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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-21 19:06:29 +03:00
Add loot pos for some more sahrani and tavi building types
Vanilla commits:578e0f5c0a18d1852b56bbebc56102e70074e44f56d0ab54cbfa8c01bae4Added some new building types. No existing buildings were removed or changed, just moved around to sync order.
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@@ -45,10 +45,6 @@ class Land_Barn_W_01: Farm {
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lootPosSmall[] = {{4.09351,10.3872,-2.69559},{0.10791,3.48096,-2.64446},{-4.51636,-12.2603,-2.67148},{3.54419,-15.8311,-2.63077}};
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};
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class land_shed_m01: Farm { //DZE ADDED
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zedPos[] = {{0.218262,-1.78369,-0.347349}};
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};
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class Land_Barn_W_02: Farm {
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zedPos[] = {{3.35938,-0.151367,-2.31305},{-2.84351,0.213867,-2.31177},{-2.94604,-5.01465,-2.28998},{2.53711,-5.89258,-2.28949},{3.16479,5.56543,-2.28406},{-5.63306,4.83105,-2.26355}};
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//lootPos[] = {{3.17,5.57,-2.28},{2.54,-5.89,-2.29},{-2.84,0.21,-2.31},{-5.63,4.83,-2.26},{-0.21,3.44,-2.31},{-0.74,-5.93,-2.31}};
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@@ -78,28 +74,52 @@ class Land_Shed_W02: Farm {
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zedPos[] = {{0.688232,1.88281,-0.00292969}};
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lootPos[] = {{0.688232,1.88281,-0.00292969}};
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};
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//DZE ADDED BELOW
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// ALT-MAP Support
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class Land_sara_stodola: Farm { // brown wooden barn one story
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zedPos[] = {{-0.637695,2.9707,-2.19523},{0.459961,0.398438,-2.19523}};
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lootPos[] = {{5.01367,3.33118,-2.19523},{2.51758,1.05737,-2.19523},{-1.30957,-1.02954,-2.19523},{-4.24414,4.0238,-2.19523},{5.16211,-0.661621,-2.19523}};
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};
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//land_domek_podhradi_1 in Residential.hpp
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class land_jzd_stodola2: Farm { // one story cement, sliding wooe doors, hay bales inside
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zedPos[] = {{5.2832,-11.1592,-2.0262},{-2.20215,-0.935547,-2.0262}};
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lootPos[] = {{8.15527,11.8477,-2.0262},{5.5127,5.6377,-2.0262},{-4.16113,3.67383,-2.0262},{7.53223,-14.4741,-2.0262},{1.16992,0.390625,1.31123}};
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};
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class land_jzd_kr2: Farm { // one story cement barn
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zedPos[] = {{2.12061,-22.3691,-6.30976},{2.86523,-3.03125,-6.17321},{0.813965,4.67188,-6.17321}};
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//lootPos[] = {{3.86279,9.33008,-2.05339},{-2.43359,-9.56152,-2.0534},{2.12061,-22.3691,-6.30976},{2.13379,17.9229,-6.30976},{2.86523,-3.03125,-6.17321},{0.813965,4.67188,-6.17321}};
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lootPos[] = {{1.92139,-4.90527,-6.17321},{0.709961,5.00488,-6.17321},{1.8623,7.37109,1.40623},{3.00684,-3.30566,1.41873},{-3.0625,-3.38477,-2.05339},{-2.62646,10.8418,-2.05339}};
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};
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class land_jzd_kr1: Farm { // one story cement barn
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zedPos[] = {{0.0078125,-1.14941,-2.14676},{-4.2085,-12.3887,-2.14676},{0.878906,-9.51953,-6.26657}};
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//lootPos[] = {{-2.42578,6.77832,-2.14676},{0.0078125,-1.14941,-2.14676},{-4.2085,-12.3887,-2.14676},{0.878906,-9.51953,-6.26657},{-0.756348,0.71875,-6.26657}};
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lootPos[] = {{-1.04834,-3.67578,-6.27279},{1.63818,0.775391,-6.27279},{-1.41992,5.10449,-6.27279},{-0.993164,2.94629,-2.15298},{0.717285,-3.79688,-2.15298}};
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};
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class land_jzd_stodola2: Farm { // one story cement, sliding wooe doors, hay bales inside
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zedPos[] = {{5.2832,-11.1592,-2.0262},{-2.20215,-0.935547,-2.0262}};
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//lootPos[] = {{5.2832,-11.1592,-2.0262},{4.56445,10.0796,-2.0262},{-2.20215,-0.935547,-2.0262},{4.02734,4.24463,-2.0262}};
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lootPos[] = {{8.15527,11.8477,-2.0262},{5.5127,5.6377,-2.0262},{-4.16113,3.67383,-2.0262},{7.53223,-14.4741,-2.0262},{1.16992,0.390625,1.31123}};
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//land_hut02 in Residential.hpp
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//land_hut01 in Residential.hpp
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//land_hut04 in Residential.hpp
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//Land_House_L_8_EP1 in Residential.hpp
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//Land_House_L_3_EP1 in Residential.hpp
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//Land_House_L_4_EP1 in Residential.hpp
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//Land_House_L_6_EP1 in Residential.hpp
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class land_smd_hut02: Farm { // grass hut
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lootPos[] = {{0.338867,0.525391,-0.445763}};
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};
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class land_smd_hut01: Farm { // grass hut
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zedPos[] = {{1.9834,-3.39844,-0.44834}};
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lootPos[] = {{0.223633,-0.512695,-0.44834},{3.22607,1.40723,-0.44834}};
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};
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class land_smd_hut04: Farm { // grass hut
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lootPos[] = {{0.250977,1.02734,-0.437198}};
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};
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//Land_bouda2_vnitrek in Residential.hpp
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class Land_smd_sara_stodola2: Farm { // brown open barn
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zedPos[] = {{1.01563,-0.325195,-2.16877}};
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lootPos[] = {{4.57617,0.255859,-2.16877},{-4.61133,-1.60156,-2.16877},{-5.38281,2.94336,-2.16877}};
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};
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// ALT-MAP Support
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//DZE ADDED BELOW
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class land_jzd_stodola1: Farm {
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lootPos[] = {{-3.81592,-11.418,-2.0262},{1.73877,-6.20605,-2.0262},{-4.13477,-0.265625,-2.0262},{-1.04883,0.180664,-2.0262}};
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};
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class Land_sara_stodola: Farm { // brown wooden barn one story
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zedPos[] = {{-0.637695,2.9707,-2.19523},{0.459961,0.398438,-2.19523}};
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//lootPos[] = {{2.72266,-1.14648,-2.19523},{4.06152,3.59375,-2.19523},{-3.32324,3.92969,-2.19523},{-3.99219,-0.698242,-2.19523}};
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lootPos[] = {{5.01367,3.33118,-2.19523},{2.51758,1.05737,-2.19523},{-1.30957,-1.02954,-2.19523},{-4.24414,4.0238,-2.19523},{5.16211,-0.661621,-2.19523}};
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};
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class land_shed_m01: Farm {
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zedPos[] = {{0.218262,-1.78369,-0.347349}};
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};
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