _unit_145 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Reynolds_PMC", [9864.4287, 7471.3115, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_144 = _this;
|
||||
_this setDir -76.576241;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -142,6 +163,9 @@ _unit_100 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Doctor", [11710.82, 15222.83, 4.5776367e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_27 = _this;
|
||||
_this setDir 230.87508;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -153,6 +177,9 @@ _unit_101 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Soldier_Sniper_KSVK_PMC", [11686.63, 15193.147, -2.2888184e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_101 = _this;
|
||||
_this setDir 19.652651;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -164,6 +191,9 @@ _unit_102 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Soldier_GL_PMC", [11684.132, 15195.753, 2.2888184e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_102 = _this;
|
||||
_this setDir -299.2114;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -175,6 +205,9 @@ _unit_103 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Citizen3", [11707.938, 15225.799], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_103 = _this;
|
||||
_this setDir 222.93503;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -186,6 +219,9 @@ _unit_104 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Worker4", [11701.782, 15231.117, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_104 = _this;
|
||||
_this setDir 222.73032;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -197,6 +233,9 @@ _unit_105 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Woodlander4", [11687.524, 15226.847, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_105 = _this;
|
||||
_this setDir -50.854939;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -216,6 +255,9 @@ _unit_106 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Woodlander4", [5552.4077, 8770.1514, -3.8146973e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_106 = _this;
|
||||
_this setDir -379.36389;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -227,6 +269,9 @@ _unit_107 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Worker4", [5542.8452, 8758.9189, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_107 = _this;
|
||||
_this setDir -20.602602;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -238,6 +283,9 @@ _unit_108 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Citizen3", [5538.1587, 8755.9873, -2.2888184e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_108 = _this;
|
||||
_this setDir -25.471672;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -249,6 +297,9 @@ _unit_109 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Soldier_Sniper_KSVK_PMC", [5531.3525, 8754.4307, 1.1444092e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_109 = _this;
|
||||
_this setDir -55.216373;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -260,6 +311,9 @@ _unit_110 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Soldier_GL_PMC", [5528.4814, 8753.5547, 1.1444092e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_110 = _this;
|
||||
_this setDir 16.056473;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -271,6 +325,9 @@ _unit_111 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Doctor", [5523.5796, 8750.2285, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_111 = _this;
|
||||
_this setDir -18.214668;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -290,6 +347,9 @@ _unit_113 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Citizen3", [7357.0015, 4325.874, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_113 = _this;
|
||||
_this setDir 27.519766;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -301,6 +361,9 @@ _unit_114 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Worker4", [7350.311, 4331.0913, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_114 = _this;
|
||||
_this setDir 51.095901;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -312,6 +375,9 @@ _unit_115 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Soldier_GL_PMC", [7361.0786, 4331.8047, -3.8146973e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_115 = _this;
|
||||
_this setDir -158.64336;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -323,6 +389,9 @@ _unit_116 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Soldier_Sniper_KSVK_PMC", [7358.4722, 4332.5903, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_116 = _this;
|
||||
_this setDir 170.36325;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -334,6 +403,9 @@ _unit_117 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Doctor", [7398.853, 4296.9365, -7.6293945e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_117 = _this;
|
||||
_this setDir -106.97213;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -353,6 +425,9 @@ _unit_118 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Doctor", [15295.845, 9287.3516, 1.7166138e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_118 = _this;
|
||||
_this setDir 82.842331;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -364,6 +439,9 @@ _unit_119 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Soldier_Sniper_KSVK_PMC", [15318.384, 9304.9199, -4.7683716e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_119 = _this;
|
||||
_this setDir 186.42917;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -375,6 +453,9 @@ _unit_120 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Soldier_GL_PMC", [15313.905, 9304.9209, -5.7220459e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_120 = _this;
|
||||
_this setDir -180.25139;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -386,6 +467,9 @@ _unit_121 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Woodlander4", [15318.999, 9260.8164, 1.7166138e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_121 = _this;
|
||||
_this setDir -92.110161;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -397,6 +481,9 @@ _unit_122 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Citizen3", [15299.092, 9303.5088, 1.6212463e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_122 = _this;
|
||||
_this setDir 180.97282;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -408,6 +495,9 @@ _unit_123 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Worker4", [15306.199, 9303.7803, 2.9563904e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_123 = _this;
|
||||
_this setDir -179.09961;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -427,6 +517,9 @@ _unit_124 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Woodlander1", [10938.677, 651.23663, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_124 = _this;
|
||||
_this setDir 28.1598;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -438,6 +531,9 @@ _unit_125 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Worker1", [10966.954, 654.58276, 0.97554183], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_125 = _this;
|
||||
_this setDir 224.19429;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -449,6 +545,9 @@ _unit_126 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Farmwife5", [10954.223, 658.16821, 0.22649978], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_126 = _this;
|
||||
_this setDir 124.9443;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -460,6 +559,9 @@ _unit_127 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Dr_Hladik_EP1", [10958.092, 663.19617, 2.0027161e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_127 = _this;
|
||||
_this setDir 138.0876;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -479,6 +581,9 @@ _unit_129 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Damsel5", [15595.011, 16378.547, 0.10890254], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_129 = _this;
|
||||
_this setDir -43.61562;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -490,6 +595,9 @@ _unit_130 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Doctor", [15576.031, 16377.422, 1.1444092e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_130 = _this;
|
||||
_this setDir 33.437065;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -509,6 +617,9 @@ _unit_132 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["UN_CDF_Soldier_Pilot_EP1", [6813.0103, 8539.0498, 0.24721491], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_132 = _this;
|
||||
_this setDir -139.99222;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -520,6 +631,9 @@ _unit_134 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Profiteer2_EP1", [5418.9609, 9503.3301, -8.1300735e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_134 = _this;
|
||||
_this setDir 96.513527;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -531,6 +645,9 @@ _unit_135 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Worker4", [10577.302, 16777.303, 0.00029063225], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_135 = _this;
|
||||
_this setDir 30.918655;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -542,6 +659,9 @@ _unit_136 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Worker4", [17331.977, 12930.315, 0.026711226], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_136 = _this;
|
||||
_this setDir -50.771896;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -553,6 +673,9 @@ _unit_137 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Profiteer2_EP1", [10698.253, 5983.9556, 1.2587931], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_137 = _this;
|
||||
_this setDir -40.017792;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -564,6 +687,9 @@ _unit_138 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Commander", [17503.266, 7163.0801], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_138 = _this;
|
||||
_this setDir -120.11973;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -575,6 +701,9 @@ _unit_139 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Soldier_CO", [17503.395, 7159.9517, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_139 = _this;
|
||||
_this setDir -70.523041;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -586,6 +715,9 @@ _unit_141 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Commander", [4073.061, 7257.9731, 1.1444092e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_141 = _this;
|
||||
_this setDir -36.958515;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -597,6 +729,9 @@ _unit_142 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Soldier_CO", [4074.7593, 7260.0825, -0.062282562], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_142 = _this;
|
||||
_this setDir -83.040123;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -608,6 +743,9 @@ _unit_144 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Soldier_2", [13340.847, 8610.9043], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_144 = _this;
|
||||
_this setDir 38.779274;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
|
||||
@@ -310,6 +310,9 @@ _unit_3 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Villager4", [5764.4902, 10776.697, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_3 = _this;
|
||||
_this setDir -2.7836955;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -369,6 +372,9 @@ _unit_7 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Farmwife4", [5776.187, 10776.037, -1.9073486e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_7 = _this;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
_this setUnitAbility 0.60000002;
|
||||
@@ -398,6 +404,9 @@ _unit_10 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Soldier_Sniper_PMC", [4700.2485, 8918.9072, 3.8798354], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_10 = _this;
|
||||
_this setDir 78.773201;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -525,6 +534,9 @@ _unit_96 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Dr_Hladik_EP1", [5564, 10344.479, 0.064233989], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_96 = _this;
