mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-24 09:29:21 +03:00
0.1
This commit is contained in:
78
dayz_equip/textures/armourpottedmeat.rvmat
Normal file
78
dayz_equip/textures/armourpottedmeat.rvmat
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@@ -0,0 +1,78 @@
|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={0.50196099,0.50196099,0.50196099,1};
|
||||
forcedDiffuse[]={0,0,0,0};
|
||||
emmisive[]={0,0,0,1};
|
||||
specular[]={0.101961,0.101961,0.101961,0.88};
|
||||
specularPower=450;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="dayz_equip\textures\armourpottedmeat_CAN_test1_NOHQ.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={10,0,0};
|
||||
up[]={0,10,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="dayz_equip\textures\armourpottedmeat_CAN_test1_AS.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="dayz_equip\textures\armourpottedmeat_CAN_test1_SMDI.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,128,1)fresnel(4.01,2.86)";
|
||||
uvSource="none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="ca\data\env_land_co.paa";
|
||||
uvSource="none";
|
||||
};
|
||||
BIN
dayz_equip/textures/armourpottedmeat_CAN_test1.paa
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BIN
dayz_equip/textures/armourpottedmeat_CAN_test1.paa
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Binary file not shown.
BIN
dayz_equip/textures/armourpottedmeat_CAN_test1_AS.paa
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BIN
dayz_equip/textures/armourpottedmeat_CAN_test1_AS.paa
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Binary file not shown.
BIN
dayz_equip/textures/armourpottedmeat_CAN_test1_CA.paa
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BIN
dayz_equip/textures/armourpottedmeat_CAN_test1_CA.paa
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Binary file not shown.
BIN
dayz_equip/textures/armourpottedmeat_CAN_test1_NOHQ.paa
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BIN
dayz_equip/textures/armourpottedmeat_CAN_test1_NOHQ.paa
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Binary file not shown.
BIN
dayz_equip/textures/armourpottedmeat_CAN_test1_SMDI.paa
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BIN
dayz_equip/textures/armourpottedmeat_CAN_test1_SMDI.paa
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Binary file not shown.
BIN
dayz_equip/textures/barbwire_a_ca.paa
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BIN
dayz_equip/textures/barbwire_a_ca.paa
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Binary file not shown.
87
dayz_equip/textures/bear_trap.rvmat
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87
dayz_equip/textures/bear_trap.rvmat
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@@ -0,0 +1,87 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 3.97
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
//Class dayz_equip : textures\bear_trap.rvmat{
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0,0,0,1};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Normal";
|
||||
VertexShaderID = "Basic";
|
||||
class Stage1
|
||||
{
|
||||
texture = "dayz_equip\textures\Bear_trap_NOHQ.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {20,0,0};
|
||||
up[] = {0,20,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "dayz_equip\textures\Bear_trap_SMDI.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(4.01,2.86)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "CA\data\env_land_co.paa";
|
||||
uvSource = "none";
|
||||
};
|
||||
//};
|
||||
BIN
dayz_equip/textures/bear_trap_ca.paa
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BIN
dayz_equip/textures/bear_trap_ca.paa
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Binary file not shown.
BIN
dayz_equip/textures/bear_trap_nohq.paa
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BIN
dayz_equip/textures/bear_trap_nohq.paa
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Binary file not shown.
BIN
dayz_equip/textures/bear_trap_smdi.paa
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BIN
dayz_equip/textures/bear_trap_smdi.paa
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Binary file not shown.
