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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-12 03:02:56 +03:00
Update private tags
From
e69f8d5306
Moved dog files to the \dog\ folder and pzombie files to the \pzombie\
folder. Also removed some legacy files that are no longer used.
The actions\ and compile\ folders are fully up to date now
This commit is contained in:
@@ -1,21 +1,22 @@
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private ["_currentObjects","_currentTypes","_currentQty","_previousTypes","_previousQty","_serial","_itemVal","_itemQty","_oldSerial","_oldQty","_change","_checkObjects"];
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//_newObjects = [_previous,weapons player] call player_weaponCheck;
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_currentObjects = _this select 0;
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_checkObjects = _this select 1;
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private["_change","_currentTypes","_currentQty","_previousTypes","_previousQty","_serial"];
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_currentObjects = _this select 0;
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_checkObjects = _this select 1;
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_change = false;
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if (count _currentObjects > 1) then {
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_currentTypes = _currentObjects select 0;
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_currentQty = _currentObjects select 1;
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_currentTypes = _currentObjects select 0;
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_currentQty = _currentObjects select 1;
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} else {
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_currentTypes = [];
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_currentQty = [];
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};
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if (count _checkObjects > 1) then {
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_previousTypes = _checkObjects select 0;
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_previousQty = _checkObjects select 1;
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_previousTypes = _checkObjects select 0;
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_previousQty = _checkObjects select 1;
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} else {
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_previousTypes = [];
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_previousQty = [];
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@@ -27,31 +28,31 @@ _serial = 0;
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{
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_itemVal = _x;
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_itemQty = _currentQty select _serial;
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_oldSerial = _previousTypes find _itemVal;
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_oldSerial = _previousTypes find _itemVal;
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_oldQty = 0;
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if (_oldSerial >= 0) then {
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_oldQty = _previousQty select _oldSerial;
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_oldQty = _previousQty select _oldSerial;
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};
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if (_itemQty != _oldQty) then {_change = true};
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_serial = _serial + 1;
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} count _currentTypes;
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} forEach _currentTypes;
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//Review old loadout
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_serial = 0;
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{
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_itemVal = _x;
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_itemQty = _previousQty select _serial;
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_oldSerial = _currentTypes find _itemVal;
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_oldSerial = _currentTypes find _itemVal;
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_oldQty = 0;
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if (_oldSerial >= 0) then {
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_oldQty = _currentQty select _oldSerial;
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_oldQty = _currentQty select _oldSerial;
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};
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if (_itemQty != _oldQty) then {_change = true};
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_serial = _serial + 1;
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} count _previousTypes;
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_change
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_serial = _serial + 1;
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} forEach _previousTypes;
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_change;
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