|
||||
_this setDir 276.83997;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -668,6 +680,9 @@ _unit_121 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Woodlander2", [7719.583, 5856.1743, 3.4332275e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_121 = _this;
|
||||
_this setDir 14.189513;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -679,6 +694,9 @@ _unit_122 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["CIV_Contractor2_BAF", [4705.4658, 8924.2959, -4.7683716e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_122 = _this;
|
||||
_this setDir -20.240097;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -725,6 +743,9 @@ _unit_137 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Soldier_Pilot", [7318.0981, 8022.7432, 2.9222913], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_137 = _this;
|
||||
_this setDir -106.67235;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -789,6 +810,9 @@ _unit_156 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Soldier_CO", [7238.9297, 7046.7632], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_156 = _this;
|
||||
_this setDir 137.64249;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -800,6 +824,9 @@ _unit_161 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["nac_soldier_2", [8885.5391, 10756.329, 8.9604874], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_161 = _this;
|
||||
_this setDir 80.769196;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -853,6 +880,9 @@ _unit_167 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Soldier_Crew", [4296.8467, 4772.5088, -0.46098599], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_167 = _this;
|
||||
_this setDir -35.82135;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -917,6 +947,9 @@ _unit_172 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Soldier_2", [5031.3525, 8233.0391, 4.8950696], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_172 = _this;
|
||||
_this setDir 157.8391;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -928,6 +961,9 @@ _unit_173 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Soldier_1", [5032.7378, 8232.7119, 4.8950772], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_173 = _this;
|
||||
_this setDir 185.29475;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1001,6 +1037,9 @@ _unit_176 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Woodlander2", [4312.3286, 4779.0835, 3.0994415e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_176 = _this;
|
||||
_this setDir 41.202724;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1071,6 +1110,9 @@ _unit_194 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Tanny_PMC", [3605.6016, 8037.0762, 4.9591064e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_194 = _this;
|
||||
_this setDir -172.49802;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -1082,6 +1124,9 @@ _unit_203 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["UN_CDF_Soldier_EP1", [2188.5654, 5768.103, 0.0677872], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_203 = _this;
|
||||
_this setDir -161.52242;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -1093,6 +1138,9 @@ _unit_206 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["UN_CDF_Soldier_MG_EP1", [8885.9033, 10755.449, -1.335144e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_206 = _this;
|
||||
_this setDir 84.480438;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -1155,6 +1203,9 @@ _unit_209 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Farmwife3", [4297.9097, 4782.6987, 2.0503998e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_209 = _this;
|
||||
_this setDir -57.135807;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1183,6 +1234,9 @@ _unit_220 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["UN_CDF_Soldier_Pilot_EP1", [6280.8374, 9403.417, 0.18137954], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_220 = _this;
|
||||
_this setDir -235.56369;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
|
||||
@@ -3,6 +3,9 @@ _unit_63 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Soldier_Pilot", [4767.6304, 7481.7207, 0.0088642277], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_63 = _this;
|
||||
_this setDir -20.303209;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -13,6 +16,9 @@ _unit_65 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["UN_CDF_Soldier_MG_EP1", [5229.5488, 8228.6309, 0.11357399], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_65 = _this;
|
||||
_this setDir -131.58987;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -42,6 +48,9 @@ _unit_67 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Woodlander3", [8681.8027, 3145.0779, 2.8371811e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_67 = _this;
|
||||
_this setDir 108.46211;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -80,6 +89,9 @@ _unit_69 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Damsel5", [8681.4404, 3139.7356, 0.00013637543], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_69 = _this;
|
||||
_this setDir 101.61608;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -117,6 +129,9 @@ _unit_78 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Soldier_Sab", [1909.8895, 3622.9905, 0.89042556], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_78 = _this;
|
||||
_this setDir -176.86101;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -144,6 +159,9 @@ _unit_83 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Tanny_PMC", [9050.6455, 4055.2571, 0.072279952], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_83 = _this;
|
||||
_this setDir 35.298309;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -154,6 +172,9 @@ _unit_88 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Commander", [4431.647, 1623.0857, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_88 = _this;
|
||||
_this setDir -78.908539;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -164,6 +185,9 @@ _unit_91 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Woodlander1", [4430.9897, 1620.7772, -1.1444092e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_91 = _this;
|
||||
_this setDir -55.83704;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -248,6 +272,9 @@ _unit_107 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["UN_CDF_Soldier_AAT_EP1", [7221.9956, 732.79102, -4.6730042e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_107 = _this;
|
||||
_this setDir -51.914528;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -285,6 +312,9 @@ _unit_125 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["BAF_Soldier_AMG_W", [8674.4561, 3121.7769, -0.79090881], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_125 = _this;
|
||||
_this setDir 33.73344;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -332,6 +362,9 @@ _unit_133 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Citizen2_EP1", [4425.9014, 1629.2626, 3.4332275e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_133 = _this;
|
||||
_this setDir 6.1045218;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -342,6 +375,9 @@ _unit_134 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Farmwife1", [4421.1494, 1631.6565], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_134 = _this;
|
||||
_this setDir 11.297326;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -372,6 +408,9 @@ _unit_142 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["CZ_Special_Forces_MG_DES_EP1", [8676.0801, 3126.2759, -3.3378601e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_142 = _this;
|
||||
_this setDir -236.02379;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -391,6 +430,9 @@ _unit_143 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["US_Soldier_Medic_EP1", [8690.042, 3130.854, 2.5272369e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_143 = _this;
|
||||
_this setDir -121.9497;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -401,6 +443,9 @@ _unit_150 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["BAF_Soldier_AAA_DDPM", [8675.6895, 3120.5398, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_150 = _this;
|
||||
_this setDir 48.440151;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -508,6 +553,9 @@ _unit_164 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Soldier_2", [4405.0391, 1629.9131, -3.8146973e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_164 = _this;
|
||||
_this setDir 11.333591;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -641,6 +689,9 @@ _unit_167 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Soldier_1", [3357.1387, 2294.5918, 4.5130548], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_167 = _this;
|
||||
_this setDir 65.974861;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -715,6 +766,9 @@ _unit_187 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Rita_Ensler_EP1", [4329.2837, 6316.9658, 1.021734], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_187 = _this;
|
||||
_this setDir 301.59369;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -725,6 +779,9 @@ _unit_193 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["ValentinaVictim", [4329.7354, 6320.0952, 1.0539727], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_193 = _this;
|
||||
_this setDir 212.50203;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -905,6 +962,9 @@ _unit_202 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["USMC_SoldierS_Engineer", [4341.6519, 6319.353, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_202 = _this;
|
||||
_this setDir 161.61288;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -915,6 +975,9 @@ _unit_204 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["USMC_Soldier_TL", [4338.6743, 6319.2251, -7.6293945e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_204 = _this;
|
||||
_this setDir 165.64389;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -971,6 +1034,9 @@ _unit_205 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Reynolds_PMC", [4322.5977, 6313.9746, -2.2888184e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_205 = _this;
|
||||
_this setDir 115.78899;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -990,6 +1056,9 @@ _unit_213 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["FR_Corpsman", [2240.3418, 9481.8193, 2.6702881e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_213 = _this;
|
||||
_this setDir 107.45454;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -1000,6 +1069,9 @@ _unit_216 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Soldier_AR", [2236.7632, 9477.0029, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_216 = _this;
|
||||
_this setDir 59.489071;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -1234,6 +1306,9 @@ _unit_219 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Dr_Hladik_EP1", [4430.7876, 1627.1011, 5.7220459e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_219 = _this;
|
||||
_this setDir -6.011806;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -1271,6 +1346,9 @@ _unit_220 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Soldier_PMC", [4422.8799, 1619.8151, 0.015900498], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_220 = _this;
|
||||
_this setDir -76.864822;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -1306,6 +1384,9 @@ _unit_221 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Villager1", [3794.375, 7651.1772, 3.1557264], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_221 = _this;
|
||||
_this setDir -237.80453;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
|
||||
@@ -998,6 +998,9 @@ _unit_26 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["FR_Sykes", [1100.2645, 2854.3738, 2.3841858e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_26 = _this;
|
||||