96
dayz_equip/textures/bloodbag.rvmat
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96
dayz_equip/textures/bloodbag.rvmat
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@@ -0,0 +1,96 @@
|
||||
// beret.rvmat - 11:47:11 06/07/11, generated in 0.01 seconds
|
||||
// Generated by unRap v1.06 by Kegetys
|
||||
// Separate rootclasses: Disabled, Automatic comments: Enabled
|
||||
|
||||
ambient[] = {1.0, 1.0, 1.0, 1.0};
|
||||
diffuse[] = {1.0, 1.0, 1.0, 1.0};
|
||||
forcedDiffuse[] = {0.0, 0.0, 0.0, 0.0};
|
||||
emmisive[] = {0.0, 0.0, 0.0, 1.0};
|
||||
specular[] = {1.0, 1.0, 1.0, 1.0};
|
||||
specularPower = 20.0;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
|
||||
class Stage1 {
|
||||
texture = "dayz_equip\textures\bloodbag_no.paa";
|
||||
uvSource = "tex";
|
||||
|
||||
class uvTransform {
|
||||
aside[] = {1.0, 0.0, 0.0};
|
||||
up[] = {0.0, 1.0, 0.0};
|
||||
dir[] = {0.0, 0.0, 0.0};
|
||||
pos[] = {0.0, 0.0, 0.0};
|
||||
};
|
||||
};
|
||||
|
||||
class Stage2 {
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
|
||||
class uvTransform {
|
||||
aside[] = {1.0, 0.0, 0.0};
|
||||
up[] = {0.0, 1.0, 0.0};
|
||||
dir[] = {0.0, 0.0, 0.0};
|
||||
pos[] = {0.0, 0.0, 0.0};
|
||||
};
|
||||
};
|
||||
|
||||
class Stage3 {
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
|
||||
class uvTransform {
|
||||
aside[] = {1.0, 0.0, 0.0};
|
||||
up[] = {0.0, 1.0, 0.0};
|
||||
dir[] = {0.0, 0.0, 0.0};
|
||||
pos[] = {0.0, 0.0, 0.0};
|
||||
};
|
||||
};
|
||||
|
||||
class Stage4 {
|
||||
texture = "dayz_equip\textures\bloodbag_as.paa";
|
||||
uvSource = "tex";
|
||||
|
||||
class uvTransform {
|
||||
aside[] = {1.0, 0.0, 0.0};
|
||||
up[] = {0.0, 1.0, 0.0};
|
||||
dir[] = {0.0, 0.0, 0.0};
|
||||
pos[] = {0.0, 0.0, 0.0};
|
||||
};
|
||||
};
|
||||
|
||||
class Stage5 {
|
||||
texture = "dayz_equip\textures\bloodbag_smdi.paa";
|
||||
uvSource = "tex";
|
||||
|
||||
class uvTransform {
|
||||
aside[] = {1.0, 0.0, 0.0};
|
||||
up[] = {0.0, 1.0, 0.0};
|
||||
dir[] = {0.0, 0.0, 0.0};
|
||||
pos[] = {0.0, 0.0, 0.0};
|
||||
};
|
||||
};
|
||||
|
||||
class Stage6 {
|
||||
texture = "#(ai,64,64,1)fresnel(1,0.7)";
|
||||
uvSource = "tex";
|
||||
|
||||
class uvTransform {
|
||||
aside[] = {1.0, 0.0, 0.0};
|
||||
up[] = {0.0, 1.0, 0.0};
|
||||
dir[] = {0.0, 0.0, 0.0};
|
||||
pos[] = {0.0, 0.0, 0.0};
|
||||
};
|
||||
};
|
||||
|
||||
class Stage7 {
|
||||
texture = "ca\data\env_land_co.paa";
|
||||
uvSource = "tex";
|
||||
|
||||
class uvTransform {
|
||||
aside[] = {1.0, 0.0, 0.0};
|
||||
up[] = {0.0, 1.0, 0.0};
|
||||
dir[] = {0.0, 0.0, 0.0};
|
||||
pos[] = {0.0, 0.0, 0.0};
|
||||
};
|
||||
};
|
||||
BIN
dayz_equip/textures/bloodbag_as.paa
Normal file
BIN
dayz_equip/textures/bloodbag_as.paa
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Binary file not shown.
BIN
dayz_equip/textures/bloodbag_ca.paa
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BIN
dayz_equip/textures/bloodbag_ca.paa
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Binary file not shown.
BIN
dayz_equip/textures/bloodbag_no.paa
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BIN
dayz_equip/textures/bloodbag_no.paa
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Binary file not shown.
BIN
dayz_equip/textures/bloodbag_smdi.paa
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BIN
dayz_equip/textures/bloodbag_smdi.paa
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41
dayz_equip/textures/bottle_jd.rvmat
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41
dayz_equip/textures/bottle_jd.rvmat
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@@ -0,0 +1,41 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 3.97
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
//Class dayz_equip : textures\bottle_jd.rvmat{
|
||||
ambient[] = {1.0,1.0,1.0,1.0};
|
||||
diffuse[] = {1.0,1.0,1.0,1.0};
|
||||
forcedDiffuse[] = {0.0,0.0,0.0,1.0};
|
||||
emmisive[] = {0.0,0.0,0.0,1.0};
|
||||
specular[] = {0.99498,0.99498,0.99498,1.0};
|
||||
specularPower = 100.799995;
|
||||
PixelShaderID = "NormalMapSpecularMap";
|
||||
VertexShaderID = "NormalMap";
|
||||
class Stage1
|
||||
{
|
||||
texture = "dayz_equip\textures\bottle_jd_NOHQ.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "dayz_equip\textures\bottle_jd_SMDI.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
//};
|
||||
BIN
dayz_equip/textures/bottle_jd_ca.paa
Normal file
BIN
dayz_equip/textures/bottle_jd_ca.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/bottle_jd_nohq.paa
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BIN
dayz_equip/textures/bottle_jd_nohq.paa
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Binary file not shown.
