Remove some unnecessary translations

Using "Wait for the previous action to complete to perform another" is
more accurate in these cases, because dayz_actionInProgress could have
been set by any action, not necessarily the same one.
This commit is contained in:
ebayShopper
2017-04-15 14:19:26 -04:00
parent f20982fe85
commit 78fbd7ac53
13 changed files with 19 additions and 97 deletions

View File

@@ -12,7 +12,7 @@
//diag_log("crafting system");
private ["_config","_input","_output","_required","_failChance","_hasInput","_availabeSpace","_classname","_isClass","_onLadder","_hasTools","_avail","_selection","_item","_amount","_itemName","_freeSlots","_slotType","_i","_j","_dis","_sfx"];
if (dayz_actionInProgress) exitWith {localize "str_epoch_player_63" call dayz_rollingMessages;};
if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
dayz_actionInProgress = true;
//diag_log(str(isnil "r_player_crafting"));