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Remove some unnecessary translations
Using "Wait for the previous action to complete to perform another" is more accurate in these cases, because dayz_actionInProgress could have been set by any action, not necessarily the same one.
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@@ -1,4 +1,4 @@
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if (dayz_actionInProgress) exitWith {localize "str_epoch_player_92" call dayz_rollingMessages;};
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if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
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dayz_actionInProgress = true;
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private ["_array","_vehicle","_part","_hitpoint","_type","_hasToolbox","_section","_nameType","_namePart","_damage","_selection","_dis","_sfx","_hitpoints","_allFixed","__FILE__"];
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