BIN
dayz_equip/textures/bottle_jd_smdi.paa
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BIN
dayz_equip/textures/bottle_jd_smdi.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/box1911_co.paa
Normal file
BIN
dayz_equip/textures/box1911_co.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/box45acp_co.paa
Normal file
BIN
dayz_equip/textures/box45acp_co.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/box_food_co.paa
Normal file
BIN
dayz_equip/textures/box_food_co.paa
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Binary file not shown.
BIN
dayz_equip/textures/box_medical1_co.paa
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BIN
dayz_equip/textures/box_medical1_co.paa
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Binary file not shown.
BIN
dayz_equip/textures/carglass_co.paa
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BIN
dayz_equip/textures/carglass_co.paa
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87
dayz_equip/textures/cloth_parcel.rvmat
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87
dayz_equip/textures/cloth_parcel.rvmat
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@@ -0,0 +1,87 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 3.97
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
//Class dayz_equip : textures\cloth_parcel.rvmat{
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0,0,0,1};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Normal";
|
||||
VertexShaderID = "Basic";
|
||||
class Stage1
|
||||
{
|
||||
texture = "dayz_equip\textures\cloth_parcel_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {20,0,0};
|
||||
up[] = {0,20,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "dayz_equip\textures\cloth_parcel_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(4.01,2.86)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "ca\data\env_land_co.paa";
|
||||
uvSource = "none";
|
||||
};
|
||||
//};
|
||||
BIN
dayz_equip/textures/cloth_parcel_co.paa
Normal file
BIN
dayz_equip/textures/cloth_parcel_co.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/cloth_parcel_nohq.paa
Normal file
BIN
dayz_equip/textures/cloth_parcel_nohq.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/cloth_parcel_smdi.paa
Normal file
BIN
dayz_equip/textures/cloth_parcel_smdi.paa
Normal file
Binary file not shown.
101
dayz_equip/textures/engine.rvmat
Normal file
101
dayz_equip/textures/engine.rvmat
Normal file
@@ -0,0 +1,101 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 3.97
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
//Class dayz_equip : textures\engine.rvmat{
|
||||
ambient[] = {1.0,1.0,1.0,1.0};
|
||||
diffuse[] = {1.0,1.0,1.0,1.0};
|
||||
forcedDiffuse[] = {0.0,0.0,0.0,0.0};
|
||||
emmisive[] = {0.0,0.0,0.0,1.0};
|
||||
specular[] = {1.0,1.0,1.0,1.0};
|
||||
specularPower = 20.0;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "dayz_equip\textures\engine_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "dayz_equip\textures\engine_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "dayz_equip\textures\engine_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,0.7)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "ca\data\env_land_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
//};
|
||||
BIN
dayz_equip/textures/engine_as.paa
Normal file
BIN
dayz_equip/textures/engine_as.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/engine_co.paa
Normal file
BIN
dayz_equip/textures/engine_co.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/engine_nohq.paa
Normal file
BIN
dayz_equip/textures/engine_nohq.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/engine_smdi.paa
Normal file
BIN
dayz_equip/textures/engine_smdi.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/env_land_co.paa
Normal file
BIN
dayz_equip/textures/env_land_co.paa
Normal file
Binary file not shown.
