mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
Auto select main weapon after throwing
Also added to gear unload so player will auto select pistol if picking
one up with flares in their hands.
Vanilla commit:
08449fdfda
This commit is contained in:
@@ -7,7 +7,7 @@ class RscDisplayGear
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//onLoad = "[] spawn object_monitorGear; {player removeMagazines _x} count MeleeMagazines; call gear_ui_init; call ui_gear_sound; if (isNil('IGUI_GEAR_activeFilter')) then { IGUI_GEAR_activeFilter = 0;}; [_this,'onLoad'] execVM '\z\addons\dayz_code\system\handleGear.sqf'";/* diag_log 'RscDisplayGear : : onLoad'; */
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//onUnload = "{player removeMagazines _x} count MeleeMagazines; call player_forceSave; call dayz_meleeMagazineCheck;"; /* diag_log 'RscDisplayGear : : onunLoad'; */
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onLoad = "setMousePosition [0.5, 0.5];_this call fn_gearMenuChecks; false call dz_fn_meleeMagazines; [] spawn object_monitorGear; call gear_ui_init; call ui_gear_sound; if (isNil 'IGUI_GEAR_activeFilter') then {IGUI_GEAR_activeFilter = 0}; [_this, 'onLoad'] execVM '\z\addons\dayz_code\system\handleGear.sqf'";
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onUnload = "true call dz_fn_meleeMagazines; call player_forceSave;";
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onUnload = "true call dz_fn_meleeMagazines; call player_selectWeapon; call player_forceSave;";
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onMouseMoving = "[] call gear_ui_hide;";
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onMouseHolding = "[] call gear_ui_hide;";
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@@ -98,5 +98,8 @@ if ((_ammo isKindOf "SmokeShell") or (_ammo isKindOf "GrenadeHandTimedWest") or
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publicVariable "PVDZ_obj_RoadFlare";
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[_this] spawn player_throwObject;
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};
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//Auto select main weapon after throwing
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call player_selectWeapon;
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};
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};
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22
SQF/dayz_code/compile/player_selectWeapon.sqf
Normal file
22
SQF/dayz_code/compile/player_selectWeapon.sqf
Normal file
@@ -0,0 +1,22 @@
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/*
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Call this function to select primary or pistol (if no primary)
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when the player's currently selected weapon is a throwable.
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*/
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private ["_main","_muzzle"];
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if (currentWeapon player == "Throw") then {
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_main = primaryWeapon player;
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if (_main == "") then {
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{
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if (getNumber (configFile >> "CfgWeapons" >> _x >> "type") == 2) then {_main = _x;};
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} count (weapons player);
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};
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_muzzle = getArray (configFile >> "CfgWeapons" >> _main >> "muzzles");
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if (count _muzzle > 1) then {
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player selectWeapon (_muzzle select 0);
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} else {
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player selectWeapon _main;
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};
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};
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@@ -126,6 +126,7 @@ if (!isDedicated) then {
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//ui
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player_toggleSoundMute = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_toggleSoundMute.sqf";
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player_selectSlot = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\ui_selectSlot.sqf";
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player_selectWeapon = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_selectWeapon.sqf";
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player_gearSet = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_gearSet.sqf";
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ui_changeDisplay = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\ui_changeDisplay.sqf";
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ui_gear_sound = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\ui_gear_sound.sqf";
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