_this setDir -180.34883;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -1196,6 +1199,9 @@ _unit_36 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Villager4", [8387.1025, 2369.3113, 0.61760527], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_36 = _this;
|
||||
_this setDir 171.99826;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1206,6 +1212,9 @@ _unit_39 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Soldier_CO", [13246.219, 6071.3926, -1.4305115e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_39 = _this;
|
||||
_this setDir 5.4346404;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1216,6 +1225,9 @@ _unit_42 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["UN_CDF_Soldier_Crew_EP1", [6391.7827, 7791.1045, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_42 = _this;
|
||||
_this setDir -65.443085;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1387,6 +1399,9 @@ _unit_46 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["UN_CDF_Soldier_Pilot_EP1", [6381.814, 7767.4775], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_46 = _this;
|
||||
_this setDir 121.08885;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1397,6 +1412,9 @@ _unit_48 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Soldier_MG_PMC", [6329.1069, 7790.7651], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_48 = _this;
|
||||
_this setDir 111.3273;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1407,6 +1425,9 @@ _unit_49 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Soldier_MG_PKM_PMC", [6330.1953, 7792.3398, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_49 = _this;
|
||||
_this setDir 127.65099;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1417,6 +1438,9 @@ _unit_50 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Worker2", [6308.3994, 7801.2329], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_50 = _this;
|
||||
_this setDir -79.43615;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1427,6 +1451,9 @@ _unit_52 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Dr_Annie_Baker_EP1", [6307.5947, 7793.2104, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_52 = _this;
|
||||
_this setDir -53.402554;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1514,6 +1541,9 @@ _unit_75 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_GUE_Soldier_5_EP1", [4078.2898, 11688.561, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_75 = _this;
|
||||
_this setDir 550.82233;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1542,6 +1572,9 @@ _unit_84 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Soldier_2", [4086.22, 11679.781, -0.00012207031], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_84 = _this;
|
||||
_this setDir 205.64085;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1552,6 +1585,9 @@ _unit_92 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Drake", [11459.7, 11385.781], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_92 = _this;
|
||||
_this setDir 44.980869;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1562,6 +1598,9 @@ _unit_94 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["BAF_Soldier_AAR_DDPM", [11458.045, 11387.044, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_94 = _this;
|
||||
_this setDir 38.94429;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1572,6 +1611,9 @@ _unit_97 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["US_Delta_Force_AR_EP1", [11473.452, 11383.101, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_97 = _this;
|
||||
_this setDir 154.96759;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1681,6 +1723,9 @@ _unit_105 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Soldier_Sniper_PMC", [5066.8984, 9729.3574], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_105 = _this;
|
||||
_this setDir -40.290977;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1736,6 +1781,9 @@ _unit_113 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Tanny_PMC", [12947.661, 12763.261, -1.2341257], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_113 = _this;
|
||||
_this setDir 273.25204;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1809,6 +1857,9 @@ _unit_123 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Soldier_3", [6319.7461, 7780.3867, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_123 = _this;
|
||||
_this setDir 471.17383;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -1915,6 +1966,9 @@ _unit_134 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Soldier_Crew", [13106.087, 8253.1543, 3.9812155], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_134 = _this;
|
||||
_this setDir 78.321281;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -1952,6 +2006,9 @@ _unit_137 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Commander", [4063.4075, 11665.369, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_137 = _this;
|
||||
_this setDir 364.06381;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -1962,6 +2019,9 @@ _unit_138 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_GUE_Warlord_EP1", [4065.97, 11664.666, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_138 = _this;
|
||||
_this setDir 373.22098;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -1972,6 +2032,9 @@ _unit_139 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["CIV_EuroWoman02_EP1", [4059.1609, 11671.943, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_139 = _this;
|
||||
_this setDir 69.660759;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2025,6 +2088,9 @@ _unit_142 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Damsel4", [4059.3625, 11681.246, -0.00018310547], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_142 = _this;
|
||||
_this setDir 495.77243;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2097,6 +2163,9 @@ _unit_150 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Soldier_1", [1607.4941, 7780.2427], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_150 = _this;
|
||||
_this setDir -153.01509;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2679,6 +2748,9 @@ _unit_190 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["BAF_Soldier_EN_MTP", [11460.588, 11395.914, 0.00015258789], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_190 = _this;
|
||||
_this setDir 151.44485;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2689,6 +2761,9 @@ _unit_195 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Herrera_Light", [11467.993, 11394.931, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_195 = _this;
|
||||
_this setDir -162.6622;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2699,6 +2774,9 @@ _unit_199 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["US_Delta_Force_Medic_EP1", [11474.346, 11389.572, -0.00012207031], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_199 = _this;
|
||||
_this setDir -116.26833;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
|
||||
@@ -164,6 +164,9 @@ _unit_13 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Profiteer4", [17176.229, 13586.87, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_13 = _this;
|
||||
_this setDir 73.497665;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -174,6 +177,9 @@ _unit_17 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Villager3", [19245.633, 13586.95, 3.1938891], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_17 = _this;
|
||||
_this setDir -84.586914;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -238,6 +244,9 @@ _unit_56 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Worker3", [14280.453, 12382.589, 0.69716024], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_56 = _this;
|
||||
_this setDir 345.39899;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -248,6 +257,9 @@ _unit_57 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["CIV_EuroMan01_EP1", [14281.469, 12438.899, -0.038146973], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_57 = _this;
|
||||
_this setDir 272.80331;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -258,6 +270,9 @@ _unit_58 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_WorkWoman5", [14264.426, 12423.233, 0.54440308], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_58 = _this;
|
||||
_this setDir 825.94824;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -268,6 +283,9 @@ _unit_59 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_GUE_Soldier_5_EP1", [14265.977, 12375.616, -0.51617432], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_59 = _this;
|
||||
_this setDir 381.45752;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -278,6 +296,9 @@ _unit_60 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["CIV_EuroMan02_EP1", [14282.494, 12434.631, 0.33944702], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_60 = _this;
|
||||
_this setDir 270.93637;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -288,6 +309,9 @@ _unit_62 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Dr_Hladik_EP1", [12568.642, 8359.8574, 0.51730686], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_62 = _this;
|
||||
_this setDir 671.35419;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -336,6 +360,9 @@ _unit_73 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Functionary1", [17269.762, 9570.75, 2.0980835e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_73 = _this;
|
||||
_this setDir 177.47417;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -346,6 +373,9 @@ _unit_74 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Woodlander1", [17175.852, 13602.271, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_74 = _this;
|
||||
_this setDir 87.902885;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -356,6 +386,9 @@ _unit_75 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_WorkWoman1", [17175.6, 13598.431, 0.94462103], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_75 = _this;
|
||||
_this setDir 88.896126;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -366,6 +399,9 @@ _unit_78 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Rocker4", [17175.785, 13593.929], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_78 = _this;
|
||||
_this setDir 83.451462;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -376,6 +412,9 @@ _unit_79 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Citizen3", [17182.684, 13599.278, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_79 = _this;
|
||||
_this setDir 613.98407;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -386,6 +425,9 @@ _unit_82 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Dr_Annie_Baker_EP1", [17179.426, 13574.901], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_82 = _this;
|
||||
_this setDir 433.92062;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -396,6 +438,9 @@ _unit_84 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_CIV_Takistani04_EP1", [12575.749, 8356.5449, 0.98069924], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_84 = _this;
|
||||
_this setDir 269.78232;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -487,6 +532,9 @@ _unit_90 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Citizen4", [11453.74, 5420.5854, 0.13881789], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_90 = _this;
|
||||
_this setDir 202.66867;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -497,6 +545,9 @@ _unit_91 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Citizen1", [13558.95, 8684.8398, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_91 = _this;
|
||||
_this setDir 184.64287;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -507,6 +558,9 @@ _unit_94 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Pilot_EP1", [12569.598, 8353.5137, -0.3298558], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_94 = _this;
|
||||
_this setDir 396.39563;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -517,6 +571,9 @@ _unit_95 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Rita_Ensler_EP1", [12556.018, 8352.8145, 0.88001078], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_95 = _this;