101
dayz_equip/textures/epi.rvmat
Normal file
101
dayz_equip/textures/epi.rvmat
Normal file
@@ -0,0 +1,101 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 3.97
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
//Class dayz_equip : textures\epi.rvmat{
|
||||
ambient[] = {1.0,1.0,1.0,1.0};
|
||||
diffuse[] = {1.0,1.0,1.0,1.0};
|
||||
forcedDiffuse[] = {0.0,0.0,0.0,0.0};
|
||||
emmisive[] = {0.0,0.0,0.0,1.0};
|
||||
specular[] = {1.0,1.0,1.0,1.0};
|
||||
specularPower = 20.0;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "dayz_equip\textures\epi_no.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "dayz_equip\textures\epi_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "dayz_equip\textures\epi_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,0.7)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "ca\data\env_land_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
//};
|
||||
BIN
dayz_equip/textures/epi_as.paa
Normal file
BIN
dayz_equip/textures/epi_as.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/epi_co.paa
Normal file
BIN
dayz_equip/textures/epi_co.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/epi_no.paa
Normal file
BIN
dayz_equip/textures/epi_no.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/epi_smdi.paa
Normal file
BIN
dayz_equip/textures/epi_smdi.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/equip_1911_CA.paa
Normal file
BIN
dayz_equip/textures/equip_1911_CA.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/equip_45ACP_CA.paa
Normal file
BIN
dayz_equip/textures/equip_45ACP_CA.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/equip_antibiotics_CA.paa
Normal file
BIN
dayz_equip/textures/equip_antibiotics_CA.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/equip_bbtin_ca.paa
Normal file
BIN
dayz_equip/textures/equip_bbtin_ca.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/equip_bear_trap_CA.paa
Normal file
BIN
dayz_equip/textures/equip_bear_trap_CA.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/equip_beartrap_CA.paa
Normal file
BIN
dayz_equip/textures/equip_beartrap_CA.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/equip_bloodbag_ca.paa
Normal file
BIN
dayz_equip/textures/equip_bloodbag_ca.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/equip_bottle_jd_CA.paa
Normal file
BIN
dayz_equip/textures/equip_bottle_jd_CA.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/equip_carglass_CA.paa
Normal file
BIN
dayz_equip/textures/equip_carglass_CA.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/equip_cloth_parcel_ca.paa
Normal file
BIN
dayz_equip/textures/equip_cloth_parcel_ca.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/equip_engine_ca.paa
Normal file
BIN
dayz_equip/textures/equip_engine_ca.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/equip_epi_ca.paa
Normal file
BIN
dayz_equip/textures/equip_epi_ca.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/equip_etool_CA.paa
Normal file
BIN
dayz_equip/textures/equip_etool_CA.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/equip_fad_ca.paa
Normal file
BIN
dayz_equip/textures/equip_fad_ca.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/equip_fbtin_ca.paa
Normal file
BIN
dayz_equip/textures/equip_fbtin_ca.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/equip_fencewire_kit_CA.paa
Normal file
BIN
dayz_equip/textures/equip_fencewire_kit_CA.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/equip_flashlight_ca.paa
Normal file
BIN
dayz_equip/textures/equip_flashlight_ca.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/equip_flashlight_mil_ca.paa
Normal file
BIN
dayz_equip/textures/equip_flashlight_mil_ca.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/equip_fueltank_ca.paa
Normal file
BIN
dayz_equip/textures/equip_fueltank_ca.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/equip_generator_ca.paa
Normal file
BIN
dayz_equip/textures/equip_generator_ca.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/equip_genericparts_CA.paa
Normal file
BIN
dayz_equip/textures/equip_genericparts_CA.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/equip_hatchet_CA.paa
Normal file
BIN
dayz_equip/textures/equip_hatchet_CA.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/equip_heat_pack_ca.paa
Normal file
BIN
dayz_equip/textures/equip_heat_pack_ca.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/equip_jerrycan_CA.paa
Normal file
BIN
dayz_equip/textures/equip_jerrycan_CA.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/equip_jerrycan_e_CA.paa
Normal file
BIN
dayz_equip/textures/equip_jerrycan_e_CA.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/equip_knife_CA.paa
Normal file
BIN
dayz_equip/textures/equip_knife_CA.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/equip_logs_CA.paa
Normal file
BIN
dayz_equip/textures/equip_logs_CA.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/equip_matchbox_CA.paa
Normal file
BIN
dayz_equip/textures/equip_matchbox_CA.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/equip_metal_CA.paa
Normal file
BIN
dayz_equip/textures/equip_metal_CA.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/equip_morphine_ca.paa
Normal file
BIN
dayz_equip/textures/equip_morphine_ca.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/equip_painkiller_ca.paa
Normal file
BIN
