Update private tags

From
https://github.com/DayZMod/DayZ/commit/e69f8d530620e76f0ba7a4c7f3fcb1fa914c8e07

Moved dog files to the \dog\ folder and pzombie files to the \pzombie\
folder. Also removed some legacy files that are no longer used.

The actions\ and compile\ folders are fully up to date now
This commit is contained in:
ebaydayz
2016-03-30 14:55:45 -04:00
parent 30b29c541e
commit 77e760fe73
91 changed files with 543 additions and 690 deletions
-1
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@@ -176,7 +176,6 @@ if (!isDedicated) then {
player_unlockVault = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_unlockVault.sqf";
player_upgradeVehicle = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_upgradeVehicle.sqf";
player_vaultPitch = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\vault_pitch.sqf";
player_checkAndRemoveItems = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_checkAndRemoveItems.sqf";
pz_attack = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\pzombie\pz_attack.sqf";
dayz_losChance = {
-1
View File
@@ -519,7 +519,6 @@ s_player_parts = [];
if(isNil "DayZ_UseSteamID") then {DayZ_UseSteamID = true;};
if(isNil "DZE_SelfTransfuse") then {DZE_SelfTransfuse = false;};
if(isNil "DZE_GodModeBase") then {DZE_GodModeBase = false;};
if(isNil "DZE_Debug_Damage") then {DZE_Debug_Damage = true;};
if(isNil "DZE_TRADER_SPAWNMODE") then {DZE_TRADER_SPAWNMODE = false;};
if(isNil "dayz_paraSpawn") then {dayz_paraSpawn = false;};
if(isNil "DZE_BuildingLimit") then {DZE_BuildingLimit = 150;};