|
||||
_this setDir -9.2696304;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -647,6 +704,9 @@ _unit_97 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Worker2", [9908.458, 10003.673, 0.020880492], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_97 = _this;
|
||||
_this setDir 3.0190864;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -714,6 +774,9 @@ _unit_108 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Soldier_MG", [6411.2759, 7476.5024, 0.25734121], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_108 = _this;
|
||||
_this setDir 262.28711;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -792,6 +855,9 @@ _unit_118 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Profiteer4", [12548.382, 8353.6436], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_118 = _this;
|
||||
_this setDir -50.706394;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -820,6 +886,9 @@ _unit_122 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Woodlander3", [12565.632, 8350.7012, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_122 = _this;
|
||||
_this setDir -59.927212;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -850,6 +919,9 @@ _unit_124 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["HouseWife1", [13488.928, 6891.0576, 3.5405161], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_124 = _this;
|
||||
_this setDir -91.741302;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -877,6 +949,9 @@ _unit_128 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Doctor", [14263.656, 12434.905], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_128 = _this;
|
||||
_this setDir 455.85672;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
|
||||
@@ -187,6 +187,9 @@ _unit_14 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Soldier_Pilot", [8150.3169, 4332.6704, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_14 = _this;
|
||||
_this setDir 200.83116;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -568,6 +571,9 @@ _unit_37 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Soldier_MG_PKM_PMC", [9652.1055, 10879.585, -0.031912103], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_37 = _this;
|
||||
_this setDir -8.7282362;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -579,6 +585,9 @@ _unit_49 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Soldier_GL_M16A2_PMC", [9655.0381, 10879.717, 5.7220459e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_49 = _this;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
_this setUnitAbility 0.60000002;
|
||||
@@ -589,6 +598,9 @@ _unit_51 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Villager4", [9665.8789, 10897.973, 1.9073486e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_51 = _this;
|
||||
_this setDir 253.78191;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -600,6 +612,9 @@ _unit_55 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["CIV_Contractor2_BAF", [9648.124, 10900.857, 5.7220459e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_55 = _this;
|
||||
_this setDir 169.78815;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -611,6 +626,9 @@ _unit_56 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Dr_Annie_Baker_EP1", [9660.083, 10903.648, 9.9182129e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_56 = _this;
|
||||
_this setDir 180.8215;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -631,6 +649,9 @@ _unit_58 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Damsel5", [9664.749, 10890.223, 0.0001335144], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_58 = _this;
|
||||
_this setDir -91.013748;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -775,6 +796,9 @@ _unit_75 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Villager3", [11920.514, 5269.9688, 1.5940602], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_75 = _this;
|
||||
_this setDir 12.366267;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -802,6 +826,9 @@ _unit_86 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Farmwife4", [7976.5767, 10574.898, 0.1468713], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_86 = _this;
|
||||
_this setDir -6.4260778;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -813,6 +840,9 @@ _unit_90 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Soldier_AR", [7972.5825, 10572.921, 0.14687319], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_90 = _this;
|
||||
_this setDir -9.2197142;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -824,6 +854,9 @@ _unit_94 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Soldier_CO", [7970.0234, 10572.893, 0.14689368], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_94 = _this;
|
||||
_this setDir 5.5570426;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -835,6 +868,9 @@ _unit_97 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Woodlander2", [7985.6006, 10607.414, 0.14688605], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_97 = _this;
|
||||
_this setDir 92.554123;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -846,6 +882,9 @@ _unit_98 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Soldier_GL", [7989.9077, 10604.353, 4.7683716e-007], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_98 = _this;
|
||||
_this setDir 97.450241;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -965,6 +1004,9 @@ _unit_103 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Dr_Hladik_EP1", [7963.6943, 10573.726, 1.7166138e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_103 = _this;
|
||||
_this setDir 14.998249;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -976,6 +1018,9 @@ _unit_107 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Tanny_PMC", [9756.0273, 4029.0276, -5.7220459e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_107 = _this;
|
||||
_this setDir 47.765823;
|
||||
_this setUnitAbility 0.60000002;
|
||||
@@ -1240,6 +1285,9 @@ _unit_115 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Soldier_Crew", [13575.962, 7496.8281], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_115 = _this;
|
||||
_this setDir 244.20033;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -1358,6 +1406,9 @@ _unit_122 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Soldier_3", [14834.71, 7660.9966, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_122 = _this;
|
||||
_this setDir 185.51167;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -1476,6 +1527,9 @@ _unit_132 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Soldier_1", [10033.369, 5945.521, -2.1457672e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_132 = _this;
|
||||
_this setDir 181.42169;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -1532,6 +1586,9 @@ _unit_136 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Soldier_TL_PMC", [7978.6685, 10584.979, 1.4305115e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_136 = _this;
|
||||
_this setDir -104.86208;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
|
||||
@@ -68,6 +68,9 @@ _unit_2 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Soldier_Pilot", [4492.6118, 497.43005, -0.93473291], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_2 = _this;
|
||||
_this setDir 91.095695;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -319,6 +322,9 @@ _unit_18 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Dr_Annie_Baker_EP1", [3692.9583, 2407.9482, 0.97101575], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_18 = _this;
|
||||
_this setDir 68.873177;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -506,6 +512,9 @@ _unit_21 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Villager3", [3714.2905, 2411.4067, 1.335144e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_21 = _this;
|
||||
_this setDir 197.46411;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -534,6 +543,9 @@ _unit_22 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Woodlander2", [3709.2268, 2413.9536, 1.9073486e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_22 = _this;
|
||||
_this setDir 163.08043;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -552,6 +564,9 @@ _unit_23 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Damsel2", [3700.802, 2405.0876, 0.93403047], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_23 = _this;
|
||||
_this setDir 17.120543;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -590,6 +605,9 @@ _unit_37 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Soldier_MG", [3695.7058, 2412.9033, 5.7220459e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_37 = _this;
|
||||
_this setDir 126.20041;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -600,6 +618,9 @@ _unit_41 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Soldier_1", [3698.4084, 2412.8806, 1.1444092e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_41 = _this;
|
||||
_this setDir 136.56801;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -939,6 +960,9 @@ _unit_50 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Dr_Hladik_EP1", [3364.3801, 4097.3677, 2.2888184e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_50 = _this;
|
||||
_this setDir 140.80887;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -1003,6 +1027,9 @@ _unit_57 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["BAF_Soldier_AAT_W", [3379.9919, 4089.8674, 2.2888184e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_57 = _this;
|
||||
_this setDir -5.0636034;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -1013,6 +1040,9 @@ _unit_60 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["BAF_Soldier_AAR_MTP", [3375.4666, 4089.1343], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_60 = _this;
|
||||
_this setDir 8.0375652;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -1122,6 +1152,9 @@ _unit_63 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Damsel1", [3380.2383, 4101.2407, 0.92276478], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_63 = _this;
|
||||
_this setDir 80.881088;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -1194,6 +1227,9 @@ _unit_65 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Soldier_Bodyguard_M4_PMC", [3406.2334, 4100.1587], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_65 = _this;
|
||||
_this setDir -56.60854;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -1257,6 +1293,9 @@ _unit_66 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Commander", [3395.4006, 4097.2539, 4.5776367e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_66 = _this;
|
||||
_this setDir 9.57026;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -1339,6 +1378,9 @@ _unit_71 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Tanny_PMC", [4350.2427, 3660.3196, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_71 = _this;
|
||||
_this setDir 203.77193;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -1483,6 +1525,9 @@ _unit_87 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Soldier_MG_PKM_PMC", [1603.9364, 1066.9688], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_87 = _this;
|
||||
_this setDir 56.743759;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -1511,6 +1556,9 @@ _unit_101 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["UN_CDF_Soldier_Crew_EP1", [3524.3467, 3132.5461, 1.3646177], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_101 = _this;
|
||||
_this setDir 203.27184;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -1622,6 +1670,9 @@ _unit_111 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Soldier_Scout", [3702.1665, 2414.2417], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_111 = _this;
|
||||
_this setDir 134.77061;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -1632,6 +1683,9 @@ _unit_113 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["FR_Assault_R", [4677.6855, 1880.1096, 4.7683716e-007], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_113 = _this;
|
||||
