Remove some unnecessary translations

Using "Wait for the previous action to complete to perform another" is
more accurate in these cases, because dayz_actionInProgress could have
been set by any action, not necessarily the same one.
This commit is contained in:
ebayShopper
2017-04-15 14:19:26 -04:00
parent f20982fe85
commit 78fbd7ac53
13 changed files with 19 additions and 97 deletions

View File

@@ -1,6 +1,6 @@
private ["_bottletext","_tin1text","_tin2text","_tintext","_hastinitem","_qty","_dis","_sfx","_WB2Add"];
if (dayz_actionInProgress) exitWith {localize "str_epoch_player_22" call dayz_rollingMessages;};
if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
dayz_actionInProgress = true;
_bottletext = getText (configFile >> "CfgMagazines" >> "ItemWaterBottle" >> "displayName");

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@@ -1,5 +1,5 @@
private ["_rawmeat","_cookedmeat","_meat","_meatcooked","_text","_qty","_dis","_sfx"];
if (dayz_actionInProgress) exitWith {localize "str_epoch_player_23" call dayz_rollingMessages;};
if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
dayz_actionInProgress = true;
//diag_log ("Cook Enabled");
player removeAction s_player_cook;

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@@ -2,11 +2,7 @@ private ["_item","_type","_hasHarvested","_knifeArray","_PlayerNear","_isListed"
_isZombie = _this isKindOf "zZombie_base";
if (dayz_actionInProgress) exitWith {
if (_isZombie) then {
localize "str_epoch_player_31" call dayz_rollingMessages;
} else {
localize "str_epoch_player_29" call dayz_rollingMessages;
};
localize "str_player_actionslimit" call dayz_rollingMessages;
};
dayz_actionInProgress = true;

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@@ -5,7 +5,7 @@
3. Removing tool from toolbelt and converting it to primary
*/
if (dayz_actionInProgress) exitWith {localize "str_epoch_player_39" call dayz_rollingMessages;};
if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
dayz_actionInProgress = true;
private ["_item","_config","_onLadder","_text","_create","_config2","_primaryFull","_removed","_toolsFull"];

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@@ -25,7 +25,7 @@ class ItemActions
*/
private ["_tradeComplete","_onLadder","_canDo","_selectedRecipeOutput","_boiled","_proceed","_itemIn","_countIn","_missing","_missingQty","_qty","_itemOut","_countOut","_started","_finished","_animState","_isMedic","_removed","_tobe_removed_total","_textCreate","_textMissing","_selectedRecipeInput","_selectedRecipeInputStrict","_num_removed","_removed_total","_temp_removed_array","_abort","_waterLevel","_waterLevel_lowest","_reason","_isNear","_selectedRecipeTools","_distance","_crafting","_needNear","_item","_baseClass","_num_removed_weapons","_outputWeapons","_inputWeapons","_randomOutput","_craft_doLoop","_selectedWeapon","_selectedMag","_sfx"];
if (dayz_actionInProgress) exitWith {localize "str_epoch_player_63" call dayz_rollingMessages;};
if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
dayz_actionInProgress = true;
// This is used to find correct recipe based what itemaction was click allows multiple recipes per item.

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@@ -12,7 +12,7 @@
//diag_log("crafting system");
private ["_config","_input","_output","_required","_failChance","_hasInput","_availabeSpace","_classname","_isClass","_onLadder","_hasTools","_avail","_selection","_item","_amount","_itemName","_freeSlots","_slotType","_i","_j","_dis","_sfx"];
if (dayz_actionInProgress) exitWith {localize "str_epoch_player_63" call dayz_rollingMessages;};
if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
dayz_actionInProgress = true;
//diag_log(str(isnil "r_player_crafting"));

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@@ -6,7 +6,7 @@ _playerNear = {isPlayer _x} count (([player] call FNC_GetPos) nearEntities ["CAM
if (_playerNear) exitWith {localize "STR_EPOCH_PLAYER_84" call dayz_rollingMessages;};
if (_this in DZE_RestrictSkins) exitWith { format[localize "str_epoch_player_315",_this] call dayz_rollingMessages; };
if (dayz_actionInProgress) exitWith {localize "str_epoch_player_83" call dayz_rollingMessages;};
if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
dayz_actionInProgress = true;
/*
_item call player_wearClothes;

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@@ -1,4 +1,4 @@
if (dayz_actionInProgress) exitWith {localize "str_epoch_player_88" call dayz_rollingMessages;};
if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
dayz_actionInProgress = true;
/*
delete object from db with extra waiting by [VB]AWOL

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@@ -1,4 +1,4 @@
if (dayz_actionInProgress) exitWith {localize "str_epoch_player_92" call dayz_rollingMessages;};
if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
dayz_actionInProgress = true;
private ["_array","_vehicle","_part","_hitpoint","_type","_hasToolbox","_section","_nameType","_namePart","_damage","_selection","_dis","_sfx","_hitpoints","_allFixed","__FILE__"];