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Remove some unnecessary translations
Using "Wait for the previous action to complete to perform another" is more accurate in these cases, because dayz_actionInProgress could have been set by any action, not necessarily the same one.
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@@ -12,7 +12,7 @@
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//diag_log("crafting system");
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private ["_config","_input","_output","_required","_failChance","_hasInput","_availabeSpace","_classname","_isClass","_onLadder","_hasTools","_avail","_selection","_item","_amount","_itemName","_freeSlots","_slotType","_i","_j","_dis","_sfx"];
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if (dayz_actionInProgress) exitWith {localize "str_epoch_player_63" call dayz_rollingMessages;};
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if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
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dayz_actionInProgress = true;
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//diag_log(str(isnil "r_player_crafting"));
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