mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-18 17:42:01 +03:00
Remove some unnecessary translations
Using "Wait for the previous action to complete to perform another" is more accurate in these cases, because dayz_actionInProgress could have been set by any action, not necessarily the same one.
This commit is contained in:
@@ -6,7 +6,7 @@ _playerNear = {isPlayer _x} count (([player] call FNC_GetPos) nearEntities ["CAM
|
||||
if (_playerNear) exitWith {localize "STR_EPOCH_PLAYER_84" call dayz_rollingMessages;};
|
||||
|
||||
if (_this in DZE_RestrictSkins) exitWith { format[localize "str_epoch_player_315",_this] call dayz_rollingMessages; };
|
||||
if (dayz_actionInProgress) exitWith {localize "str_epoch_player_83" call dayz_rollingMessages;};
|
||||
if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
|
||||
dayz_actionInProgress = true;
|
||||
/*
|
||||
_item call player_wearClothes;
|
||||
|
||||
Reference in New Issue
Block a user