mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-16 21:22:57 +03:00
Update private tags
From
e69f8d5306
Moved dog files to the \dog\ folder and pzombie files to the \pzombie\
folder. Also removed some legacy files that are no longer used.
The actions\ and compile\ folders are fully up to date now
This commit is contained in:
@@ -4,8 +4,7 @@
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//********************************************************************************************************************/
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private ["_h_human_disp","_top_value","_bot_value","_card_details","_h","_blank","_bandit_pic","_bandit_pic","_b_human_disp","_b_spades_top_suit","_b_spades_bot_suit","_b_clubs_top_suit","_b_clubs_bot_suit","_survivor_pic","_survivor_pic","_s_human_disp","_s_top_joker_b","_s_bot_joker_b","_s_top_joker_r","_s_bot_joker_r","_hero_pic","_hero_pic","_h_hearts_top_suit","_h_hearts_bot_suit","_h_diamonds_top_suit","_h_diamonds_bot_suit"];
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_h = (_this select 0) / 37037.037037;
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private ["_h_human_disp","_top_value","_bot_value","_card_details","_h","_blank","_bandit_pic","_b_human_disp","_b_spades_top_suit","_b_spades_bot_suit","_b_clubs_top_suit","_b_clubs_bot_suit","_survivor_pic","_s_human_disp","_s_top_joker_b","_s_bot_joker_b","_s_top_joker_r","_s_bot_joker_r","_hero_pic","_h_hearts_top_suit","_h_hearts_bot_suit","_h_diamonds_top_suit","_h_diamonds_bot_suit","_pl_pic","_humanity_readout","_top_joker","_bot_joker","_top_suit","_bot_suit"];_h = (_this select 0) / 37037.037037;
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// we need to return these
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/*
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@@ -1,5 +1,4 @@
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private ["_ys","_ms","_ds","_b","_2","_6","_7","_8","_9","_10","_str_left_text","_1","_3","_4","_5","_blood_in_pack","_blood_in_inv","_mag_arr","_backpack","_11","_mags_for_weap","_mssv_cnt","_weapon","_config"];
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private ["_ys","_ms","_ds","_b","_2","_6","_7","_8","_9","_10","_str_left_text","_1","_3","_4","_5","_blood_in_pack","_blood_in_inv","_mag_arr","_backpack","_11","_mags_for_weap","_mssv_cnt","_weapon","_config","_survivors","_moon","_spawnselection","_disabledTemperature"];
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_survivors = playersNumber west;
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_str_left_text = "
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@@ -251,9 +250,9 @@ _disabledTemperature = switch (dayz_temperature_override) do {
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// left page
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((uiNamespace getVariable "horde_myDisplay") displayCtrl 1800) ctrlSetStructuredText parseText format ["
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<t size='2' font='Zeppelin33' color = '#000000' align='center'>Survival Type: %14</t><br/>
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<br/>
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<t size='2' font='Zeppelin33' color = '#000000' align='left'>Health: </t><t size='2' font='Zeppelin33' align='right' color='#FF0033'>%1</t><br/>
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<br/>
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<t size='2' font='Zeppelin33' color = '#000000' align='left'>Hunger: </t><t size='2' font='Zeppelin33' align='right' color='#FF0033'>%2%</t><br/>
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<t size='2' font='Zeppelin33' color = '#000000' align='left'>Thirst: </t><t size='2' font='Zeppelin33' align='right' color='#FF0033'>%3%</t><br/>
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<br/>
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@@ -287,7 +286,8 @@ _disabledTemperature = switch (dayz_temperature_override) do {
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(round diag_fps),
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(round diag_fpsmin),
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(_moon),
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(_disabledTemperature)
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(_disabledTemperature),
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(dayz_presets)
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];
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// right page - blank until humanity is checked
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