_this setDir -124.71986;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
|
||||
@@ -2095,6 +2095,9 @@ _unit_105 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Ins_Woodlander3", [1390.5302, 6944.1221, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_105 = _this;
|
||||
_this setDir 91.034714;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2105,6 +2108,9 @@ _unit_108 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Ins_Worker2", [1394.0282, 6980.3257], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_108 = _this;
|
||||
_this setDir 184.04665;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2115,6 +2121,9 @@ _unit_117 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Ins_Soldier_Sapper", [1399.6907, 6932.1113, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_117 = _this;
|
||||
_this setDir -65.198639;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2125,6 +2134,9 @@ _unit_137 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Ins_Soldier_Medic", [1403.147, 6935.8843, 2.2888184e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_137 = _this;
|
||||
_this setDir -54.290131;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2135,6 +2147,9 @@ _unit_161 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Ins_Woodlander1", [2392.6931, 7534.646, 2.3263159], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_161 = _this;
|
||||
_this setDir -96.593018;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2153,6 +2168,9 @@ _unit_189 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_Soldier_Spotter_EP1", [3561.2859, 6028.3188, 0.44275188], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_189 = _this;
|
||||
_this setDir -528.21375;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2163,6 +2181,9 @@ _unit_206 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Tanny_PMC", [4802.3774, 3073.3643, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_206 = _this;
|
||||
_this setDir 268.52533;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2173,6 +2194,9 @@ _unit_207 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Ins_Lopotev", [3942.5715, 853.03564, 0.48624861], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_207 = _this;
|
||||
_this setDir -17.824253;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2183,6 +2207,9 @@ _unit_208 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Ins_Villager3", [3924.8306, 859.23077, -0.094918966], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_208 = _this;
|
||||
_this setDir -53.146969;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2193,6 +2220,9 @@ _unit_209 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Ins_Woodlander2", [3945.9624, 867.5116, 0.36235416], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_209 = _this;
|
||||
_this setDir -108.41523;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2203,6 +2233,9 @@ _unit_213 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RUS_Soldier_TL", [3945.3738, 853.20978, -0.0021039643], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_213 = _this;
|
||||
_this setDir -388.43741;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2213,6 +2246,9 @@ _unit_224 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["MVD_Soldier_TL", [1796.2767, 3674.4536], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_224 = _this;
|
||||
_this setDir 125.48753;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2223,6 +2259,9 @@ _unit_227 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Soldier_GL_M16A2_PMC", [1198.4252, 1902.0905], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_227 = _this;
|
||||
_this setDir 68.655991;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2233,6 +2272,9 @@ _unit_231 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Dr_Hladik_EP1", [3945.9509, 873.69336, 0.5009582], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_231 = _this;
|
||||
_this setDir -102.63105;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2243,6 +2285,9 @@ _unit_233 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Dr_Annie_Baker_EP1", [1415.5072, 6965.9204, 0.99102378], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_233 = _this;
|
||||
_this setDir 119.76057;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2253,6 +2298,9 @@ _unit_235 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Damsel4", [1383.766, 6937.1289], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_235 = _this;
|
||||
_this setDir 117.07826;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2263,6 +2311,9 @@ _unit_236 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Soldier_TL_PMC", [4802.3784, 7338.2749, 3.6239624e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_236 = _this;
|
||||
_this setDir 175.74536;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2273,6 +2324,9 @@ _unit_237 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Farmwife4", [3945.803, 879.50177, 1.3585551], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_237 = _this;
|
||||
_this setDir -41.754269;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2283,6 +2337,9 @@ _unit_238 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["CIV_Contractor1_BAF", [3932.2576, 883.86243, 2.7418137e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_238 = _this;
|
||||
_this setDir -60.566174;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2384,6 +2441,9 @@ _unit_240 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Soldier_GL", [5345.3501, 2304.4453, 2.2888184e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_240 = _this;
|
||||
_this setDir 45.32769;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
|
||||
@@ -164,6 +164,9 @@ _unit_13 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Profiteer4", [17176.229, 13586.87, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_13 = _this;
|
||||
_this setDir 73.497665;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -174,6 +177,9 @@ _unit_17 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Villager3", [19245.633, 13586.95, 3.1938891], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_17 = _this;
|
||||
_this setDir -84.586914;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -238,6 +244,9 @@ _unit_56 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Worker3", [14280.453, 12382.589, 0.69716024], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_56 = _this;
|
||||
_this setDir 345.39899;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -248,6 +257,9 @@ _unit_57 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["CIV_EuroMan01_EP1", [14281.469, 12438.899, -0.038146973], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_57 = _this;
|
||||
_this setDir 272.80331;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -258,6 +270,9 @@ _unit_58 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_WorkWoman5", [14264.426, 12423.233, 0.54440308], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_58 = _this;
|
||||
_this setDir 825.94824;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -268,6 +283,9 @@ _unit_59 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_GUE_Soldier_5_EP1", [14265.977, 12375.616, -0.51617432], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_59 = _this;
|
||||
_this setDir 381.45752;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -278,6 +296,9 @@ _unit_60 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["CIV_EuroMan02_EP1", [14282.494, 12434.631, 0.33944702], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_60 = _this;
|
||||
_this setDir 270.93637;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -288,6 +309,9 @@ _unit_62 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Dr_Hladik_EP1", [12568.642, 8359.8574, 0.51730686], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_62 = _this;
|
||||
_this setDir 671.35419;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -336,6 +360,9 @@ _unit_73 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Functionary1", [17269.762, 9570.75, 2.0980835e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_73 = _this;
|
||||
_this setDir 177.47417;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -346,6 +373,9 @@ _unit_74 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Woodlander1", [17175.852, 13602.271, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_74 = _this;
|
||||
_this setDir 87.902885;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -356,6 +386,9 @@ _unit_75 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_WorkWoman1", [17175.6, 13598.431, 0.94462103], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_75 = _this;
|
||||
_this setDir 88.896126;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -366,6 +399,9 @@ _unit_78 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Rocker4", [17175.785, 13593.929], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_78 = _this;
|
||||
_this setDir 83.451462;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -376,6 +412,9 @@ _unit_79 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Citizen3", [17182.684, 13599.278, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_79 = _this;
|
||||
_this setDir 613.98407;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -386,6 +425,9 @@ _unit_82 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Dr_Annie_Baker_EP1", [17179.426, 13574.901], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_82 = _this;
|
||||
_this setDir 433.92062;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -396,6 +438,9 @@ _unit_84 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_CIV_Takistani04_EP1", [12575.749, 8356.5449, 0.98069924], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_84 = _this;
|
||||
_this setDir 269.78232;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -487,6 +532,9 @@ _unit_90 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Citizen4", [11453.74, 5420.5854, 0.13881789], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_90 = _this;
|
||||
_this setDir 202.66867;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -497,6 +545,9 @@ _unit_91 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Citizen1", [13558.33, 8684.3281, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_91 = _this;
|
||||
_this setDir 184.64287;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -507,6 +558,9 @@ _unit_94 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Pilot_EP1", [12569.598, 8353.5137, -0.3298558], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_94 = _this;
|
||||
_this setDir 396.39563;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -517,6 +571,9 @@ _unit_95 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Rita_Ensler_EP1", [12556.018, 8352.8145, 0.88001078], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_95 = _this;
|
||||
_this setDir -9.2696304;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -647,6 +704,9 @@ _unit_97 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Worker2", [9908.458, 10003.673, 0.020880492], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_97 = _this;
|
||||
_this setDir 3.0190864;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -714,6 +774,9 @@ _unit_108 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Soldier_MG", [6411.2759, 7476.5024, 0.25734121], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_108 = _this;
|
||||
_this setDir 262.28711;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -792,6 +855,9 @@ _unit_118 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Profiteer4", [12548.382, 8353.6436], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_118 = _this;
|
||||
_this setDir -50.706394;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -820,6 +886,9 @@ _unit_122 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Woodlander3", [12565.632, 8350.7012, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_122 = _this;
|
||||
