Deprecated/Slow Commands

Stop using them!
This commit is contained in:
icomrade
2014-05-27 15:03:53 -04:00
parent 88ded0f3c0
commit 774441ef45
39 changed files with 94 additions and 77 deletions

View File

@@ -27,7 +27,7 @@ if (typename _this == typename objnull) then {
//--- PLAYER ------------------------------------------------
_brightness = 0.99;
_pos = position player;
_pos = [player] call FNC_GetPos;
_parray = [
/* 00 */ ["\Ca\Data\ParticleEffects\Universal\Universal", 16, 12, 13, 0],
/* 01 */ "",
@@ -192,9 +192,10 @@ if (typename _this == typename objnull) then {
};
} else {
//--- AI ------------------------------------------------
while {(position _unit select 2) > 100} do {
while {(([_unit] call FNC_GetPos) select 2) > 100} do {
_destination = expecteddestination _unit select 0;
if (_destination distance [position _unit select 0,position _unit select 1,0] > 10) then {
_unitPosition = [_unit] call FNC_GetPos;
if ((_destination distance [(_unitPosition select 0),(_unitPosition select 1),0]) > 10) then {
_vel = velocity _unit;
_dirTo = [_unit,_destination] call bis_fnc_dirto;
if (player distance _unit > 500) then {
@@ -223,7 +224,8 @@ if (typename _this == typename []) then {
//--- Free fall
if (count _this == 2) exitwith {
_alt = _this select 1;
_unit setpos [position _unit select 0,position _unit select 1,_alt];
_paraPosition = [_unit] call FNC_GetPos;
_unit setpos [(_paraPosition select 0),(_paraPosition select 1),_alt];
_unit setvariable ["bis_fnc_halo_now",true];
_unit spawn bis_fnc_halo;
};
@@ -231,9 +233,10 @@ if (typename _this == typename []) then {
_para = objnull;
_vel = [];
_para = "ParachuteWest" createVehicle position _unit;
_paraPosition1 = [_unit] call FNC_GetPos;
_para = createVehicle ["ParachuteWest", _paraPosition1, [], 0, "CAN_COLLIDE"];
//_para = "BIS_Steerable_Parachute" createVehicle position _unit;
_para setpos position _unit;
_para setpos _paraPosition1;
_para setdir direction _unit;
_vel = velocity _unit;
_unit moveindriver _para;
@@ -339,7 +342,7 @@ if (typename _this == typename []) then {
//--- End
//waituntil {vehicle player == player};
player setvariable ["bis_fnc_halo_terminate",nil];
waituntil {(position vehicle player select 2) < 2 || !isnil {player getvariable "bis_fnc_halo_terminate"}};
waituntil {(([(vehicle player)] call FNC_GetPos) select 2) < 2 || !isnil {player getvariable "bis_fnc_halo_terminate"}};
(finddisplay 46) displayremoveeventhandler ["keydown",bis_fnc_halo_para_keydown_eh];
(finddisplay 46) displayremoveeventhandler ["mousemoving",bis_fnc_halo_para_mousemoving_eh];
(finddisplay 46) displayremoveeventhandler ["mouseholding",bis_fnc_halo_para_mouseholding_eh];