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0.1
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27
dayz_equip/textures/glass.rvmat
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27
dayz_equip/textures/glass.rvmat
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////////////////////////////////////////////////////////////////////
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//DeRap: Produced from mikero's Dos Tools Dll version 3.97
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//http://dev-heaven.net/projects/list_files/mikero-pbodll
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////////////////////////////////////////////////////////////////////
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#define _ARMA_
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//Class dayz_equip : textures\glass.rvmat{
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ambient[] = {1.0,1.0,1.0,1.0};
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diffuse[] = {1.0,1.0,1.0,1.0};
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forcedDiffuse[] = {0.0,0.0,0.0,0.0};
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emmisive[] = {0.0,0.0,0.0,1.0};
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specular[] = {1.0,1.0,1.0,0.0};
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specularPower = 1000.0;
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PixelShaderID = "Glass";
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VertexShaderID = "Glass";
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class Stage1
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{
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texture = "#(ai,32,128,1)fresnel(0.8,0.56)";
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uvSource = "none";
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};
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class Stage2
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{
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texture = "dayz_equip\textures\env_land_co.paa";
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uvSource = "none";
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};
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//};
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