_this setDir -59.927212;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -850,6 +919,9 @@ _unit_124 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["HouseWife1", [13488.928, 6891.0576, 3.5405161], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_124 = _this;
|
||||
_this setDir -91.741302;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -877,6 +949,9 @@ _unit_128 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Doctor", [14263.656, 12434.905], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_128 = _this;
|
||||
_this setDir 455.85672;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1572,6 +1647,9 @@ _unit_193 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Soldier_GL_PMC", [13243.781, 11189.826, 9.9182129e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_193 = _this;
|
||||
_this setDir -99.240112;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
|
||||
@@ -846,6 +846,9 @@ _unit_31 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Soldier_MG_PKM_PMC", [8264.5371, 15495.855, 3.7374172], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_31 = _this;
|
||||
_this setDir 56.102802;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -856,6 +859,9 @@ _unit_32 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Woodlander3", [8266.668, 15482.221, 0.10264076], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_32 = _this;
|
||||
_this setDir -141.76392;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -866,6 +872,9 @@ _unit_35 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Woodlander2", [8254.9502, 15509.599, 0.23239325], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_35 = _this;
|
||||
_this setDir -170.64685;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -876,6 +885,9 @@ _unit_40 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Worker2", [8262.3057, 15499.362, 3.5365536], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_40 = _this;
|
||||
_this setDir 415.11279;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -886,6 +898,9 @@ _unit_55 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Damsel3", [8262.2666, 15499.865, 0.28269568], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_55 = _this;
|
||||
_this setDir -131.36397;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -905,6 +920,9 @@ _unit_60 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Soldier_GL_PMC", [8243.2871, 15505.409, -2.8610229e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_60 = _this;
|
||||
_this setDir 134.79477;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1017,6 +1035,9 @@ _unit_82 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Villager3", [12421.655, 5051.9307, 0.71062249], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_82 = _this;
|
||||
_this setDir 6.034544;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1027,6 +1048,9 @@ _unit_96 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Dr_Annie_Baker_EP1", [12401.616, 5045.4702, 1.8259125], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_96 = _this;
|
||||
_this setDir -35.831966;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1037,6 +1061,9 @@ _unit_97 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["CIV_EuroWoman01_EP1", [12392.748, 5053.9941, 1.4861736], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_97 = _this;
|
||||
_this setDir 172.95543;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1047,6 +1074,9 @@ _unit_110 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["US_Delta_Force_AR_EP1", [12427.486, 5058.2739, 3.513485], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_110 = _this;
|
||||
_this setDir -78.654518;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1057,6 +1087,9 @@ _unit_119 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Graves", [12425.565, 5054.9614, 3.5064285], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_119 = _this;
|
||||
_this setDir -38.965942;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1288,6 +1321,9 @@ _unit_121 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Commander", [12421.825, 5058.9873, 0.15634714], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_121 = _this;
|
||||
_this setDir 24.803446;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2166,6 +2202,9 @@ _unit_172 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Ins_Soldier_AR", [15507.673, 13226.056, -1.8119812e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_172 = _this;
|
||||
_this setDir 28.482628;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2176,6 +2215,9 @@ _unit_184 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Ins_Lopotev", [15503.225, 13227.221, -0.00010824203], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_184 = _this;
|
||||
_this setDir 9.4583635;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2186,6 +2228,9 @@ _unit_198 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Ins_Woodlander3", [15518.751, 13226.484, -7.4863434e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_198 = _this;
|
||||
_this setDir -20.681011;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2196,6 +2241,9 @@ _unit_203 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Ins_Worker2", [15473.157, 13187.692, -9.1075897e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_203 = _this;
|
||||
_this setDir 34.35025;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2206,6 +2254,9 @@ _unit_208 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Dr_Hladik_EP1", [15520.006, 13250.66, 0.26522979], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_208 = _this;
|
||||
_this setDir -31.105717;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2243,6 +2294,9 @@ _unit_219 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Tanny_PMC", [5154.019, 4855.4419, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_219 = _this;
|
||||
_this setDir -93.96814;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2271,6 +2325,9 @@ _unit_221 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Ins_Woodlander2", [16864.951, 5273.5635, 1.3620883], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_221 = _this;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
_this setUnitAbility 0.60000002;
|
||||
@@ -2288,6 +2345,9 @@ _unit_224 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_Special_Forces_EP1", [6773.3965, 16950.34, 1.3511612], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_224 = _this;
|
||||
_this setDir -31.881969;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2315,6 +2375,9 @@ _unit_227 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RUS_Commander", [5372.9751, 16095.265, -0.00016623829], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_227 = _this;
|
||||
_this setDir -113.97614;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2334,6 +2397,9 @@ _unit_237 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_Special_Forces_MG_EP1", [2128.2959, 7807.7822, 6.9963961], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_237 = _this;
|
||||
_this setDir -99.433609;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2423,6 +2489,9 @@ _unit_244 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RUS_Soldier2", [10395.563, 8270.3369, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_244 = _this;
|
||||
_this setDir 214.98192;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2433,6 +2502,9 @@ _unit_245 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Drake_Light", [15128.7, 16420.936, 0.075260207], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_245 = _this;
|
||||
_this setDir 134.33461;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2462,6 +2534,9 @@ _unit_250 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Damsel5", [15536.542, 13224.494, 0.92211318], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_250 = _this;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
_this setUnitAbility 0.60000002;
|
||||
@@ -2489,6 +2564,9 @@ _unit_263 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["pook_Doc_Bell47", [8269.4893, 15490.62, 3.3378601e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_263 = _this;
|
||||
_this setDir -104.75245;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
|
||||
@@ -1050,6 +1050,9 @@ _unit_45 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Damsel4", [24732.811, 21743.199], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_45 = _this;
|
||||
_this setDir 64.564354;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -1060,6 +1063,9 @@ _unit_47 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Rocker2", [24754.064, 21753.211, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_47 = _this;
|
||||
_this setDir -126.8064;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -1070,6 +1076,9 @@ _unit_48 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Dr_Hladik_EP1", [24729.23, 21755.924, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_48 = _this;
|
||||
_this setDir -255.61607;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -1080,6 +1089,9 @@ _unit_50 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Profiteer1", [24763.006, 21731.82, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_50 = _this;
|
||||
_this setDir -212.09021;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -1090,6 +1102,9 @@ _unit_51 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["US_Delta_Force_AR_EP1", [24768.969, 21744.072, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_51 = _this;
|
||||
_this setDir -107.46156;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -1100,6 +1115,9 @@ _unit_58 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["FR_Cooper", [24767.756, 21747.711, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_58 = _this;
|
||||
_this setDir -113.25089;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2135,6 +2153,9 @@ _unit_74 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Ins_Soldier_AR", [15523.848, 17039.621, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_74 = _this;
|
||||
_this setDir 85.097282;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2145,6 +2166,9 @@ _unit_76 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_Commander_EP1", [15523.59, 17043.145], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_76 = _this;
|
||||
_this setDir 88.600395;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2155,6 +2179,9 @@ _unit_78 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Ins_Soldier_GL", [15506.838, 16990.656, 1.2402413], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_78 = _this;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
_this setUnitAbility 0.60000002;
|
||||
@@ -2164,6 +2191,9 @@ _unit_79 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Damsel2", [15464.726, 17023.158, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_79 = _this;
|
||||
_this setDir 98.796684;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2174,6 +2204,9 @@ _unit_80 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["CIV_EuroMan01_EP1", [15535.36, 17013.445, -8.392334e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_80 = _this;
|
||||
_this setDir 74.994469;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2184,6 +2217,9 @@ _unit_81 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Villager1", [15516.595, 17037.814, 7.6293945e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_81 = _this;
|
||||
_this setDir 252.18291;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2212,6 +2248,9 @@ _unit_83 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["pook_Doc_Bell47", [15520.698, 16983.357, 5.3405762e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_83 = _this;
|
||||
_this setDir -59.946384;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -3713,6 +3752,9 @@ _unit_118 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Citizen2_EP1", [13144.077, 6626.8535, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_118 = _this;
|
||||
