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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Add loot pos for some more sahrani and tavi building types
Vanilla commits:578e0f5c0a18d1852b56bbebc56102e70074e44f56d0ab54cbfa8c01bae4Added some new building types. No existing buildings were removed or changed, just moved around to sync order.
This commit is contained in:
@@ -223,6 +223,11 @@ class Land_Mil_Barracks_L: Military {
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lootPos[] = {{-0.82,-4.72,-2.2},{4,-5.22,-2.21},{7.3,-4.04,-2.21}};
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};
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// ALT-MAP Support
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class Land_budova4_in: Military // barracks broken blue front door. cannot enter inner rooms
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{
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zedPos[] = {{-3.94531,2.27344,-1.88723},{-0.0566406,2.2666,-1.88723},{6.27148,2.5752,-1.88723}};
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lootPos[] = {{ -6.50415,2.1416,-1.88723 },{ -1.66162,2.10168,-1.88723 },{ 2.94312,2.297,-1.88723 },{ 5.34082,-1.82922,-1.88723 }};
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};
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class Land_kostel_trosky: MilitarySpecial // church ruins
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{
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zedPos[] = {{-0.388672,10.0176,-5.37072},{-2.97852,-0.816406,-5.55207}};
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@@ -233,6 +238,7 @@ class Land_MBG_Killhouse_3: Military // cement 2 story
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zedPos[] = {{-4.10547,-0.466797,0.451439},{-2.06152,3.2168,0.451439},{-10.7031,3.0293,0.451439},{-8.07715,-1.2168,0.451439}};
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lootPos[] = {{-4.10547,-0.466797,0.451439},{-2.06152,3.2168,0.451439},{-10.7031,3.0293,0.451439},{-8.07715,-1.2168,0.451439}};
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};
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//Land_MBG_Killhouse_4 in Residential.hpp
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class Land_aif_strazni_vez: Military // metal platform-overlook
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{
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lootPos[] = {{0.113281,0.859375,1.46157},{-1.24023,1.25195,1.46157}};
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@@ -242,25 +248,86 @@ class Land_MBG_Killhouse_2: Military // cement 2 story
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zedPos[] = {{-4.58887,-4.49023,-2.79856},{1.78516,1.58887,3.80144}};
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lootPos[] = {{-4.58887,-4.49023,-2.79856},{6.50488,5.86328,-2.79856},{-6.24365,-4.69336,0.501437},{-4.99805,-4.63281,3.80144},{5.48828,-3.87793,3.80144}};
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};
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//Land_A_Villa_EP1 in Office.hpp
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class Land_buova4_winter: MilitarySpecial // winter version of military barracks
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{
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zedPos[] = {{-1.95361,2.57813,-1.1084},{5.46289,2.5791,-1.1084},{1.29346,-2.16211,-1.09839},{-1.78369,-0.166992,-1.09839},{-5.39355,-2.11719,-1.09839},{-5.4707,2.58203,-1.09839},{-1.80664,-1.97559,-1.09827},{5.38965,-1.75781,-1.09827},{-9.1499,-2.55859,-1.09827},{1.4668,-0.129883,-1.09814},{-4.77881,0.0498047,-1.09814},{-8.32617,-0.144531,-1.09814}};
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lootChance = 0.3;
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lootPos[] = {{-0.39,-2.02,-1.1},{-5.67,1.68,-1.1},{-1.95,2.58,-1.11},{5.46,2.58,-1.11},{6.37,-1.22,-0.93},{-0.24,-1.04,0.1},{-3.53,-0.38,-1.1},{-5.39,-2.23,-1.1},{-6.78,-1.34,-0.7},{-9.07,-0.53,-1.1},{2.97,-0.92,-1.1},{1.11,-2.35,-1.1}};
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};
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class land_pozorovatelna: Military { // concrete tower
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//lootChance = 0.3;
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lootPos[] = {{-2.36328,-2.79248,-2.49767},{3.11426,-2.92969,-2.49767},{0.740234,2.47852,-2.49767},{-1.67578,-2.50049,7.54509},{-1.23047,1.90283,7.54509},{2.88477,2.08496,7.54509},{2.61426,-2.48096,7.54509},{0.491211,-0.290527,7.54509}};
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};
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class land_hlaska: Military // metal platform
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{
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lootChance = 0.3;
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lootPos[] = {{-0.802246,0.614258,3.77092},{0.917969,0.9375,3.77093}};
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};
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class Land_MBG_Killhouse_1: Military // cement block building
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{
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lootChance = 0.25;
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lootPos[] = {{-1.98071,5.50488,1.25144},{-2.79443,0.65625,-2.04856},{2.88354,2.7627,-2.04856}};
