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Update private tags
From https://github.com/DayZMod/DayZ/commit/e69f8d530620e76f0ba7a4c7f3fcb1fa914c8e07 Moved dog files to the \dog\ folder and pzombie files to the \pzombie\ folder. Also removed some legacy files that are no longer used. The actions\ and compile\ folders are fully up to date now
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@@ -4,8 +4,7 @@
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//********************************************************************************************************************/
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private ["_h_human_disp","_top_value","_bot_value","_card_details","_h","_blank","_bandit_pic","_bandit_pic","_b_human_disp","_b_spades_top_suit","_b_spades_bot_suit","_b_clubs_top_suit","_b_clubs_bot_suit","_survivor_pic","_survivor_pic","_s_human_disp","_s_top_joker_b","_s_bot_joker_b","_s_top_joker_r","_s_bot_joker_r","_hero_pic","_hero_pic","_h_hearts_top_suit","_h_hearts_bot_suit","_h_diamonds_top_suit","_h_diamonds_bot_suit"];
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_h = (_this select 0) / 37037.037037;
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private ["_h_human_disp","_top_value","_bot_value","_card_details","_h","_blank","_bandit_pic","_b_human_disp","_b_spades_top_suit","_b_spades_bot_suit","_b_clubs_top_suit","_b_clubs_bot_suit","_survivor_pic","_s_human_disp","_s_top_joker_b","_s_bot_joker_b","_s_top_joker_r","_s_bot_joker_r","_hero_pic","_h_hearts_top_suit","_h_hearts_bot_suit","_h_diamonds_top_suit","_h_diamonds_bot_suit","_pl_pic","_humanity_readout","_top_joker","_bot_joker","_top_suit","_bot_suit"];_h = (_this select 0) / 37037.037037;
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// we need to return these
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/*
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@@ -1,5 +1,4 @@
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private ["_ys","_ms","_ds","_b","_2","_6","_7","_8","_9","_10","_str_left_text","_1","_3","_4","_5","_blood_in_pack","_blood_in_inv","_mag_arr","_backpack","_11","_mags_for_weap","_mssv_cnt","_weapon","_config"];
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private ["_ys","_ms","_ds","_b","_2","_6","_7","_8","_9","_10","_str_left_text","_1","_3","_4","_5","_blood_in_pack","_blood_in_inv","_mag_arr","_backpack","_11","_mags_for_weap","_mssv_cnt","_weapon","_config","_survivors","_moon","_spawnselection","_disabledTemperature"];
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_survivors = playersNumber west;
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_str_left_text = "
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@@ -251,9 +250,9 @@ _disabledTemperature = switch (dayz_temperature_override) do {
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// left page
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((uiNamespace getVariable "horde_myDisplay") displayCtrl 1800) ctrlSetStructuredText parseText format ["
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<t size='2' font='Zeppelin33' color = '#000000' align='center'>Survival Type: %14</t><br/>
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<br/>
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<t size='2' font='Zeppelin33' color = '#000000' align='left'>Health: </t><t size='2' font='Zeppelin33' align='right' color='#FF0033'>%1</t><br/>
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<br/>
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<t size='2' font='Zeppelin33' color = '#000000' align='left'>Hunger: </t><t size='2' font='Zeppelin33' align='right' color='#FF0033'>%2%</t><br/>
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<t size='2' font='Zeppelin33' color = '#000000' align='left'>Thirst: </t><t size='2' font='Zeppelin33' align='right' color='#FF0033'>%3%</t><br/>
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<br/>
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@@ -287,7 +286,8 @@ _disabledTemperature = switch (dayz_temperature_override) do {
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(round diag_fps),
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(round diag_fpsmin),
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(_moon),
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(_disabledTemperature)
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(_disabledTemperature),
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(dayz_presets)
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];
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// right page - blank until humanity is checked
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