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https://github.com/EpochModTeam/DayZ-Epoch.git
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Update private tags
From
e69f8d5306
Moved dog files to the \dog\ folder and pzombie files to the \pzombie\
folder. Also removed some legacy files that are no longer used.
The actions\ and compile\ folders are fully up to date now
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@@ -1,4 +1,3 @@
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private ["_flare","_lightArea","_lightSpark","_type","_color"];
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_flare = _this select 0;
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_type = _this select 1;
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//_sfx = objNull;
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@@ -12,14 +11,14 @@ if (!isNull _flare) then {
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_lightArea setLightAmbient [0.2,0.01,0.01];
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_lightArea setLightBrightness 0.2;
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_lightArea lightAttachObject [_flare, [0,0,0]];
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//Spark Light
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_lightSpark = "#lightpoint" createVehicleLocal (getPosATL _flare);
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_lightSpark setLightColor [0.1,0.1,0.1];
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_lightSpark setLightAmbient [0.05,0.05,0.05];
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_lightSpark setLightBrightness 0.05;
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_lightSpark lightAttachObject [_flare, [0,0,0]];
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while {alive _flare} do {
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_lightArea setLightAmbient [((random 0.2) + 0.2),0.01,0.01];
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//_lightArea setLightColor [((random 0.1) + 0.1),0.005,0.005];
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@@ -30,7 +29,7 @@ if (!isNull _flare) then {
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};
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case 1: {
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//Spark Light
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_color = getArray(configFile >> "cfgAmmo" >> (typeOf _flare) >> "lightColor");
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_color = getArray(configFile >> "cfgAmmo" >> (typeOf _flare) >> "lightColor");
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_lightSpark = "#lightpoint" createVehicleLocal (getPosATL _flare);
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_lightSpark setLightColor _color;
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_lightSpark setLightAmbient _color;
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