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};
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class land_army_hut2_int: Military // beige hut on blocks
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{
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lootPos[] = {{ -0.421387,-0.0517578,-0.948329 },{ 1.80103,0.945313,-0.948329 },{ 2.24585,-2.6875,-0.948329 },{ -1.24561,-1.53955,-0.948329 }};
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};
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class land_army_hut_int: Military // beige hut on blocks
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{
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lootPos[] = {{ 2.7959,-5.07373,-1.33056 },{ 2.79785,-2.1626,-1.33056 },{ -0.943359,-0.060791,-1.35981 },{ 0.689453,1.87134,-1.36167 }};
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};
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class Land_army_hut3_long_int: Military // beige hut on blocks
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{
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lootPos[] = {{ -2.88721,-4.36035,-1.23617 },{ 0.753906,-3.90039,-1.23617 },{ -2.53711,-1.95117,-1.23617 },{ -2.27856,-0.211914,-1.23617 },{ -0.0664063,-1.70801,-1.23617 },{ 0.141113,2.31104,-1.23617 }};
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};
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//Land_ibr_terminal in Office.hpp
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class Land_smd_garaz_s_tankem: Military // garage - blockade - ladder
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{
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zedPos[] = {{5.83203,2.34961,-2.49103}};
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lootPos[] = {{5.83203,2.34961,-2.49103},{-0.569336,3.00684,3.4697}};
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};
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class land_smd_army_hut2_int: Military { // beige hut on blocks
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lootPos[] = {{-0.848633,-1.24316,-0.948334},{-1.92383,-0.00390625,-0.948334},{2.7959,-0.0146484,-0.948334}};
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lootPosSmall[] = {{0.15918,-1.26465,-0.498337},{3.0791,1.96387,-0.948334}};
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zedPos[] = {{-3.35352,-2.65332,-0.407364},{0.475586,3.37402,-0.350555}};
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};
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class land_smd_army_hut2: Military { // beige hut on blocks
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lootPos[] = {{0.447266,-4.6543,-1.33328}};
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lootPosSmall[] = {{-0.257813,-5.02539,-0.623276},{3.02832,-6.1582,-1.33328}};
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zedPos[] = {{0.552734,6.06836,-0.515976},{-3.86816,-5.6875,-1.13228}};
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};
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class Land_smd_SS_hangar_withdoor: Military
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{
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maxRoaming = 3;
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zedPos[] = {{10.957,-16.6943,-5.87254},{-11.3311,-15.499,-5.87254},{-9.27832,2.05566,-5.87254}};
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lootChance = 0.4;
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lootPos[] = {{10.957,-16.6943,-5.87254},{-11.3311,-15.499,-5.87254},{-9.27832,2.05566,-5.87254},{-11.0947,21.3438,-5.87254},{10.7002,17.6221,-5.87254},{11.4658,1.51367,-5.87254},{12.9443,-15.6855,-5.87254}};
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lootGroup = Hangar;
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};
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class Land_smd_budova4_in: MilitarySpecial // barracks blue doors internal rooms
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{
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zedPos[] = {{5.9375,1.33496,-1.88723}};
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lootChance = 0.3;
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lootPos[] = {{5.68359,-1.41211,-1.88723},{-7.21484,2.17285,-1.88723},{-4.04492,2.07227,-1.88723},{-0.4375,1.95898,-1.88723},{3.23633,2.06348,-1.88723},{0.804688,-0.614258,-1.88723},{-1.2793,-1.0791,-1.88723},{-6.87695,-1.35156,-1.88723}};
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};
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class land_smd_army_hut3_long_int: Military { // wide 3 doors bunks
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lootPos[] = {{0.643555,5.24219,-0.0739136},{-2.78809,3.13672,-1.27391},{-2.80957,5.27441,-0.863907},{-3.13086,-3.3584,-1.27391},{-0.875977,-0.6875,-1.27391}};
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lootPosSmall[] = {{1.6875,5.27539,-0.863907},{-0.604492,-3.36816,-0.563904},{1.91699,1.27832,-1.27391}};
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zedPos[] = {{3.37598,0.145508,-0.938461},{-4.52734,0.833984,-1.2229}};
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};
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class land_smd_hlaska: Military { // wide 3 doors bunks
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lootPos[] = {{-0.724609,0.822266,3.77092}};
