mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-17 09:10:27 +03:00
Remove some unnecessary translations
Using "Wait for the previous action to complete to perform another" is more accurate in these cases, because dayz_actionInProgress could have been set by any action, not necessarily the same one.
This commit is contained in:
@@ -2,11 +2,7 @@ private ["_item","_type","_hasHarvested","_knifeArray","_PlayerNear","_isListed"
|
||||
|
||||
_isZombie = _this isKindOf "zZombie_base";
|
||||
if (dayz_actionInProgress) exitWith {
|
||||
if (_isZombie) then {
|
||||
localize "str_epoch_player_31" call dayz_rollingMessages;
|
||||
} else {
|
||||
localize "str_epoch_player_29" call dayz_rollingMessages;
|
||||
};
|
||||
localize "str_player_actionslimit" call dayz_rollingMessages;
|
||||
};
|
||||
dayz_actionInProgress = true;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user