_this setDir 458.55975;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -3723,6 +3765,9 @@ _unit_121 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Damsel5", [13171.156, 6627.7104, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_121 = _this;
|
||||
_this setDir 177.21941;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -3733,6 +3778,9 @@ _unit_123 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Doctor", [13191.037, 6634.4053], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_123 = _this;
|
||||
_this setDir -98.320198;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -3743,6 +3791,9 @@ _unit_126 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_Soldier_AMG_EP1", [13191.296, 6616.9004], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_126 = _this;
|
||||
_this setDir -389.45856;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -3753,6 +3804,9 @@ _unit_129 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_Soldier_Crew_EP1", [13187.883, 6615.8374, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_129 = _this;
|
||||
_this setDir -2.9957929;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -3763,6 +3817,9 @@ _unit_130 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Profiteer1", [13154.665, 6602.7998], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_130 = _this;
|
||||
_this setDir 23.611794;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -3827,6 +3884,9 @@ _unit_149 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Soldier_Pilot", [15351.942, 18520.586, 0.08025299], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_149 = _this;
|
||||
_this setDir -94.356766;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -3899,6 +3959,9 @@ _unit_153 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Tanny_PMC", [11041.085, 15684.497, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_153 = _this;
|
||||
_this setDir 149.87318;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -3918,6 +3981,9 @@ _unit_155 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["MVD_Soldier_Marksman", [16890.625, 1780.7633, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_155 = _this;
|
||||
_this setDir 31.908611;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -3990,6 +4056,9 @@ _unit_160 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Soldier_MG_PMC", [223.62724, 22712.076, 0.00010681152], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_160 = _this;
|
||||
_this setDir 129.51604;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -4070,6 +4139,9 @@ _unit_173 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["GUE_Soldier_MG", [2446.0735, 3899.76], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_173 = _this;
|
||||
_this setDir -97.42749;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
|
||||
@@ -493,6 +493,9 @@ _unit_9 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Worker1", [3566.7996, 6822.4268, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_9 = _this;
|
||||
_this setDir 93.120316;
|
||||
_this setVehicleInit "this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
|
||||
@@ -504,6 +507,9 @@ _unit_10 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Dr_Hladik_EP1", [3574.5276, 6826.0088, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_10 = _this;
|
||||
_this setDir 59.318363;
|
||||
_this setVehicleInit "this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
|
||||
@@ -515,6 +521,9 @@ _unit_11 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["CIV_EuroWoman01_EP1", [3567.4998, 6825.6235, -7.6293945e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_11 = _this;
|
||||
_this setDir 129.56522;
|
||||
_this setVehicleInit "this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
|
||||
@@ -615,6 +624,9 @@ _unit_13 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["CIV_EuroMan02_EP1", [3577.5337, 6843.0664], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_13 = _this;
|
||||
_this setDir 109.87543;
|
||||
_this setVehicleInit "this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
|
||||
@@ -626,6 +638,9 @@ _unit_14 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["CIV_EuroMan01_EP1", [3578.8706, 6848.2681, -9.5367432e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_14 = _this;
|
||||
_this setDir 122.72586;
|
||||
_this setVehicleInit "this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
|
||||
@@ -707,6 +722,9 @@ _unit_20 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_CIV_Takistani02_EP1", [4725.0669, 827.51367, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_20 = _this;
|
||||
_this setDir 145.13918;
|
||||
_this setVehicleInit "this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
|
||||
@@ -718,6 +736,9 @@ _unit_21 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_CIV_Takistani03_EP1", [4728.353, 830.5683, -7.6293945e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_21 = _this;
|
||||
_this setDir 186.02428;
|
||||
_this setVehicleInit "this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
|
||||
@@ -738,6 +759,9 @@ _unit_24 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_CIV_Woman02_EP1", [4722.2773, 864.39056], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_24 = _this;
|
||||
_this setDir 142.1062;
|
||||
_this setVehicleInit "this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
|
||||
@@ -767,6 +791,9 @@ _unit_26 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_CIV_Takistani05_EP1", [4727.292, 834.08929, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_26 = _this;
|
||||
_this setDir 65.476814;
|
||||
_this setVehicleInit "this allowDammage false;this disableAI 'FSM';this disableAI 'MOVE';";
|
||||
@@ -778,6 +805,9 @@ _unit_86 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Tanny_PMC", [3569.9138, 6818.8462, -3.8146973e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_86 = _this;
|
||||
_this setDir 36.478336;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -841,6 +871,9 @@ _unit_93 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Profiteer4", [3573.853, 6817.5674, -3.6239624e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_93 = _this;
|
||||
_this setDir 42.312424;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -878,6 +911,9 @@ _unit_95 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_CIV_Takistani04_EP1", [4722.1758, 825.21582, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_95 = _this;
|
||||
_this setUnitAbility 0.60000002;
|
||||
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
|
||||
|
||||
@@ -3,6 +3,9 @@ _unit_2 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Worker1", [4250.3955, 4481.9404, 3.8481112], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_2 = _this;
|
||||
_this setDir 13.246977;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -103,6 +106,9 @@ _unit_11 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Citizen2_EP1", [3011.9712, 5934.8613, 3.5805645], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_11 = _this;
|
||||
_this setDir 7.3076472;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -141,6 +147,9 @@ _unit_15 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Worker1", [3005.1003, 5931.6553, 0.32037464], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_15 = _this;
|
||||
_this setDir 267.2005;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -223,6 +232,9 @@ _unit_20 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Worker2", [6013.0737, 6629.2124, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_20 = _this;
|
||||
_this setDir 138.41472;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -525,6 +537,9 @@ _unit_49 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Pilot_EP1", [7033.144, 7103.0996, -1.8119812e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_49 = _this;
|
||||
_this setDir -50.393272;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -608,6 +623,9 @@ _unit_51 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Worker2", [6545.7944, 6867.1309, 0.13616294], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_51 = _this;
|
||||
_this setDir 10.41416;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -770,6 +788,9 @@ _unit_59 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Worker4", [7551.1641, 3025.2014, 0.98590052], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_59 = _this;
|
||||
_this setDir -101.36158;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -879,6 +900,9 @@ _unit_65 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Pilot", [4143.9258, 1481.0282, -1.9073486e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_65 = _this;
|
||||
_this setDir 71.022041;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -890,6 +914,9 @@ _unit_66 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Madam3", [4181.9175, 2341.8435, 5.1864305], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_66 = _this;
|
||||
_this setDir 273.64359;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1227,6 +1254,9 @@ _unit_71 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["CIV_EuroMan01_EP1", [3610.2993, 3688.4067, 0.2740716], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_71 = _this;
|
||||
_this setDir -160.882;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1238,6 +1268,9 @@ _unit_72 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["CIV_EuroMan02_EP1", [3610.0063, 3685.4143, 0.2596041], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_72 = _this;
|
||||
_this setDir -108.81454;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1249,6 +1282,9 @@ _unit_76 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Dr_Annie_Baker_EP1", [897.12573, 5270.0874, 3.6778364], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_76 = _this;
|
||||
_this setDir -102.73165;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1260,6 +1296,9 @@ _unit_77 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["CIV_EuroWoman01_EP1", [891.1792, 5271.9116, 0.56924075], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_77 = _this;
|
||||
_this setDir 95.87394;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1298,6 +1337,9 @@ _unit_80 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Citizen3_EP1", [719.30035, 1576.938, 14.100372], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_80 = _this;
|
||||
_this setDir 72.737617;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1408,6 +1450,9 @@ _unit_85 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["ibr_lingorman2s", [3059.0198, 8021.9331, 2.8610229e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_85 = _this;
|
||||
_this setDir -5.0591068;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1488,6 +1533,9 @@ _unit_87 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["ibr_lingorman3s", [8348.2188, 8739.2813, 8.5592041], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_87 = _this;
|
||||
_this setDir 367.17648;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1517,6 +1565,9 @@ _unit_90 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["ibr_lingorman5", [7509.8115, 2951.6182, -8.5830688e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_90 = _this;
|
||||
_this setDir 167.27051;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1698,6 +1749,9 @@ _unit_99 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Rocker4", [1724.6815, 4136.9688, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_99 = _this;
|
||||
_this setDir 90.808693;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1860,6 +1914,9 @@ _unit_102 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["ibr_lingorman7s", [2381.4463, 4119.7832, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_102 = _this;
|
||||
_this setDir 82.011307;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1952,6 +2009,9 @@ _unit_106 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Damsel3", [2382.6038, 4114.354, -1.1444092e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_106 = _this;
