Update private tags

From
e69f8d5306

Moved dog files to the \dog\ folder and pzombie files to the \pzombie\
folder. Also removed some legacy files that are no longer used.

The actions\ and compile\ folders are fully up to date now
This commit is contained in:
ebaydayz
2016-03-30 14:55:45 -04:00
parent 30b29c541e
commit 77e760fe73
91 changed files with 543 additions and 690 deletions

View File

@@ -1,49 +1,49 @@
private ["_unit","_projectile","_isInCombat","_currentNear","_projectilespeed","_projectflight","_listNear","_callCount","_nearVehicle"];
_unit = _this select 0;
_projectile = _this select 6;
private ["_currentNear","_listNear","_callCount"];
_unit = _this select 0;
_projectile = _this select 6;
//diag_log ("0");
diag_log ("0");
//_isInComat = _unit getVariable["startcombattimer",0];
//diag_log ("Bullit Speed: " +str(Speed _projectile));
//diag_log ("Bullit Velocity: " +str(velocity _projectile));
diag_log ("Bullit Speed: " +str(Speed _projectile));
diag_log ("Bullit Velocity: " +str(velocity _projectile));
_listNear = [];
_callCount = 0;
//approx 1020 meters
while {(alive _projectile) && !(isNull _projectile) && _callCount < 85;} do {
while {(alive _projectile) && !(isNull _projectile) && (_callCount < 85)} do {
_projectilespeed = Speed _projectile;
_projectflight = (((_projectilespeed / 60) * 1000));
if (_projectflight > 0) then {
uiSleep (12 / (_projectflight));
};
if (alive _projectile && !(isNull _projectile)) then {_currentNear = ([_projectile] call FNC_GetPos) nearEntities [["CAManBase","AllVehicles"],15];};
if (alive _projectile && !(isNull _projectile)) then {_currentNear = (getPosATL _projectile) nearEntities [["CAManBase","AllVehicles"],15];};
_listNear = _listNear + _currentNear;
_callCount = _callCount + 1;
};
//diag_log ("2");
diag_log ("2");
{
_nearVehicle = _x;
_listNear = _listNear - [_x];
//diag_log ("3");
diag_log ("3");
if (isPlayer _nearVehicle) then {
_isInCombat = _nearVehicle getVariable["startcombattimer",0];
if ((alive _nearVehicle) && _isInCombat == 0) then {
if ((alive _nearVehicle) and _isInCombat == 0) then {
_nearVehicle setVariable["startcombattimer", 1];
//diag_log("Now in Combat (Player): " + name _unit);
diag_log("Now in Combat (Player): " + name _unit);
};
};
if (_nearVehicle isKindOf "AllVehicles") then {
{
_isInCombat = _x getVariable["startcombattimer",0];
if (isPlayer _x && _isInCombat == 0 && alive _x) then {
if (isPlayer _x and _isInCombat == 0 and alive _x) then {
_x setVariable["startcombattimer", 1];
//diag_log("Now in Combat (Crew): " + name _x);
diag_log("Now in Combat (Crew): " + name _x);
};
} forEach (crew _nearVehicle);
};