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https://github.com/EpochModTeam/DayZ-Epoch.git
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0.1
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76
dayz_code/compile/player_spawnCheck.sqf
Normal file
76
dayz_code/compile/player_spawnCheck.sqf
Normal file
@@ -0,0 +1,76 @@
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_isAir = vehicle player iskindof "Air";
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_inVehicle = (vehicle player != player);
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_fastRun = _this select 0;
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_dateNow = (DateToNumber date);
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_age = -1;
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if (!_inVehicle) then {
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_position = getPosATL player;
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//waitUntil{_position nearObjectsReady 200};
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_nearby = _position nearObjects ["building",200]; //nearestObjects [player, ["building"], 200];
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_tooManyZs = {alive _x} count (_position nearEntities ["zZombie_Base",400]) > dayz_maxLocalZombies;
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{
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_type = typeOf _x;
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_config = configFile >> "CfgBuildingLoot" >> _type;
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_canLoot = isClass (_config);
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if (_canLoot) then {
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_dis = _x distance player;
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if ((_dis < 120) and (_dis > 30)) then {
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_looted = (_x getVariable ["looted",-0.1]);
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_cleared = (_x getVariable ["cleared",true]);
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/*
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if(isServer) then {
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_dateNow = (DateToNumber date);
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_age = (_dateNow - _looted) * 525948;
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} else {
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_dateNow = serverTime;
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_age = (_dateNow * 60) - _looted;
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};
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*/
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_dateNow = (DateToNumber date);
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_age = (_dateNow - _looted) * 525948;
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//diag_log ("SPAWN LOOT: " + _type + " Building is " + str(_age) + " old" );
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if ((_age > 10) and (!_cleared) and !_inVehicle) then {
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_nearByObj = nearestObjects [(getPosATL _x), ["WeaponHolder","WeaponHolderBase"],((sizeOf _type)+5)];
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{deleteVehicle _x} forEach _nearByObj;
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_x setVariable ["cleared",true,true];
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_x setVariable ["looted",_dateNow,true];
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};
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if ((_age > 10) and (_cleared) and !_inVehicle) then {
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//Register
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_x setVariable ["looted",_dateNow,true];
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//cleanup
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_handle = [_x,_fastRun] spawn building_spawnLoot;
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waitUntil{scriptDone _handle};
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};
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};
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if ((time - dayz_spawnWait) > dayz_spawnDelay) then {
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if (dayz_spawnZombies < dayz_maxLocalZombies) then {
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if (!_tooManyZs) then {
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private["_zombied"];
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_zombied = (_x getVariable ["zombieSpawn",-0.1]);
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_dateNow = (DateToNumber date);
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_age = (_dateNow - _zombied) * 525948;
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if (_age > 5) then {
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_bPos = getPosATL _x;
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_zombiesNum = {alive _x} count (_bPos nearEntities ["zZombie_Base",(((sizeOf _type) * 2) + 10)]);
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if (_zombiesNum == 0) then {
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//Randomize Zombies
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_x setVariable ["zombieSpawn",_dateNow,true];
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_handle = [_x,_fastRun] spawn building_spawnZombies;
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waitUntil{scriptDone _handle};
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//} else {
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//_x setVariable ["zombieSpawn",_dateNow,true];
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};
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};
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};
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} else {
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dayz_spawnWait = time;
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dayz_spawnZombies = 0;
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};
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};
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};
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if (!_fastRun) then {
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sleep 0.1;
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};
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} forEach _nearby;
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};
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