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0.1
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30
dayz_code/compile/player_projectileNear.sqf
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30
dayz_code/compile/player_projectileNear.sqf
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@@ -0,0 +1,30 @@
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private["_unit","_shooter","_distance","_ammo","_position","_isInCombat"];
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_unit = _this select 0;
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_shooter = _this select 1;
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_ammo = _this select 2;
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_distance = _this select 3;
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_position = _this select 4;
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_projectile = _this select 6;
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_isInComat = _unit getVariable["startcombattimer",0];
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_endPos = getPosATL _projectile;
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_listNear = _unit nearEntities [["CAManBase","AllVehicles"],25];
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{
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_nearVehicle = _x;
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_isInCombat = _nearVehicle getVariable["startcombattimer",0];
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if ((alive _unit) and (isPlayer _unit) and _isInCombat == 0) then {
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_unit setVariable["startcombattimer", 1, true];
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diag_log("Now in Combat (Player): " + name _unit);
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};
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if (_nearVehicle isKindOf "AllVehicles") then {
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{
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_isInCombat = _x getVariable["startcombattimer",0];
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if (isPlayer _x and _isInCombat == 0) then {
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_x setVariable["startcombattimer", 1, true];
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diag_log("Now in Combat (Crew): " + name _x);
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};
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} forEach (crew _nearVehicle);
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};
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} forEach _listNear;
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