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Compiles have been added to the top of the init file.
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@@ -14,7 +14,7 @@ if (!isDedicated) then {
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_padlock.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_padlock.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\util\compile.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\util\compile.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\loot\compile.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\loot\init.sqf";
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fn_dropItem = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_dropItem.sqf";
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fn_dropItem = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_dropItem.sqf";
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fn_dynamicTool = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_dynamicTool.sqf";
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fn_dynamicTool = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_dynamicTool.sqf";
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