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https://github.com/EpochModTeam/DayZ-Epoch.git
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Update private tags
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e69f8d5306
Moved dog files to the \dog\ folder and pzombie files to the \pzombie\
folder. Also removed some legacy files that are no longer used.
The actions\ and compile\ folders are fully up to date now
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@@ -1,5 +1,5 @@
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private ["_item","_result","_dis","_sfx","_num","_breaking","_counter","_rocks","_findNearestRock","_objInfo","_lenInfo","_objName","_i","_k","_countOut","_isOk","_proceed","_animState","_started","_finished","_isMedic","_itemOut","_wpPos","_nearByPile"];
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private ["_item","_result","_dis","_sfx","_num","_breaking","_counter","_rocks","_findNearestRock","_objInfo","_lenInfo",
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"_objName","_i","_k","_countOut","_isOk","_proceed","_animState","_started","_finished","_isMedic","_itemOut","_wpPos","_nearByPile"];
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_item = _this;
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call gear_ui_init;
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@@ -38,7 +38,7 @@ if (!isNull _findNearestRock) then {
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_countOut = 2 + floor(random 3);
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//Remove melee magazines (BIS_fnc_invAdd fix) (add new melee ammo to array if needed)
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{player removeMagazines _x} forEach ["Hatchet_Swing","Crowbar_Swing","Machete_Swing","Fishing_Swing"];
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{player removeMagazines _x} forEach ["Hatchet_Swing","Crowbar_Swing","Machete_Swing","Fishing_Swing","Sledge_Swing"];
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// Start stone mining loop
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_counter = 0;
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@@ -121,7 +121,7 @@ if (!isNull _findNearestRock) then {
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};
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_isOk = false;
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_proceed = true;
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uisleep 1;
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uiSleep 1;
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};
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cutText [format[localize "str_mining_progress", _counter,(_countOut - _counter)], "PLAIN DOWN"];
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};
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@@ -143,6 +143,8 @@ if (!isNull _findNearestRock) then {
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case "MeleeCrowbar": {player addMagazine 'Crowbar_Swing';};
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case "MeleeMachete": {player addMagazine 'Machete_Swing';};
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case "MeleeFishingPole": {player addMagazine 'Fishing_Swing';};
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case "MeleeHatchet_DZE": {player addMagazine 'Hatchet_Swing';};
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case "MeleeSledge": {player addMagazine 'Sledge_Swing';};
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};
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} else {
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cutText [localize "str_mining_no_rocks", "PLAIN DOWN"];
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