increased industrial loot chances and fixed bunny hop near bases

This commit is contained in:
[VB]AWOL
2013-10-14 09:45:47 -05:00
parent 3e61f1123f
commit 78803b57cf
2 changed files with 3 additions and 2 deletions

View File

@@ -729,7 +729,7 @@ class CfgBuildingLoot {
zombieChance = 0.4;
zombieClass[] = {"z_worker1","z_worker2","z_worker3"};
maxRoaming = 2;
lootChance = 0.3;
lootChance = 0.4;
lootPos[] = {};
itemType[] = {
{ "ItemGenerator","magazine" },
@@ -794,7 +794,7 @@ class CfgBuildingLoot {
zombieChance = 0.4;
zombieClass[] = {"z_worker1","z_worker2","z_worker3"};
maxRoaming = 2;
lootChance = 0.3;
lootChance = 0.4;
lootPos[] = {};
itemType[] = {
{ "ItemGenerator","magazine" },