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https://github.com/EpochModTeam/DayZ-Epoch.git
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0.1
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33
dayz_code/medical/load/load_act.sqf
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33
dayz_code/medical/load/load_act.sqf
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// Load_act.sqf
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// JULY 2010 - norrin
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private ["_args","_dragger","_vcl","_wounded"];
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_args = _this select 3;
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_dragger = _args select 0;
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_vcl = _args select 1;
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_wounded = _args select 2;
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r_drag_sqf = false;
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r_action = false;
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r_action_load = false;
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call fnc_usec_medic_removeActions;
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_dragger removeAction NORRN_loadWoundedAction;
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if ((_vcl emptyPositions "cargo") > 0) then
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{
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detach _wounded;
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_dragger switchMove "";
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_wounded setVariable ["NORRN_LoadVcl", _vcl, true];
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sleep 1;
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[_wounded] execVM "\z\addons\dayz_code\medical\load\load_wounded.sqf";
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norrnRLact = _wounded;
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publicVariable "norrnRLact";
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player removeAction NORRN_dropAction;
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}else{
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hint "No space left in vehicle";
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};
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NORRN_load_wounded_action = true;
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if (true) exitWith {};
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51
dayz_code/medical/load/load_wounded.sqf
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51
dayz_code/medical/load/load_wounded.sqf
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@@ -0,0 +1,51 @@
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// Load_wounded.sqf
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// OCTOBER 2010 - norrin
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private ["_wounded","_vcl","_group"];
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_wounded = _this select 0;
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if (!local _wounded) exitWith {};
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sleep 1;
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_vcl = _wounded getVariable "NORRN_loadVcl";
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_wounded setVariable ["NORRN_unit_dragged", true, true];
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_wounded assignAsCargo _vcl;
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_wounded moveInCargo _vcl;
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sleep 1;
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norrnRALW = _wounded;
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publicVariable "norrnRALW";
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_wounded switchMove "kia_hmmwv_driver";
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if (local _wounded) then
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{
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waitUntil {!(_wounded getVariable "NORRN_unconscious")|| !alive _wounded || vehicle _wounded == _wounded || (assignedVehicleRole _wounded) select 0 != "Cargo"};
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if (vehicle _wounded == _wounded || (assignedVehicleRole _wounded) select 0 != "Cargo") exitWith
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{
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if (_wounded getVariable "NORRN_AIunconscious") then
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{
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if (vehicle _wounded != _wounded) then
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{
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unassignVehicle _wounded;
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sleep 0.05;
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_wounded action ["EJECT", _vcl];
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sleep 1;
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};
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norrinRAlie = _wounded;
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publicVariable "norrinRAlie";
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_wounded switchMove "ainjppnemstpsnonwrfldnon";
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_wounded setVariable ["NORRN_unit_dragged", false, true];
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sleep 1;
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};
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};
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if (vehicle _wounded != _wounded && alive _wounded) then
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{
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_wounded playMove "BasicDriver";
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};
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};
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sleep 0.01;
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if (true) exitWith {};
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37
dayz_code/medical/load/unLoad_act.sqf
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37
dayz_code/medical/load/unLoad_act.sqf
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@@ -0,0 +1,37 @@
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// unLoad_act.sqf
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// AUGUST 2010 - norrin
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private ["_args","_dragger","_vcl","_wounded"];
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_args = _this select 3;
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_name = _args select 0;
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_vcl = _args select 1;
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_crewVcl = crew _vcl;
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_name removeAction NORRN_pullOutAction;
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for [{ _loop = 0 },{ _loop < count _crewVcl },{ _loop = _loop + 1}] do
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{
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_unit = _crewVcl select _loop;
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if (_unit getVariable "NORRN_unconscious") then
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{
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unassignVehicle _unit;
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sleep 0.05;
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_unit action ["EJECT", _vcl];
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sleep 1;
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_position = position _unit;
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_isOnDeck = getPos _unit in LHA_Deck;
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if (_isOnDeck) then {
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_unit setPosAsl [(_position select 0), (_position select 1), (LHA_height+1)];
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};
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_unit switchMove "";
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_unit switchMove "ainjppnemstpsnonwrfldnon";
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sleep 0.2;
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norrnRalie = _unit;
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publicVariable "norrnRalie";
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};
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sleep 0.1;
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};
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if (true) exitWith {};
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