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lootPosSmall[] = {{1.06201,-0.864258,3.77092},{-1.04688,-0.759766,3.77092}};
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zedPos[] = {{-0.18457,-3.13574,-2.25991}};
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};
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class Land_smd_kostel_trosky: MilitarySpecial // church ruins
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{
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lootPos[] = {{3.83789,0.8125,-4.81671},{0.206055,12.3555,-5.09952}};
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};
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// ALT-MAP Support
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//DZE ADDED BELOW
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class land_pozorovatelna: Military { // concrete tower
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//lootChance = 0.3;
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//lootPos[] = {{-0.717773,-3.02612,-2.49767},{2.99414,2.67017,-2.49767},{0.761719,-2.20044,7.54509},{-0.482422,1.19702,7.54508},{1.85156,1.9812,7.54508}};
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lootPos[] = {{-2.36328,-2.79248,-2.49767},{3.11426,-2.92969,-2.49767},{0.740234,2.47852,-2.49767},{-1.67578,-2.50049,7.54509},{-1.23047,1.90283,7.54509},{2.88477,2.08496,7.54509},{2.61426,-2.48096,7.54509},{0.491211,-0.290527,7.54509}};
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};
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class land_AII_last_floor: MilitarySpecial {
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zombieClass[] = {"z_soldier","z_soldier","z_policeman"};
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lootChance = 0.5;
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@@ -279,26 +346,6 @@ class Land_budova4_winter: MilitarySpecial {
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class land_vstup: Military {
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lootPos[] = {{-11.51,-2.64844,-1.53312},{-6.24463,-2.85059,-1.53312},{-1.16992,-2.84961,-1.53312},{2.70898,-2.85059,-1.53312}};
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};
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class land_smd_hlaska: Military {
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lootPos[] = {
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{-0.724609,0.822266,3.77092}
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};
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lootPosSmall[] = {
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{1.06201,-0.864258,3.77092},
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{-1.04688,-0.759766,3.77092}
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};
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zedPos[] = {{-0.18457,-3.13574,-2.25991}};
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};
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class land_smd_army_hut2: Military {
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lootPos[] = {
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{0.447266,-4.6543,-1.33328}
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};
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lootPosSmall[] = {
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{-0.257813,-5.02539,-0.623276},
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{3.02832,-6.1582,-1.33328}
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};
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zedPos[] = {{0.552734,6.06836,-0.515976},{-3.86816,-5.6875,-1.13228}};
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};
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class land_smd_ss_hangard_withdoor: MilitaryIndustrial {
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lootPos[] = {
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{0.236328,3.4209,-5.87254},{-14.0732,22.499,-5.87254},{13.1895,22.2031,-5.87254},{-13.8877,-10.5459,-5.87254},{2.10742,-19.8496,-5.87254}
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@@ -317,15 +364,6 @@ class land_budova5: Military {
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};
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zedPos[] = {{-3.04492,2.0332,-1.40211}};
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};
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class land_smd_army_hut2_int: Military {
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lootPos[] = {
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{-0.848633,-1.24316,-0.948334},{-1.92383,-0.00390625,-0.948334},{2.7959,-0.0146484,-0.948334}
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};
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lootPosSmall[] = {
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{0.15918,-1.26465,-0.498337},{3.0791,1.96387,-0.948334}
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};
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zedPos[] = {{-3.35352,-2.65332,-0.407364},{0.475586,3.37402,-0.350555}};
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};
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class land_smd_strazni_vez: Military {
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lootPos[] = {
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{-1.68066,-1.30273,2.00299}
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@@ -336,16 +374,6 @@ class land_smd_strazni_vez: Military {
