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synced 2025-12-14 04:02:37 +03:00
increased industrial loot chances and fixed bunny hop near bases
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@@ -729,7 +729,7 @@ class CfgBuildingLoot {
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zombieChance = 0.4;
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zombieClass[] = {"z_worker1","z_worker2","z_worker3"};
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maxRoaming = 2;
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lootChance = 0.3;
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lootChance = 0.4;
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lootPos[] = {};
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itemType[] = {
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{ "ItemGenerator","magazine" },
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@@ -794,7 +794,7 @@ class CfgBuildingLoot {
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zombieChance = 0.4;
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zombieClass[] = {"z_worker1","z_worker2","z_worker3"};
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maxRoaming = 2;
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lootChance = 0.3;
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lootChance = 0.4;
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lootPos[] = {};
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itemType[] = {
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{ "ItemGenerator","magazine" },
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