|
||||
_this setDir 88.664886;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1963,6 +2023,9 @@ _unit_109 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["ibr_lingorman5s", [3925.5791, 5225.2319, 1.7729917], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_109 = _this;
|
||||
_this setDir 89.601418;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1974,6 +2037,9 @@ _unit_111 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["ibr_lingorman2", [3879.7634, 2236.843, 1.1846944], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_111 = _this;
|
||||
_this setDir 43.212208;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1985,6 +2051,9 @@ _unit_113 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["ibr_lingorman4", [5511.9951, 4394.8013, 4.1448889], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_113 = _this;
|
||||
_this setDir 25.054167;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2140,6 +2209,9 @@ _unit_117 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_CIV_Woman02_EP1", [4236.6968, 4842.8164, 0.36117083], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_117 = _this;
|
||||
_this setDir 194.36969;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2160,6 +2232,9 @@ _unit_120 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_CIV_Woman03_EP1", [6676.3252, 6361.1772, 0.72185659], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_120 = _this;
|
||||
_this setDir 132.67206;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2171,6 +2246,9 @@ _unit_121 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["ibr_lingorman7", [7508.0059, 2951.5234], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_121 = _this;
|
||||
_this setDir 178.10352;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2182,6 +2260,9 @@ _unit_127 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["ibr_lingorman6", [2375.4302, 4120.2432, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_127 = _this;
|
||||
_this setDir 70.515434;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2209,6 +2290,9 @@ _unit_128 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["ibr_lingorman6s", [1737.4084, 4142.3691, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_128 = _this;
|
||||
_this setDir 184.57875;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2436,6 +2520,9 @@ _unit_154 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Doctor", [6678.1494, 4294.6987, 0.55937135], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_154 = _this;
|
||||
_this setDir 15.470127;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2447,6 +2534,9 @@ _unit_159 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_CIV_Takistani04_EP1", [4099.8921, 9243.417, 6.3896179e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_159 = _this;
|
||||
_this setDir 170.86682;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2490,6 +2580,9 @@ _unit_169 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Functionary1", [4144.0195, 1478.6262], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_169 = _this;
|
||||
_this setDir 467.24658;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
|
||||
@@ -2,6 +2,9 @@ _unit_2 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Worker1", [4250.3955, 4481.9404, 3.8481112], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_2 = _this;
|
||||
_this setDir 13.246977;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -102,6 +105,9 @@ _unit_11 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Citizen2_EP1", [3011.9712, 5934.8613, 3.5805645], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_11 = _this;
|
||||
_this setDir 7.3076472;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -140,6 +146,9 @@ _unit_15 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Worker1", [3005.1003, 5931.6553, 0.32037464], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_15 = _this;
|
||||
_this setDir 267.2005;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -222,6 +231,9 @@ _unit_20 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_CIV_Worker01_EP1", [6013.0737, 6629.2124, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_20 = _this;
|
||||
_this setDir 138.41472;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -524,6 +536,9 @@ _unit_49 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Pilot_EP1", [7033.144, 7103.0996, -1.8119812e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_49 = _this;
|
||||
_this setDir -50.393272;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -607,6 +622,9 @@ _unit_51 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Worker2", [6545.7944, 6867.1309, 0.13616294], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_51 = _this;
|
||||
_this setDir 10.41416;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -769,6 +787,9 @@ _unit_59 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Worker4", [7551.1641, 3025.2014, 0.98590052], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_59 = _this;
|
||||
_this setDir -101.36158;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -878,6 +899,9 @@ _unit_65 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Pilot", [4143.9258, 1481.0282, -1.9073486e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_65 = _this;
|
||||
_this setDir 71.022041;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -889,6 +913,9 @@ _unit_66 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Madam3", [4181.9175, 2341.8435, 5.1864305], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_66 = _this;
|
||||
_this setDir 273.64359;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1226,6 +1253,9 @@ _unit_71 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["CIV_EuroMan01_EP1", [3610.2993, 3688.4067, 0.2740716], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_71 = _this;
|
||||
_this setDir -160.882;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1237,6 +1267,9 @@ _unit_72 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["CIV_EuroMan02_EP1", [3610.0063, 3685.4143, 0.2596041], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_72 = _this;
|
||||
_this setDir -108.81454;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1248,6 +1281,9 @@ _unit_76 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Dr_Annie_Baker_EP1", [897.12573, 5270.0874, 3.6778364], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_76 = _this;
|
||||
_this setDir -102.73165;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1259,6 +1295,9 @@ _unit_77 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["CIV_EuroWoman01_EP1", [891.1792, 5271.9116, 0.56924075], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_77 = _this;
|
||||
_this setDir 95.87394;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1297,6 +1336,9 @@ _unit_80 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Citizen3_EP1", [719.30035, 1576.938, 14.100372], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_80 = _this;
|
||||
_this setDir 72.737617;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1407,6 +1449,9 @@ _unit_85 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["ibr_lingorman2s", [3059.0198, 8021.9331, 2.8610229e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_85 = _this;
|
||||
_this setDir -5.0591068;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1487,6 +1532,9 @@ _unit_87 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["ibr_lingorman3s", [8348.2188, 8739.2813, 8.5592041], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_87 = _this;
|
||||
_this setDir 367.17648;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1516,6 +1564,9 @@ _unit_90 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["ibr_lingorman5", [7509.8115, 2951.6182, -8.5830688e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_90 = _this;
|
||||
_this setDir 167.27051;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1697,6 +1748,9 @@ _unit_99 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Rocker4", [1724.6815, 4136.9688, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_99 = _this;
|
||||
_this setDir 90.808693;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1859,6 +1913,9 @@ _unit_102 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["ibr_lingorman7s", [2381.4463, 4119.7832, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_102 = _this;
|
||||
_this setDir 82.011307;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1951,6 +2008,9 @@ _unit_106 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Damsel3", [2382.6038, 4114.354, -1.1444092e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_106 = _this;
|
||||
_this setDir 88.664886;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1962,6 +2022,9 @@ _unit_109 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["ibr_lingorman5s", [3925.5791, 5225.2319, 1.7729917], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_109 = _this;
|
||||
_this setDir 89.601418;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1973,6 +2036,9 @@ _unit_111 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["ibr_lingorman2", [3879.7634, 2236.843, 1.1846944], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_111 = _this;
|
||||
_this setDir 43.212208;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1984,6 +2050,9 @@ _unit_113 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["ibr_lingorman4", [5509.2041, 4392.7847, 3.3642137], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_113 = _this;
|
||||
_this setDir 25.054167;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2139,6 +2208,9 @@ _unit_117 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_CIV_Woman02_EP1", [4236.6968, 4842.8164, 0.36117083], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_117 = _this;
|
||||
_this setDir 194.36969;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2159,6 +2231,9 @@ _unit_120 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_CIV_Woman03_EP1", [6676.3252, 6361.1772, 0.72185659], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_120 = _this;
|
||||
_this setDir 132.67206;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2170,6 +2245,9 @@ _unit_121 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["ibr_lingorman7", [7508.0059, 2951.5234], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_121 = _this;
|
||||
_this setDir 178.10352;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2181,6 +2259,9 @@ _unit_127 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["ibr_lingorman6", [2375.4302, 4120.2432, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_127 = _this;
|
||||
_this setDir 70.515434;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2208,6 +2289,9 @@ _unit_128 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["ibr_lingorman6s", [1737.4084, 4142.3691, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_128 = _this;
|
||||
_this setDir 184.57875;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2435,6 +2519,9 @@ _unit_154 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["RU_Doctor", [6678.1494, 4294.6987, 0.55937135], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_154 = _this;
|
||||
_this setDir 15.470127;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -2446,6 +2533,9 @@ _unit_159 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["TK_CIV_Takistani04_EP1", [4099.8921, 9243.417, 6.3896179e-005], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_159 = _this;
|
||||
_this setDir 170.86682;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -2489,6 +2579,9 @@ _unit_169 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = createAgent ["Functionary1", [4144.0195, 1478.6262], [], 0, "CAN_COLLIDE"];
|
||||
{_this removeMagazine _x;} count magazines _this;
|
||||
removeAllWeapons _this;
|
||||
_this switchMove "";
|
||||
_unit_169 = _this;
|
||||
_this setDir 467.24658;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
|
||||
Reference in New Issue
Block a user