diff --git a/Server Files/MPMissions/Debug Stuff/Make_lootPos.sqf b/Server Files/MPMissions/Debug Stuff/Make_lootPos.sqf deleted file mode 100644 index ea4f905c2..000000000 --- a/Server Files/MPMissions/Debug Stuff/Make_lootPos.sqf +++ /dev/null @@ -1,63 +0,0 @@ -/* -===================================================================================================================== -Get Loot Pos - by VBAWOL -Version: 1.0 -Date: 10.19.2012 - -Parameter: nul = [] execVM "Make_lootPos.sqf"; -===================================================================================================================== -*/ -private ["_target","_type","_pos","_ppos","_veh","_worldPos"]; - - - -if (count _this > 2) then -{ - _doSave = (_this select 3) select 0; - - if (_doSave == "save") then { - - _target = nearestObject [player, "HouseBase"]; - - if (_target isKindOf "All") then { - - if (!(isNil ("_target"))) then { - - _type = typeOf _target; - _pos = getPosATL _target; - - _ppos = _target worldToModel (getPosATL player); - - _worldPos = _target modelToWorld _ppos; - - diag_log text format ["%1 : %2", _type,_ppos]; - _veh = createVehicle ["Sign_arrow_down_EP1", _worldPos, [], 0, "CAN_COLLIDE"]; - _veh setPos _worldPos; - - } else { - diag_log text format ["Target nil: %1", _target]; - }; - - } else { - diag_log text format ["Failed to get target: %1", _target]; - }; - - - } else { - diag_log text format ["Save not passed: %1", _doSave]; - }; - -} else { - - s_aveact = -1; - _sleep = 1; - sleep 60; - - While {true} do { - if (s_aveact < 0) then { - s_aveact = player addAction ["Save to arma2.rpt", "Make_lootPos.sqf", ["save"], 99, false, true, "",""]; - }; - sleep _sleep; - }; - -};