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};
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zedPos[] = {{-1.14844,0.125977,2.28799},{1.04102,2.45898,-1.76974}};
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};
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class land_smd_army_hut3_long_int: Military {
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lootPos[] = {
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{0.643555,5.24219,-0.0739136},{-2.78809,3.13672,-1.27391},{-2.80957,5.27441,-0.863907},{-3.13086,-3.3584,-1.27391},{-0.875977,-0.6875,-1.27391}
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};
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lootPosSmall[] = {
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{1.6875,5.27539,-0.863907},{-0.604492,-3.36816,-0.563904},{1.91699,1.27832,-1.27391}
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};
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zedPos[] = {{3.37598,0.145508,-0.938461},{-4.52734,0.833984,-1.2229}};
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};
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class land_st_vez: MilitarySpecial {
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lootPos[] = {{-5.56445,4.23975,-3.31476},{-5.05566,-3.17627,-3.31476},{4.12109,3.92822,2.42732},{-1.73389,2.68896,6.40834},{-4.23584,1.29736,6.40834},{-3.80322,-1.09277,6.40834},{0.430664,1.31787,6.40834},{-2.45166,-2.16748,6.40834},{-0.608398,-0.57666,-11.095},{-2.08691,1.10303,-11.0649},{0.259277,-3.89697,-3.31476},{3.9375,3.30957,-8.50825}};
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};
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@@ -378,44 +406,6 @@ class land_ind_pec_03a: MilitaryIndustrial
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};
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zedPos[] = {{1.979,15.7012,3.48646},{5.93604,16.2686,3.48582},{6.50586,13.8198,-4.22628},{12.314,9.64258,-4.22628},{6.15381,9.78711,-4.22628},{6.34424,-2.52051,-0.953124},{-5.04004,-4.30566,-4.22628},{-5.77588,-21.0293,-4.22628}};
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};
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class Land_budova4_in: Military // barracks broken blue front door. cannot enter inner rooms
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{
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zedPos[] = {{-3.94531,2.27344,-1.88723},{-0.0566406,2.2666,-1.88723},{6.27148,2.5752,-1.88723}};
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//lootPos[] = {{-5.49609,2.13135,-1.88723},{-1.57031,2.29199,-1.88723},{2.43945,2.21387,-1.88723},{5.92383,-2.44678,-1.88723}};
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lootPos[] = {
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{ -6.50415,2.1416,-1.88723 },
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{ -1.66162,2.10168,-1.88723 },
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{ 2.94312,2.297,-1.88723 },
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{ 5.34082,-1.82922,-1.88723 }};
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};
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class land_army_hut_int: Military
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{
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lootPos[] = {
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{ 2.7959,-5.07373,-1.33056 },
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{ 2.79785,-2.1626,-1.33056 },
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{ -0.943359,-0.060791,-1.35981 },
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{ 0.689453,1.87134,-1.36167 }};
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};
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class Land_army_hut3_long_int: Military
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{
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lootPos[] = {
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{ -2.88721,-4.36035,-1.23617 },
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{ 0.753906,-3.90039,-1.23617 },
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{ -2.53711,-1.95117,-1.23617 },
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{ -2.27856,-0.211914,-1.23617 },
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{ -0.0664063,-1.70801,-1.23617 },
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{ 0.141113,2.31104,-1.23617 }};
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};
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class land_army_hut2_int: Military
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{
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lootPos[] = {
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{ -0.421387,-0.0517578,-0.948329 },
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{ 1.80103,0.945313,-0.948329 },
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{ 2.24585,-2.6875,-0.948329 },
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{ -1.24561,-1.53955,-0.948329 }};
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};
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class Land_Mil_Barracks_EP1: Military
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{
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lootPos[] = {};
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