dayz_equip/textures/equip_painkiller_ca.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/equip_pastatin_ca.paa
Normal file
BIN
dayz_equip/textures/equip_pastatin_ca.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/equip_sandbag_CA.paa
Normal file
BIN
dayz_equip/textures/equip_sandbag_CA.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/equip_sardinestin_ca.paa
Normal file
BIN
dayz_equip/textures/equip_sardinestin_ca.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/equip_soda_coke_CA.paa
Normal file
BIN
dayz_equip/textures/equip_soda_coke_CA.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/equip_soda_empty_CA.paa
Normal file
BIN
dayz_equip/textures/equip_soda_empty_CA.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/equip_soda_mdew_CA.paa
Normal file
BIN
dayz_equip/textures/equip_soda_mdew_CA.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/equip_soda_pepsi_CA.paa
Normal file
BIN
dayz_equip/textures/equip_soda_pepsi_CA.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/equip_steak_ca.paa
Normal file
BIN
dayz_equip/textures/equip_steak_ca.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/equip_steak_cooked_ca.paa
Normal file
BIN
dayz_equip/textures/equip_steak_cooked_ca.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/equip_tanktrap_kit_CA.paa
Normal file
BIN
dayz_equip/textures/equip_tanktrap_kit_CA.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/equip_tentbag_CA.paa
Normal file
BIN
dayz_equip/textures/equip_tentbag_CA.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/equip_tincan_ca.paa
Normal file
BIN
dayz_equip/textures/equip_tincan_ca.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/equip_toolbox_CA.paa
Normal file
BIN
dayz_equip/textures/equip_toolbox_CA.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/equip_vrotor_ca.paa
Normal file
BIN
dayz_equip/textures/equip_vrotor_ca.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/equip_waterbottle_ca.paa
Normal file
BIN
dayz_equip/textures/equip_waterbottle_ca.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/equip_waterbottle_empty_ca.paa
Normal file
BIN
dayz_equip/textures/equip_waterbottle_empty_ca.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/equip_wheel_ca.paa
Normal file
BIN
dayz_equip/textures/equip_wheel_ca.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/equip_wire_CA.paa
Normal file
BIN
dayz_equip/textures/equip_wire_CA.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/equip_woodpile_CA.paa
Normal file
BIN
dayz_equip/textures/equip_woodpile_CA.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/etool_co.paa
Normal file
BIN
dayz_equip/textures/etool_co.paa
Normal file
Binary file not shown.
101
dayz_equip/textures/fad.rvmat
Normal file
101
dayz_equip/textures/fad.rvmat
Normal file
@@ -0,0 +1,101 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 3.97
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
//Class dayz_equip : textures\fad.rvmat{
|
||||
ambient[] = {1.0,1.0,1.0,1.0};
|
||||
diffuse[] = {1.0,1.0,1.0,1.0};
|
||||
forcedDiffuse[] = {0.0,0.0,0.0,0.0};
|
||||
emmisive[] = {0.0,0.0,0.0,1.0};
|
||||
specular[] = {1.0,1.0,1.0,1.0};
|
||||
specularPower = 20.0;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "dayz_equip\textures\fad_no.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "dayz_equip\textures\fad_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "dayz_equip\textures\fad_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,0.7)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "ca\data\env_land_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
//};
|
||||
BIN
dayz_equip/textures/fad_as.paa
Normal file
BIN
dayz_equip/textures/fad_as.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/fad_co.paa
Normal file
BIN
dayz_equip/textures/fad_co.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/fad_no.paa
Normal file
BIN
dayz_equip/textures/fad_no.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/fad_smdi.paa
Normal file
BIN
dayz_equip/textures/fad_smdi.paa
Normal file
Binary file not shown.
87
dayz_equip/textures/fence_wire_kit.rvmat
Normal file
87
dayz_equip/textures/fence_wire_kit.rvmat
Normal file
@@ -0,0 +1,87 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 3.97
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
//Class dayz_equip : textures\fence_wire_kit.rvmat{
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0,0,0,1};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Normal";
|
||||
VertexShaderID = "Basic";
|
||||
class Stage1
|
||||
{
|
||||
texture = "dayz_equip\textures\fence_wire_kit_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {20,0,0};
|
||||
up[] = {0,20,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "dayz_equip\textures\fence_wire_kit_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(4.01,2.86)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "ca\data\env_land_co.paa";
|
||||
uvSource = "none";
|
||||
};
|
||||
//};
|
||||
BIN
dayz_equip/textures/fence_wire_kit_co.paa
Normal file
BIN
dayz_equip/textures/fence_wire_kit_co.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/fence_wire_kit_nohq.paa
Normal file
BIN
dayz_equip/textures/fence_wire_kit_nohq.paa
Normal file
Binary file not shown.
BIN
dayz_equip/textures/fence_wire_kit_smdi.paa
Normal file
BIN
dayz_equip/textures/fence_wire_kit_smdi.paa
Normal file
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user