Update private tags

From
e69f8d5306

Moved dog files to the \dog\ folder and pzombie files to the \pzombie\
folder. Also removed some legacy files that are no longer used.

The actions\ and compile\ folders are fully up to date now
This commit is contained in:
ebaydayz
2016-03-30 14:55:45 -04:00
parent 30b29c541e
commit 77e760fe73
91 changed files with 543 additions and 690 deletions

View File

@@ -1,19 +1,14 @@
//[unit, selectionName, damage, source, projectile]
//will only run when local to the created object
//record any key hits to the required selection
private ["_zed","_killer","_kills","_array","_type","_humanity"];
private["_killer"];
_array = _this select 0;
_zed = _array select 0;
_killer = _array select 1;
_type = _this select 1;
_array = _this select 0;
_zed = _array select 0;
_killer = _array select 1;
_type = _this select 1;
if (local _zed) then {
_kills = _killer getVariable[_type,0];
_killer setVariable[_type,(_kills + 1),true];
//increase players humanity when zed killed
_humanity = _killer getVariable["humanity",0];
_humanity = _humanity + 5;
_killer setVariable["humanity",_humanity,true];
};