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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
increased industrial loot chances and fixed bunny hop near bases
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@@ -729,7 +729,7 @@ class CfgBuildingLoot {
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zombieChance = 0.4;
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zombieChance = 0.4;
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zombieClass[] = {"z_worker1","z_worker2","z_worker3"};
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zombieClass[] = {"z_worker1","z_worker2","z_worker3"};
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maxRoaming = 2;
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maxRoaming = 2;
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lootChance = 0.3;
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lootChance = 0.4;
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lootPos[] = {};
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lootPos[] = {};
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itemType[] = {
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itemType[] = {
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{ "ItemGenerator","magazine" },
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{ "ItemGenerator","magazine" },
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@@ -794,7 +794,7 @@ class CfgBuildingLoot {
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zombieChance = 0.4;
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zombieChance = 0.4;
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zombieClass[] = {"z_worker1","z_worker2","z_worker3"};
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zombieClass[] = {"z_worker1","z_worker2","z_worker3"};
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maxRoaming = 2;
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maxRoaming = 2;
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lootChance = 0.3;
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lootChance = 0.4;
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lootPos[] = {};
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lootPos[] = {};
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itemType[] = {
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itemType[] = {
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{ "ItemGenerator","magazine" },
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{ "ItemGenerator","magazine" },
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@@ -296,6 +296,7 @@ if (!isDedicated) then {
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_nearbyObjects = nearestObjects[getPosATL player, dayz_disallowedVault, 8];
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_nearbyObjects = nearestObjects[getPosATL player, dayz_disallowedVault, 8];
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if (count _nearbyObjects > 0) then {
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if (count _nearbyObjects > 0) then {
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if((diag_tickTime - dayz_lastCheckBit > 4)) then {
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if((diag_tickTime - dayz_lastCheckBit > 4)) then {
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[objNull, player, rSwitchMove,"GetOver"] call RE;
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player playActionNow "GetOver";
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player playActionNow "GetOver";
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dayz_lastCheckBit = diag_tickTime;
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dayz_lastCheckBit = diag_tickTime;
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} else {
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} else {
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